Walk, run, jump and learn: Interactive multimedia for teaching locomotor skills in primary schools

Yovhandra Ockta, U. Umar, Anton Komaini, Kamal Firdaus, P. Padli, M. Masrun
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Abstract

Technology drives the development of interactive and customizable learning media, catering to diverse learner needs. The learning media in locomotor motion educational game applications in PE learning is the result of this research. This research develops interactive learning media using Construct 2 software on locomotor motion material for third graders students. This research applies the Brog and Gall model of research and development (R&D), involving media experts, material experts, physical education (PE) teachers, and students. The practicality test engaged PE teachers from three distinct schools, yielding an impressive average score of 98.89%, indicative of excellent practicality. The development of Construct 2-based learning media has proven very feasible to be used as an interactive learning media to increase student interest and participation in locomotor motion learning, creating an attractive and relevant learning atmosphere with the demands of today's all-digital era.
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走、跑、跳、学互动多媒体用于小学运动技能教学
技术推动了互动和可定制学习媒体的发展,满足了学习者的不同需求。在体育学习中应用运动运动教育游戏的学习媒体就是这项研究的成果。本研究利用 Construct 2 软件为三年级学生开发了运动运动教材中的互动学习媒体。本研究采用了布罗格和盖尔研发(R&D)模式,涉及媒体专家、教材专家、体育教师和学生。来自三所不同学校的体育教师参与了实用性测试,平均得分率高达 98.89%,显示了出色的实用性。实践证明,基于 "结构 2 "的学习媒体的开发是非常可行的,它可以作为一种互动学习媒体,提高学生对运动动作学习的兴趣和参与度,营造一种具有吸引力和相关性的学习氛围,满足当今全数字化时代的需求。
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