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FingerWrap: A High-Density Finger-Enveloping Tactile Display. 指膜:一种高密度指膜触觉显示器。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-03 DOI: 10.1109/TOH.2026.3660473
Yusuke Ujitoko, Haruto Kurosawa, Koichi Hirota

Touch enables humans to recognize the location, motion, shape, and properties of contacted objects in the real world through mechanoreceptors distributed widely across the skin. However, existing tactile displays typically stimulate only the ventral surfaces of the fingers and hands, limiting the range and richness of touch-based interactions in interactive systems. Here, we present FingerWrap, a high-density pneumatic pin-array display that wraps around the finger and activates the widely distributed mechanoreceptors. FingerWrap uses 337 pins arranged at 13 pins/cm$^{2}$, which cover the ventral, dorsal, and lateral surfaces of the finger up to 45mm from the fingertip, enabling precise spatiotemporal stimulation across continuous regions of the finger skin. Across six perceptual experiments, we show that FingerWrap can provide tactile experiences that ventral-only displays cannot achieve. These include the discrimination of stimulus locations and motion trajectories across multiple regions of the finger skin, the recognition of three-dimensional shape features, and the perception of realistic resistance when the finger is immersed in virtual liquids. This display, which enables a rich and realistic touch experience, could serve as a platform for exploring novel tactile interactions and basic scientific research.

触觉使人类能够通过广泛分布在皮肤上的机械感受器识别现实世界中接触物体的位置、运动、形状和特性。然而,现有的触觉显示器通常只刺激手指和手的腹侧表面,限制了交互系统中基于触摸的交互的范围和丰富性。在这里,我们展示了FingerWrap,一种高密度的气动针阵显示器,可以包裹手指并激活广泛分布的机械感受器。FingerWrap使用337个针,以13针/cm$^{2}$的速度排列,覆盖手指的腹侧、背侧和侧面,距离指尖45毫米,可以在手指皮肤的连续区域进行精确的时空刺激。通过六个感知实验,我们证明FingerWrap可以提供腹侧显示器无法实现的触觉体验。这些包括对手指皮肤多个区域的刺激位置和运动轨迹的辨别,对三维形状特征的识别,以及当手指浸入虚拟液体时对现实阻力的感知。该显示器可实现丰富而逼真的触摸体验,可作为探索新型触觉交互和基础科学研究的平台。
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引用次数: 0
A Novel Pipeline for Object Recognition Utilising Multi-Sensory Tactile Fusion. 一种基于多感官触觉融合的目标识别新方法。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-03 DOI: 10.1109/TOH.2026.3660919
John Doherty, Bryan Gardiner, Nazmul Siddique, Emmett Kerr

Conventional visual-based object recognition is subject to many variables which may cause degradation, such as improper illumination and occlusion. Tactile sensing-based object recognition can assist in situations where these issues occur, enabling a system to exploit features that standard visual systems cannot identify. Tactile sensing-based object recognition involves the gathering and processing of physical features related to the interaction between a tactile sensing system such as a robot, and a physical object. This work proposes a novel object recognition pipeline driven by a multi-sensory tactile fusion model based on the state-of-the-art time-series classifier, MiniROCKET. It builds upon the authors' previously published research, which achieved state-of-the-art performance for single-modality tactile object recognition, and by implementing a collection of classification heads on both the ROCKET and MiniROCKET pipelines. This work demonstrates how the combination of multiple tactile sensing modalities can achieve excellent performance, exceeding the performance of current systems which use a combination of both visual and tactile systems. This research achieves a state-of-the-art performance on the PHAC-2 dataset, exceeding what was previously achieved in accuracy by 3.3% while simultaneously reducing computational costs by up to 90%.

传统的基于视觉的物体识别受到许多变量的影响,这些变量可能会导致图像的退化,例如不适当的照明和遮挡。基于触觉的物体识别可以在这些问题发生的情况下提供帮助,使系统能够利用标准视觉系统无法识别的特征。基于触觉感知的物体识别涉及收集和处理与触觉感知系统(如机器人)和物理物体之间的相互作用相关的物理特征。这项工作提出了一种新的目标识别管道,该管道由基于最先进的时间序列分类器MiniROCKET的多感官触觉融合模型驱动。它建立在作者之前发表的研究基础上,该研究实现了单模态触觉物体识别的最先进性能,并在ROCKET和MiniROCKET管道上实现了分类头的集合。这项工作展示了多种触觉感应模式的组合如何实现卓越的性能,超过了当前使用视觉和触觉系统组合的系统的性能。这项研究在PHAC-2数据集上实现了最先进的性能,准确度比以前达到的精度高出3.3%,同时将计算成本降低了90%。
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引用次数: 0
Extension of and Performance Study With a Haptic Mouse for Fingertip Tactile Display of 2.5D Data. 2.5D数据指尖触觉显示触觉鼠标的扩展与性能研究。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-03 DOI: 10.1109/TOH.2026.3660512
Matthias Harders, Zoltan Melkes, Yeongmi Kim

