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Students' perceptions of the vermicompost as a potential contextual learning resources 学生对蛭石堆肥作为潜在情境学习资源的看法
Pub Date : 2024-07-01 DOI: 10.22219/raden.v4i1.33891
M. Muhfahroyin, Suharno Zen
Biology learning must strengthen the character of students caring for the environment concerning general and domestic waste. Domestic waste in the form of fecal sludge is a contextual environmental problem that must be managed properly. Sludge still has a fairly high concentration of nutrient content that can be utilized. The purpose of this study was to determine students' perceptions of the benefits of vermicompost as a source of contextual biology learning. As many as 239 public and private junior high school students in Metro City participated in filling out the online questionnaire. The questionnaire was developed by referring to the environmental care character criteria from the student's perspective which includes five main indicators, namely concern for the environment, responsible attitude, student knowledge about vermicompost, student motivation for contextual learning, and commitment to developing vermicompost. Data were analyzed descriptively referring to the critical success factors (CSFs). The results of the research showed that there were 5 student perceptions regarding the character of caring for the environment, namely students gave a strongly agree perception of 38.31%, a agree perception of 41.06%, a somewhat agree perception of 18.19%, a disagree perception of 2 .04, and strongly disagree at 0.40%. Students' perceptions of their environmentally caring character are influenced by many factors, namely students' knowledge and understanding of human fecal sludge and its benefits, a sense of responsibility for environmental sustainability, and students' level of education. Those who understand environmental sustainability and the benefits of fecal sludge have the perception that fecal sludge can be utilized through vermicompost and this process can be utilized as a contextual learning resource.
生物学习必须加强学生在一般废物和生活垃圾方面爱护环境的品格。粪便污泥形式的生活垃圾是一个必须妥善管理的环境问题。污泥中仍有相当高浓度的营养成分可以利用。本研究的目的是确定学生对蚯蚓堆肥作为生物背景学习来源的好处的看法。大都市多达 239 名公立和私立初中学生参与填写了在线问卷。问卷是参照学生角度的环境关怀品格标准编制的,其中包括五项主要指标,即对环境的关注、负责任的态度、学生对蛭石堆肥的了解、学生对情境学习的动机以及开发蛭石堆肥的承诺。研究参照关键成功因素(CSF)对数据进行了描述性分析。研究结果显示,学生对爱护环境的品格有 5 种看法,即非常同意的看法占 38.31%,同意的看法占 41.06%,有点同意的看法占 18.19%,不同意的看法占 2.04%,非常不同意的看法占 0.40%。学生对其环保品格的认知受很多因素的影响,即学生对人类粪便污泥及其益处的认识和理解、对环境可持续发展的责任感以及学生的受教育程度。了解环境可持续性和粪便污泥益处的学生认为,粪便污泥可以通过蚯蚓堆肥加以利用,这一过程可以作为一种情境学习资源。
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引用次数: 0
Augmented reality in biology education: A systematic literature review 生物教育中的增强现实技术:系统性文献综述
Pub Date : 2024-06-11 DOI: 10.22219/raden.v4i1.32636
T. Permana, H. Husamah, Moh Irfan Nurhamdani, Alia Zaskia, Aulia Savitri, Diva Aulia Salsabila
Augmented Reality (AR) has seen extensive utilization in the modern era, driven by rapid technological advancements. The aim of the Systematic Literature Review (SLR) method is to meticulously analyze and assess previous research on a specific phenomenon in a systematic and explicit manner. The search was conducted on the Scopus database using the keyword "Augmented Reality," resulting in 209 relevant articles. Out of this total, 35 articles passed the journal selection criteria and were deemed ready for analysis. The article selection process was carried out using the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) model for inclusion and exclusion purposes. Since 2019, there has been a rising trend in research on augmented reality. The issue of AR can be approached through quantitative, qualitative, mixed-methods, and even development research (R&D). The most prominent author in AR research is NF Saidin. The data shows that the keyword "augmented reality" is strongly associated with "education" and "biology." These keywords are linked to concepts such as teacher training, augmented reality tools, teaching, biology learning, learning performance, e-learning, and virtual reality. Themes related to AR in education focus on teacher training in biology, which applies e-learning or mobile learning based on AR and virtual reality (VR). Articles were published by authors from 28 different countries, with authors predominantly from Asia. There are 15 institutions worldwide that fund AR research and publications. It can be concluded that the focus on AR in biology education will continue to grow, supported by the ongoing emphasis on technology in the modern era. This trend is reflected in the distribution year, research types/methods, instruments, areas of study, authors, keywords, authors’ nationalities, and collaboration patterns.
