Pedagogical practices in a gaming affinity space and the motivating sting of Elden Ring

IF 2.6 Q1 EDUCATION & EDUCATIONAL RESEARCH E-Learning and Digital Media Pub Date : 2024-02-12 DOI:10.1177/20427530241232496
Sam von Gillern, Bradley Robinson, André Czauderna
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Abstract

This qualitative thematic analysis examines Reddit community members’ pedagogical practices in a discussion board related to Elden Ring, a notoriously difficult video game. Elden Ring is highly acclaimed by both critics and users for its excellent gameplay and tough-but-fair philosophy. A focal thread on Elden Ring was selected in which a novice player shared their difficulties in the game and community members replied to share advice, perspectives, and experiences on the game and gameplay success. Data analysis revealed two primary themes of pedagogical practices in this affinity space: instructional pedagogical practices and affective pedagogical practices. Instructional pedagogical practices included Explaining, Strategizing, and Questioning & Answering. Affective pedagogical practices included Encouraging and Empathizing. Collectively, these six pedagogical practices illustrate how dedicated fans of Elden Ring acted as a community of practice and supported one another’s learning experiences on this Reddit discussion board affinity space. Implications for education and directions for future research are discussed.
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游戏亲和空间的教学实践和《艾登魔戒》的激励作用
本定性专题分析研究了 Reddit 社区成员在一个讨论板上的教学实践,该讨论板与一款出了名的高难度视频游戏《Elden Ring》有关。Elden Ring》因其出色的游戏性和 "艰难但公平 "的理念而受到评论家和用户的高度赞誉。我们选择了一个关于《Elden Ring》的焦点主题,其中一名新手玩家分享了他们在游戏中遇到的困难,社区成员则在回复中分享了关于游戏和游戏成功的建议、观点和经验。数据分析显示,在这个亲和空间中,有两个主要的教学实践主题:教学实践和情感教学实践。教学实践包括解释、策略和问答。情感教学实践包括鼓励和移情。总的来说,这六种教学实践说明了《Elden Ring》的忠实粉丝是如何作为一个实践社区,在这个 Reddit 讨论板亲和空间中相互支持学习经验的。本文还讨论了对教育的启示和未来研究的方向。
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来源期刊
E-Learning and Digital Media
E-Learning and Digital Media EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
4.30
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