We present the development and evaluation of the TMouse, a new iteration of a haptic device designed to enhance the tactile presentation of 2.5D images, for instance for visually impaired users. The TMouse builds on an earlier design, targeting a reduced, compact size, as well as more stable tactile rendering. The system employs a set of 3×3 linear actuators moving a triangular surface to deliver tactile feedback directly to a user's fingertips. A comprehensive user study was conducted to assess the device's performance for rendering 2.5D shapes. In contrast to pilot studies comprising the earlier design, in this work different interaction modes were investigated, as well as more complex tactile shapes, also including distractors in a forced-choice task. Regarding the former, participants were asked to identify the tactile profiles, when exploring either freely, or guided, or passively with the haptic mouse. Results showed no significant difference in recognition rates, with regard to exploration condition; however, participants clearly preferred the option of free exploration. The accuracy of shape detection was mostly influenced by the shape complexity, as well as the similarity to the distractor shapes. Finally, a slight learning effect in recognition rates for some shapes was observed over the course of the study. Overall, the new device design and the study insights can provide guidance for future development of similar haptic mouse-type systems, aiming at fingertip tactile display of data.

我们介绍了TMouse的开发和评估,这是一种新的触觉设备,旨在增强2.5D图像的触觉呈现,例如视障用户。TMouse建立在早期设计的基础上,目标是缩小,紧凑的尺寸,以及更稳定的触觉渲染。该系统采用一组3×3线性致动器,移动三角形表面,将触觉反馈直接传递到用户的指尖。进行了全面的用户研究,以评估设备渲染2.5D形状的性能。与早期设计的试点研究相反,在这项工作中,研究了不同的交互模式,以及更复杂的触觉形状,还包括强制选择任务中的干扰物。对于前者,参与者被要求在自由、引导或被动地使用触觉鼠标探索时识别触觉轮廓。结果表明,不同勘探条件下的识别率无显著差异;然而,参与者显然更喜欢自由探索的选择。形状检测的精度主要受形状复杂度和与干扰物形状相似度的影响。最后,在研究过程中观察到对某些形状的识别率有轻微的学习效应。总的来说,新的设备设计和研究见解可以为未来类似触觉鼠标型系统的开发提供指导,旨在指尖触觉显示数据。
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引用次数: 0
EEG-based Validation of Neural Response Similarity Between Vibration and Electrical Stimulation for Virtual Tactile Feedback. 基于脑电图的虚拟触觉反馈振动与电刺激神经响应相似性验证。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-26 DOI: 10.1109/TOH.2026.3657764
Tianshi Gao, Jiahui Jiang, Xiaoyun Sun, Guosheng Yi, Zhenxi Song, Jixuan Wang

Electrical stimulation virtual vibration is widely used in fields like virtual reality and medical rehabilitation. However, its parameter optimization still relies on subjective psychological evaluation. This approach lacks objective quantitative criteria. The purpose of this paper is to investigate the neural response relationship between low-frequency vibration stimulation and electrical stimulation using EEG technology, providing quantitative theoretical support for optimizing electrical stimulation parameters. This paper employs a custom-built electrical stimulation system (incorporating a flexible electrode array) to conduct tactile EEG experiments with 42 participants under both electrical stimulation and vibration stimulation conditions. We extract beta-band power spectral density (PSD) and regional permutation entropy (PE) features for the two types of stimulation. Results demonstrate that under vibration stimulation, PSD at C6 and T8 channels exhibit positive correlation with frequency, while PE in the right central region and right temporal-frontal-parietal region shows positive correlation with amplitude. During electrical stimulation, corresponding neural features follow analogous patterns. For both modalities, PSD-frequency correlations (Pearson's r > 0.84) and PE-amplitude correlations (r > 0.68) achieve statistically significant levels. Finally, we conducted classification experiments using a k-nearest neighbor (kNN) classifier, with EEG features from vibratory stimulation as the training set and EEG features from electrical stimulation as the test set. The results show that the accuracy reached 66.7% for the frequency discrimination task, while the average accuracy for the amplitude discrimination task was 67.9%. These findings demonstrate significant similarity in neural signatures elicited by low-frequency vibration stimulation (1-15 Hz) and electrical stimulation. Our study provides new insights for quantifying the refinement of electrical stimulation parameters.

电刺激虚拟振动在虚拟现实、医疗康复等领域有着广泛的应用。但其参数优化仍依赖于主观心理评价。这种方法缺乏客观的定量标准。本文旨在利用脑电图技术研究低频振动刺激与电刺激之间的神经反应关系,为优化电刺激参数提供定量理论支持。本文采用定制的电刺激系统(含柔性电极阵列)对42名被试进行了电刺激和振动刺激两种条件下的触觉脑电实验。我们提取了两种类型刺激的β波段功率谱密度(PSD)和区域置换熵(PE)特征。结果表明,在振动刺激下,C6和T8通道的PSD与频率呈正相关,而右侧中央区域和右侧颞额顶叶区域的PE与振幅呈正相关。在电刺激过程中,相应的神经特征遵循类似的模式。对于这两种模式,psd频率相关性(Pearson’s r > 0.84)和pe振幅相关性(r > 0.68)均达到统计学显著水平。最后,以振动刺激脑电特征为训练集,电刺激脑电特征为测试集,采用k近邻分类器进行分类实验。结果表明,频率识别任务的准确率达到66.7%,幅度识别任务的平均准确率为67.9%。这些发现表明低频振动刺激(1-15 Hz)和电刺激引起的神经特征有显著的相似性。我们的研究为电刺激参数的量化细化提供了新的见解。
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引用次数: 0
Electromagnetic Haptic Feedback System for Teleoperated Robotic Puncture Tasks. 用于遥控机器人穿刺任务的电磁触觉反馈系统。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-26 DOI: 10.1109/TOH.2026.3657607
Shiwei Zhao, Xutian Deng, Wenjie Xu, Peng Tang, Hongping Deng, Jianhui Zhao