在技术飞速发展的推动下,增强现实技术(AR)在当代得到了广泛应用。系统文献综述(SLR)方法的目的是以系统和明确的方式,细致地分析和评估以往对特定现象的研究。我们使用关键词 "增强现实 "在 Scopus 数据库中进行了搜索,共搜索到 209 篇相关文章。其中,35 篇文章通过了期刊选择标准,被认为可以进行分析。文章筛选过程采用了系统综述和荟萃分析首选报告项目(PRISMA)模型进行纳入和排除。自 2019 年以来,有关增强现实的研究呈上升趋势。可以通过定量、定性、混合方法甚至开发研究(R&D)来探讨增强现实问题。AR研究领域最著名的作者是NF Saidin。数据显示,关键词 "增强现实 "与 "教育 "和 "生物 "密切相关。这些关键词与教师培训、增强现实工具、教学、生物学习、学习成绩、电子学习和虚拟现实等概念相关联。与增强现实技术在教育中的应用相关的主题主要集中在生物教师培训方面,其中应用了基于增强现实技术和虚拟现实(VR)的电子学习或移动学习。来自 28 个不同国家的作者发表了文章,其中亚洲作者居多。全世界有 15 个机构资助 AR 研究和出版物。可以断定,在现代社会对技术不断重视的支持下,生物教育领域对 AR 的关注将继续增长。这一趋势体现在论文的分布年份、研究类型/方法、工具、研究领域、作者、关键词、作者国籍以及合作模式等方面。
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引用次数: 0
Interactive learning media: Literacy and numeracy Limas House Balaputera Dewa Museum in phase B 互动学习媒体:识字和算术 B 阶段的 Limas House Balaputera Dewa 博物馆
Pub Date : 2024-06-08 DOI: 10.22219/raden.v4i1.32832
Siti Dewi Maharani, Ratu Ilma Indra Putri, Ayu Fitriyanti Syawaliyah, Mazda Leva Okta Safitri
Literacy and numeracy in Indonesia was still relatively low, teachers did not discuss literacy and numeracy material with students. Learning media needed to deliver material, but technology based learning media for literacy and numeracy materials had not been used in the learning process. This research aimed to determine the procedures for making products, the level of validity and practicality in literacy and numeracy material. The model used the ADDIE (Analysis, Design, Development Implementation and Evaluation) development model. Data collection techniques, including observation, interviews, questionnaires, and documentation. Data analyzed in two ways, namely qualitatively and quantitatively. Validation of the media is carried out by validating material experts, media experts and classroom teacher practitioner. The assessment results from material experts were 3.81 (very valid), media experts were 3.67 (very valid) and classroom teacher practitioner were 3.44 (very valid). Practicality was carried out with a total of 19 grade 4 students through three stages, namely one to one, small group trials and field test. The average score obtained was 89%, including the "very practical" category. So, the interactive learning media literacy and numeracy material house of Limas Balaputera Dewa museum in phase B was feasible and practical to use for delivering material in the teaching and learning process in school.
