{"title":"The Motivation of Uncertainty: Gamifying Vocabulary Learning","authors":"Ali H. Al‐Hoorie, Othman Albijadi","doi":"10.1177/00336882241229244","DOIUrl":null,"url":null,"abstract":"As language learning is a long-term process, it is important to find ways of sustaining learning motivation over time. One approach for addressing this problem is gamifying learning tasks. Gamification refers to the incorporation of gaming elements, such as uncertainty, in the learning process so that motivation can be sustained. The present study reports an intervention investigating the effectiveness of gamifying learning vocabulary using a smartphone app. After using the app for a month, the experimental group ( n = 102) outperformed the control group ( n = 83) in the posttest but not in a delayed posttest administered one month after the end of the experiment. The implications of the results are discussed in the context of implementing gamification to sustain learning motivation.","PeriodicalId":3,"journal":{"name":"ACS Applied Electronic Materials","volume":"91 ","pages":""},"PeriodicalIF":4.7000,"publicationDate":"2024-02-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Electronic Materials","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/00336882241229244","RegionNum":3,"RegionCategory":"材料科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
As language learning is a long-term process, it is important to find ways of sustaining learning motivation over time. One approach for addressing this problem is gamifying learning tasks. Gamification refers to the incorporation of gaming elements, such as uncertainty, in the learning process so that motivation can be sustained. The present study reports an intervention investigating the effectiveness of gamifying learning vocabulary using a smartphone app. After using the app for a month, the experimental group ( n = 102) outperformed the control group ( n = 83) in the posttest but not in a delayed posttest administered one month after the end of the experiment. The implications of the results are discussed in the context of implementing gamification to sustain learning motivation.
期刊介绍:
ACS Applied Electronic Materials is an interdisciplinary journal publishing original research covering all aspects of electronic materials. The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrate knowledge in the areas of materials science, engineering, optics, physics, and chemistry into important applications of electronic materials. Sample research topics that span the journal's scope are inorganic, organic, ionic and polymeric materials with properties that include conducting, semiconducting, superconducting, insulating, dielectric, magnetic, optoelectronic, piezoelectric, ferroelectric and thermoelectric.
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