ImGame Project

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Game-Based Learning Pub Date : 2024-02-08 DOI:10.4018/ijgbl.338218
I. Gintere, Emmanouel Rovithis, Á. Bakk, Alvis Misjuns
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Abstract

The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the current understanding of the immersive experience in art, taking into account its broad cultural connotations. The article suggests that the aesthetics of immersion can be classified into two psychological modes that have not been explicitly defined in the discourse of immersivity: a calm reflection and one of awe. From the technical standpoint, the project offers a simple handling of triggering animations and events of the game as well as storing of their state in order to create gamification elements, interactions for quizzes and other activities for ImGame or any other game using the a-frame framework to create WebXR experiences.
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ImGame 项目
本研究介绍了作者为设计 ImGame 而开展的研究,ImGame 是一个虚拟环境,邀请用户以游戏的方式了解身临其境的概念及其历史渊源。作者描述了 ImGame 目前的前期制作阶段,并研究了沉浸感的基本特征。他们希望结合沉浸式体验的广泛文化内涵,加深当前对艺术中沉浸式体验的理解。文章认为,身临其境的美感可分为两种心理模式,而这两种模式在身临其境的论述中尚未明确定义:一种是冷静的思考,另一种是敬畏。从技术角度看,该项目提供了一种简单的方法来触发游戏中的动画和事件,并存储它们的状态,以便为 ImGame 或任何其他使用 a-frame 框架的游戏创建游戏化元素、测验互动和其他活动,从而创建 WebXR 体验。
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来源期刊
International Journal of Game-Based Learning
International Journal of Game-Based Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.20
自引率
0.00%
发文量
21
期刊介绍: The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. The journal is multidisciplinary and addresses cognitive, psychological and emotional aspects of Game-Based Learning. It discusses innovative and cost-effective Game-Based Learning solutions. It also provides students, researchers, instructors, and policymakers with valuable information in Game-Based Learning, and increases their understanding of the process of designing, developing and deploying successful educational games. IJGBL also identifies future directions in this new educational medium.
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