印度尼西亚的识字和算术水平仍然相对较低,教师没有与学生讨论识字和算术材料。学习媒体需要提供材料,但基于技术的识字和算术材料学习媒体尚未在学习过程中使用。这项研究旨在确定识字和算术教材的产品制作程序、有效性和实用性水平。该模式采用了 ADDIE(分析、设计、开发、实施和评估)开发模式。数据收集技术,包括观察、访谈、问卷调查和文档记录。以定性和定量两种方式分析数据。通过材料专家、媒体专家和任课教师实践者对媒体进行验证。材料专家的评估结果为 3.81(非常有效),媒体专家的评估结果为 3.67(非常有效),班主任从业人员的评估结果为 3.44(非常有效)。通过一对一、小组试验和实地测试三个阶段,共对 19 名四年级学生进行了实用性测试。平均得分率为 89%,其中包括 "非常实用 "类。因此,B 阶段 Limas Balaputera Dewa 博物馆的互动学习媒体识字和算术材料屋在学校教学和学习过程中使用是可行和实用的。
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引用次数: 0
Analysis the quality of critical thinking and creativity questions in high school biology subjects with the Rasch model 用 Rasch 模型分析高中生物学科批判性思维和创造性问题的质量
Pub Date : 2024-06-07 DOI: 10.22219/raden.v4i1.32758
Tasya Novian Indah Sari, Anna Rakhmawati
A good instrument is an instrument that can measure students' abilities accurately. The research aims to analyze the quality of critical thinking and creativity items on water pollution material in terms of validity, reliability, and level of difficulty using the Rasch model. The research used a quantitative descriptive method involving biology learning experts and 173 class X high school students. The research was carried out in December 2023-January 2024. The data collection method used expert assessment sheets and critical thinking and creativity essay questions. Data were analyzed using the Rasch model assisted by Quest. The results showed that of the 10 critical thinking essay questions, 3 questions were invalid, while of the 8 creativity essay questions, 1 question was invalid based on the suitability of the INFIT MNSQ and OUTFIT T scores. The results of the reliability test with Cronbach’s alpha showed that the reliability value of the critical thinking instrument was 0.74 and creativity 0.79. Average difficulty level of questions with threshold values in the medium and difficult categories. Overall, the instrument was feasible and question items that did not fit the Rasch model were removed.
一个好的工具是能够准确测量学生能力的工具。本研究旨在利用 Rasch 模型,从效度、信度和难度三个方面分析水污染材料中批判性思维和创造力项目的质量。研究采用定量描述法,涉及生物学习专家和 173 名高中 X 级学生。研究于 2023 年 12 月至 2024 年 1 月进行。数据收集方法使用了专家评估表和批判性思维与创造性论文问题。数据分析采用 Quest 辅助的 Rasch 模型。结果显示,根据 INFIT MNSQ 和 OUTFIT T 分数的适宜性,10 道批判性思维论文题中有 3 道题无效,8 道创造性论文题中有 1 道题无效。用 Cronbach's alpha 进行的信度检验结果显示,批判性思维工具的信度值为 0.74,创造力工具的信度值为 0.79。问题的平均难度为中等和较难,临界值为中等和较难。总体而言,该工具是可行的,不符合 Rasch 模型的问题项目已被删除。
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引用次数: 0
Exploring the “Can Do” and “Will Do” factors of human capital to enhance university performance 探索人力资本的 "能做 "和 "会做 "因素,提高大学绩效
Pub Date : 2024-05-23 DOI: 10.22219/raden.v4i1.32481
F. Fairuzzabadi, M. S. Samsurijan, Syarifah Rahmawati, Zahri Hamat, Rustam Effendi
This study explores the "Can Do" and "Will Do" elements of human capital that impact university performance. Human capital, comprising both "Can Do" and "Will Do" elements, plays a pivotal role in driving organizational success, particularly in academic institutions. To investigate these elements within the university context, we conducted an exploratory qualitative research design using semi-structured face-to-face interviews with 12 purposely selected university practitioners and experts. The study results show that a high knowledge level, skills, capabilities, and experiences characterize the "Can Do" mindset. In contrast, the "Will Do" attitude encompasses personal traits, achievement motivation, and engagement with the job and institution. In conclusion, this research underscores the importance of cultivating a synergistic relationship between human capital's "Can Do" and "Will Do" aspects for driving sustainable improvements in university performance. By leveraging these insights, academic institutions can optimize their resources and empower their faculty to achieve greater success and impact.
