Gamification to Promote Physical Activity in Youth and Mothers With Obesity.

IF 1.4 4区 医学 Q3 PEDIATRICS Pediatric Exercise Science Pub Date : 2024-02-01 DOI:10.1123/pes.2023-0053
Elizabeth Prout Parks, Kelly C Allison, Yasmeen Bruton, Timothy Khalil, Jonathan A Mitchell
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Abstract

Purpose: Physical inactivity and sugar-sweetened beverage (SSB) consumption are associated with obesity. Gamification and self-monitoring to promote physical activity in youth is unknown, but evidence of effectiveness is present in adults. This study examined the effects of a gamification intervention on increased steps per day among parent-adolescent dyads with obesity compared with digital self-monitoring and if self-monitored SSB intake differed between these arms.

Methods: Youth ages 10-16 years and their mothers (N = 39 pairs), both with obesity, were randomized to a self-monitoring (N = 18) or a self-monitoring plus gamification arm (N = 21) for 9 weeks. The step goal was set and incrementally increased each week and was measured with Fitbit devices. Mixed effects linear regression examined changes in steps and SSB consumption per day, per week by study arm.

Results: During run-in, mothers averaged 8317 and youth 7508 steps per day. Compared with self-monitoring alone, gamification did not increase daily steps in mothers or youth beyond baseline levels. On average, SSB intake decreased in mothers by approximately 0.5 servings per day; occurred in both arms and persisted throughout the intervention.

Conclusion: Gamification did not promote physical activity levels in mother-youth dyads with obesity. SSB intake declined in mothers with obesity in both study arms.

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游戏化促进青少年和肥胖母亲的体育锻炼。
目的:缺乏体育锻炼和饮用含糖饮料(SSB)与肥胖有关。游戏化和自我监测对促进青少年体育锻炼的作用尚不清楚,但有证据表明对成年人有效。本研究考察了游戏化干预与数字自我监控相比,对肥胖症父母-青少年二人组每天增加运动步数的影响,以及自我监控的 SSB 摄入量在这两种方法之间是否存在差异:年龄在 10-16 岁的青少年及其母亲(39 对)均患有肥胖症,他们被随机分配到自我监测组(18 人)或自我监测加游戏化组(21 人),为期 9 周。每周设定并逐步提高步数目标,并使用 Fitbit 设备进行测量。混合效应线性回归研究了各研究组每天、每周的步数和 SSB 消费量的变化:结果:在试运行期间,母亲平均每天走 8317 步,青少年平均每天走 7508 步。与单纯的自我监控相比,游戏化并未使母亲或青少年的每日步数超过基线水平。平均而言,母亲每天的固体饮料摄入量减少了约 0.5 份;这两种情况都有发生,并且在整个干预过程中都持续存在:结论:游戏化并没有提高肥胖母亲和青少年的体育锻炼水平。在两个研究组中,肥胖母亲的固体饮料摄入量都有所下降。
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来源期刊
Pediatric Exercise Science
Pediatric Exercise Science 医学-生理学
CiteScore
2.80
自引率
0.00%
发文量
33
审稿时长
>12 weeks
期刊介绍: Pediatric Exercise Science is a journal committed to enriching the scientific knowledge of exercise during childhood and adolescence. To this end it publishes information that contributes to an understanding of (a) the unique aspects of the physiologic, physical, biochemical, and psychologic responses of children to exercise, (b) the role of exercise in the treatment of pediatric chronic diseases, (c) the importance of physical activity in the prevention of illness and preservation of wellness, and (d) the means by which participation in sports may be made safer and more enjoyable for children and youth. Consideration will be given for publication of work by various methodologies consistent with the scientific approach. Besides original research, the journal includes review articles, abstracts from other journals, book reviews, and editorial comments. Pediatric Exercise Science encourages the expression of conflicting opinions regarding children and exercise by providing a forum for alternative viewpoints. At the same time it serves as a means of accumulating a base of research information that will allow application of experimental data to clinical practice. The scientific disciplines contributing to this body of knowledge are diverse. Therefore it is the purpose of this journal to provide a common focus for disseminating advances in the science of exercise during childhood. In doing so, the journal allows the opportunity for cross-fertilization of ideas between disciplines that will potentiate the growth of knowledge in this field. Pediatric Exercise Science seeks to stimulate new ideas regarding exercise in children and to increase the awareness of scientists, health care providers, and physical educators of the importance of exercise during childhood.
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