A Comparative Study of Physical and Haptic Exhibits in an Informal Learning Environment.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS IEEE Transactions on Haptics Pub Date : 2024-02-22 DOI:10.1109/TOH.2024.3368429
Dajin Lee, Daehyeon Nam, Jinhyuk Yoon, Dukchan Yoon, Seokwon Jeong, Keehoon Kim, Seungmoon Choi
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Abstract

Virtual exhibits with haptic feedback offer greater flexibility in diversifying content and providing digital affordance, even at a lower cost, than physical exhibits. However, few studies addressed the value of such haptics-enabled educational systems in informal learning environments. In this study, we investigated the feasibility of a haptic exhibit as an alternative or supplement for a traditional physical exhibit in a science museum. We developed a two-degree-of-freedom cable-driven haptic device to simulate physical interactions on a large visual display. Choosing a seesaw-like physical exhibit available in a local museum, we designed and implemented a virtual lever simulation closely embodying the physics principles that the physical exhibit showcased. Then, we conducted an observational user study with children to compare the exhibit-visitor interaction behaviors, learning effects, and self-reported motivation and enjoyment between the physical and virtual exhibits. The results revealed that the visitors well-received and engaged with the haptic exhibit, instantiating its potential application in diverse learning settings. We hope that our research encourages further exploration of innovative haptic exhibits that enhance users' learning experiences across various environments.

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非正式学习环境中的实物和触觉展品比较研究。
与实体展品相比,带有触觉反馈的虚拟展品在内容多样化和提供数字功能方面具有更大的灵活性,甚至成本更低。然而,很少有研究探讨这种触觉教育系统在非正式学习环境中的价值。在这项研究中,我们调查了触觉展品作为科学博物馆传统实体展品的替代品或补充品的可行性。我们开发了一种两自由度电缆驱动触觉装置,用于在大型可视显示器上模拟物理互动。我们选择了当地一家博物馆中的一个类似跷跷板的实物展品,设计并实现了一个虚拟杠杆模拟装置,该装置紧密体现了实物展品所展示的物理原理。然后,我们对儿童进行了一项用户观察研究,以比较实物展品和虚拟展品之间的展品与参观者互动行为、学习效果以及自我报告的动机和乐趣。研究结果表明,参观者对触觉展品反应良好,参与度高,体现了其在不同学习环境中的应用潜力。我们希望我们的研究能鼓励人们进一步探索创新的触觉展品,以增强用户在各种环境中的学习体验。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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