本研究探讨了影响大学绩效的人力资本的 "能做 "和 "会做 "要素。人力资本包括 "能做 "和 "会做 "两个要素,在推动组织成功方面发挥着关键作用,尤其是在学术机构中。为了研究大学中的这些要素,我们采用了探索性的定性研究设计,通过半结构化的面对面访谈,有针对性地选择了 12 位大学从业人员和专家。研究结果表明,高知识水平、技能、能力和经验是 "能做 "心态的特点。相比之下,"会做 "心态则包含个人特质、成就动机以及对工作和机构的投入。总之,这项研究强调了培养人力资本 "能做 "和 "会做 "两方面之间的协同关系对于推动大学绩效的可持续提高的重要性。通过利用这些洞察力,学术机构可以优化其资源,使其教师获得更大的成功和影响力。
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引用次数: 0
Study on the development and implementation of an interdisciplinary solar panel project to enhance students' interest in STEM 关于开发和实施跨学科太阳能电池板项目以提高学生对 STEM 的兴趣的研究
Pub Date : 2024-05-21 DOI: 10.22219/raden.v4i1.32881
Ahmad Suryadi, Nala Lidya, Hulwah Habibah, I. P. Suwarna
This study aimed to develop and implement a STEM education program on solar energy. This study follow Analyze, Design, Develop, Implement, and Evaluate (ADDIE) model. The study was conducted by analysing, designing, and developing a STEM education program consisting of a program guide and a solar panel STEM KIT. The program was implemented in schools involving 83 high school students. The program was implemented in two formats, namely STEM after school and regular learning. Students completed the STEM interest instrument after participating in the STEM education program. The results showed that the program was declared valid for use. In addition, the program implementation results showed no significant difference between students' technology, engineering, mathematics, and STEM career interests in STEM after school and regular STEM classes.  This may be due to several things such as similar content and activities, similar engagement, and similar mentorship. This study implies that the STEM education program can increase students' interest in STEM after-school and regular learning activities.
本研究旨在开发和实施一项有关太阳能的 STEM 教育计划。本研究遵循分析、设计、开发、实施和评估(ADDIE)模式。该研究通过分析、设计和开发一个 STEM 教育项目,其中包括一个项目指南和一个太阳能电池板 STEM KIT。该计划在学校实施,共有 83 名高中生参与。该计划以两种形式实施,即课后 STEM 和常规学习。学生在参加 STEM 教育计划后填写了 STEM 兴趣问卷。结果显示,该计划宣布有效。此外,项目实施结果表明,学生对科技、工程、数学和 STEM 职业的兴趣在 STEM 课后学习和常规 STEM 课程中没有显著差异。 这可能有几个方面的原因,如相似的内容和活动、相似的参与和相似的指导。这项研究表明,STEM 教育计划可以提高学生对 STEM 课后活动和常规学习活动的兴趣。
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引用次数: 0
Development of interactive learning media based on website chatbots on plant tissue material 开发基于植物组织材料网站聊天机器人的互动学习媒体
Pub Date : 2024-05-19 DOI: 10.22219/raden.v4i1.32195
Kulsum Musfiroh, S. Suharsono, Vita Meylani
The utilization of learning media is a valuable instrument in enhancing the learn-ing process, hence maximizing the attainment of learning objectives. The objec-tive of this study is to create an educational tool for biology instruction in the form of a website chatbot focused on plant tissue content. The research also seeks to evaluate the viability and efficacy of this tool when used by students. The pre-sent study used the ADDIE model, a widely recognized framework in the field of development research. This model encompasses five distinct stages, namely anal-ysis, design, development, implementation, and evaluation. The data utilized in this study was collected via interviews, questionnaires, and tests, and afterwards analyzed employing qualitative and quantitative descriptive statistical methods. The present study developed an educational tool in the form of a website chatbot focused on plant tissue materials. The validation process involved obtaining feed-back from media experts, material experts, and students. The assessment con-ducted by media experts resulted in a 91% rating, categorizing the chatbot as "very feasible." Similarly, the material expert's assessment yielded an 86.5% rat-ing, also falling into the "very feasible" category. Furthermore, students' respons-es indicated a 97.7% rating, categorizing the chatbot as "very feasible." Moreo-ver, based on the study conducted to evaluate the efficacy of learning media goods, the t-test findings revealed a significant difference between the pretest and post-test scores, as indicated by a Sig value (2-tailed) of 0.000, which is less than the predetermined significance level of 0.05. The mean gain for the website chat-bot learning media product is 0.77, falling inside the "high" category. This sug-gests that the product is very suited and effective as a learning medium.
利用学习媒体是强化学习过程的重要工具,可最大限度地实现学习目标。本研究的目标是以网站聊天机器人的形式创建一个生物教学工具,重点关注植物组织内容。研究还试图评估学生使用该工具的可行性和有效性。前期研究采用了 ADDIE 模型,这是一个在开发研究领域广受认可的框架。该模型包括五个不同的阶段,即分析、设计、开发、实施和评估。本研究通过访谈、问卷调查和测试收集数据,然后采用定性和定量描述性统计方法进行分析。本研究以网站聊天机器人的形式开发了一种以植物组织材料为重点的教育工具。验证过程包括获得媒体专家、材料专家和学生的反馈。媒体专家的评估结果为 91%,认为聊天机器人 "非常可行"。同样,材料专家的评估结果为 86.5%,也属于 "非常可行 "类。此外,学生的回答显示,聊天机器人获得了 97.7% 的评分,属于 "非常可行 "类。此外,基于对学习媒体商品功效的评估研究,t 检验结果显示,前测和后测得分之间存在显著差异,Sig 值(双尾)为 0.000,小于 0.05 的预定显著性水平。网站聊天机器人学习媒体产品的平均收益为 0.77,属于 "高 "类。这表明该产品非常适合作为学习媒体,而且非常有效。
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引用次数: 0
Students’ goal orientation and gamification in learning for academic performance: A systematic literature review 学生学习成绩的目标导向与游戏化:系统性文献综述
Pub Date : 2024-05-18 DOI: 10.22219/raden.v4i1.32630
E. T. Setyoadi, S. Patmanthara
This systematic literature review investigates the interplay between students' goal orientation, the incorporation of gamification in learning, and their academic performance. Utilizing the Kitchenham SLR methodology, the review encompasses 50 articles from diverse research domains and methodologies. The primary objective is to explore how students' goal orientations are affected by gamification and how these strategies influence their academic outcomes. The selected articles span topics such as achievement goal orientation, student engagement, and the psychological aspects of virtual gamification within educational psychology. The review underscores the potential of gamification to enhance student engagement and motivation, provided that the gamification strategies are carefully crafted to align with students' intrinsic motivations and learning objectives. However, it also cautions against possible adverse effects like increased anxiety or distraction. The paper calls for more research into tailored gamification approaches and their sustained impact on student engagement and performance, offering a compilation of references for further investigation into these themes.
这篇系统的文献综述研究了学生的目标导向、学习中游戏化的融入以及他们的学习成绩之间的相互作用。采用 Kitchenham SLR 方法,综述涵盖了来自不同研究领域和方法论的 50 篇文章。主要目的是探讨游戏化如何影响学生的目标取向,以及这些策略如何影响他们的学习成绩。所选文章涉及的主题包括成就目标导向、学生参与以及教育心理学中虚拟游戏化的心理学方面。综述强调了游戏化在提高学生参与度和积极性方面的潜力,前提是游戏化策略必须经过精心设计,以符合学生的内在动机和学习目标。不过,它也提醒人们注意可能出现的不利影响,如增加焦虑或分散注意力。论文呼吁对量身定制的游戏化方法及其对学生参与度和学习成绩的持续影响开展更多研究,并为进一步研究这些主题提供了参考文献汇编。
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引用次数: 0
Development of character assessment instrument on English learning for middle school students 开发初中生英语学习品格评估工具
Pub Date : 2024-05-16 DOI: 10.22219/raden.v4i1.31923
Andi Abdurrahman Manggaberani,, Nur Hidayanto Pancoro Setyo Putro
There is a present-day necessity to construct character education assessment instruments in English courses. Employing the ADDIE development model, this research undergoes stages encompassing analysis, design, development, implementation, and evaluation to craft a meticulously designed assessment instrument. The resulting instrument is a self-assessment for English subjects, subjected to scrutiny through both Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA). The instrument attests to content validity, indicated by an Aiken index of 0.955, and construct validity using EFA & CFA. Outcomes showcasing loading factor values exceeding 0.4 for each item and the model for measuring student character aligns seamlessly with the hypothesized model, substantiated by statistical results of p-values = 0.056; CFI = 0.979; TLI = 0.972; RMSEA = 0.031; SRMR = 0.055. Furthermore, the item reliability in each dimension/factor surpasses 0.7. The study's revelations uncover that 46% of students predominantly concentrate on character development, while 35% prioritize character emphasis. Cultivated character for 14%, whereas a mere 5% of students necessitate guidance. This instrument not only guides educators and researchers in developing character assessment tools but also meets valid and reliable criteria, ensuring credibility and usability across various education levels.
目前,有必要在英语课程中构建品德教育评估工具。本研究采用 ADDIE 开发模式,经过分析、设计、开发、实施和评估等阶段,精心设计了一套评估工具。最终的评估工具是英语科目的自我评估工具,通过探索性因子分析(EFA)和确认性因子分析(CFA)进行检验。艾肯指数(Aiken index)为 0.955,该工具通过 EFA 和 CFA 证明了内容效度和构造效度。结果显示,每个项目的加载因子值都超过了 0.4,测量学生性格的模型与假设模型完全吻合,统计结果证明了这一点:P 值 = 0.056;CFI = 0.979;TLI = 0.972;RMSEA = 0.031;SRMR = 0.055。此外,各维度/因素的项目信度均超过 0.7。研究揭示,46%的学生主要关注品德发展,35%的学生优先强调品德。14%的学生需要培养品格,而仅有 5%的学生需要引导。该工具不仅为教育工作者和研究人员开发品德评估工具提供了指导,而且符合有效和可靠的标准,确保了不同教育层次的可信度和可用性。
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引用次数: 0
Developing textbook of basic science concepts based on ethnoscience Dalihan Natolu 以民族科学为基础编写基础科学概念教科书 Dalihan Natolu
Pub Date : 2024-05-11 DOI: 10.22219/raden.v4i1.32201
A. Sijabat, F. Festiyed, A. Asrizal, Abdul Razak, Palma Juanta
This research aimed to develop a textbook on basic science concepts based on ethnoscience that is valid, practical, and effective. The research method was R&D and implemented five stages of the ADDIE model. The instrument used in this research is a local wisdom-based textbook validation sheet consisting of a material media, and language validation sheet. There are three experts as a validators according to their field of science, an ethnoscience-based textbook practicality sheet. This sheet serves to determine the practicality of valid textbook design and the effectiveness sheet for ethnoscience-based textbooks based on Natolu ethnoscience. The research results show that the average value of the validity test results for textbooks on basic science concept based on ethnoscience is 81.26% (valid). The effectiveness results show a score of 3.5, which means the textbook developed is included are effective. Based on those results, it can be conclude that the ethnoscience-based basic concept of science textbook is valid, effective, and practical so it is suitable for use in the learning process in the Basic Science course.
本研究旨在基于民族科学编写一本有效、实用和高效的基础科学概念教科书。研究方法是研发,并实施了 ADDIE 模型的五个阶段。本研究使用的工具是基于地方智慧的教科书验证表,由材料媒体和语言验证表组成。有三位专家根据他们的科学领域作为验证者,这是一份基于民族科学的教科书实用性表。该表用于确定有效教科书设计的实用性,以及基于纳托鲁民族科学的民族科学教科书的有效性表。研究结果表明,基于民族科学的基础科学概念教科书的有效性测试结果平均值为 81.26%(有效)。有效性结果显示为 3.5 分,这意味着所编写的教科书是有效的。根据这些结果,可以得出结论,基于民族科学的科学基本概念教科书是有效的、有效的和实用的,因此适合在基础科学课程的学习过程中使用。
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引用次数: 0
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Research and Development in Education (RaDEn)
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