In minimally invasive procedures involving puncture techniques, as robotic-assisted surgical systems continue to evolve, haptic feedback technology has emerged as a critical enabler for enhancing the operator's perceptual capabilities, improving puncture accuracy and reducing the risk of tissue damage. The traditional mechanical haptic feedback may suffer from friction, which affects the haptic interaction experience. In this paper, a magnetic haptic feedback device based on electromagnetic coils is designed, which can dynamically adjust the magnetic field according to the changes in puncture force, thus achieving high-fidelity reproduction of the puncture force. Furthermore, a magnetic haptic feedback algorithm based on three sequential stages-calibration, training, and feedback-is proposed. In the calibration stage, the system obtains the nonlinear mapping between the coil duty cycle and the magnetic force. In the training stage, a residual-connected multilayer perceptron model learns the mapping from force to duty cycle. In the feedback stage, coil currents are dynamically computed according to the target feedback force and current pose, enabling high-precision force reconstruction and real-time magnetic field control. This paper proposes and implements a magnetic haptic feedback system tailored for teleperated robotic puncture tasks, integrating three-dimensional virtual simulation, vision-based servo control for puncture functionality, and a magnetic feedback mechanism based on electromagnetic coils. The system consists of a surgeon-side and a patient-side. The surgeon-side constructs a three-dimensional simulation environment to specify the target puncture point, remotely control the puncture process, and receive real-time force feedback; the patient-side uses a six-degree-of-freedom robotic arm to perform the puncture operation and collects puncture force data during the process, which is then feedback to the surgeon-side. Through phantom experiments and user evaluations, the superior performance of this system in terms of force feedback fidelity and operational immersion has been validated.

在涉及穿刺技术的微创手术中,随着机器人辅助手术系统的不断发展,触觉反馈技术已经成为增强操作员感知能力、提高穿刺准确性和降低组织损伤风险的关键因素。传统的机械触觉反馈存在摩擦,影响了触觉交互体验。本文设计了一种基于电磁线圈的磁触觉反馈装置,该装置可以根据穿刺力的变化动态调整磁场,从而实现对穿刺力的高保真再现。在此基础上,提出了一种基于标定、训练和反馈三个阶段的磁触觉反馈算法。在标定阶段,系统得到线圈占空比与磁力之间的非线性映射关系。在训练阶段,残差连接多层感知器模型学习从力到占空比的映射。在反馈阶段,根据目标反馈力和电流位姿动态计算线圈电流,实现高精度力重建和实时磁场控制。本文提出并实现了一种为遥控机器人穿刺任务量身定制的磁触觉反馈系统,该系统集成了三维虚拟仿真、基于视觉的穿刺功能伺服控制和基于电磁线圈的磁反馈机制。该系统由手术侧和患者侧组成。手术方构建三维仿真环境,指定目标穿刺点,远程控制穿刺过程,接收实时力反馈;患者侧使用一个六自由度的机械臂进行穿刺操作,并在此过程中收集穿刺力数据,然后将这些数据反馈给手术侧。通过仿真实验和用户评估,验证了该系统在力反馈保真度和操作沉浸性方面的优越性能。
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引用次数: 0
2025 Index IEEE Transactions on Haptics 2025索引IEEE触觉学报
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-22 DOI: 10.1109/TOH.2026.3657309
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引用次数: 0
Haptic Virtual Fixtures for Telemanipulation using Control Barrier Functions. 基于控制屏障功能的远程操作触觉虚拟夹具。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-19 DOI: 10.1109/TOH.2026.3655615
Robert Bloom, Dylan Hirsch, Sylvia Herbert, Tania K Morimoto

Teleoperating mobile manipulators can be cognitively demanding due to a lack of depth perception and situational awareness. While virtual fixture constraints can be used to improve teleoperation performance, it is critical to ensure safety of these fixtures in order to enable their use in physical human-robot-interaction (pHRI) tasks. In this work, we propose to use control barrier functions (CBF) to design a virtual fixture architecture that allows us to tune the tradeoff between performance and safety. We design the architecture to ensure tracking performance between the user and robot is maintained outside of virtual fixture violations, and to simultaneously ensure that the robot cannot overshoot into a constraint. We conducted an analysis to investigate the relationship between tracking and safety, and present results which indicate that the ratio between the control gain used for tracking and the safety decay rate determine when the CBF filter and CBF-based force feedback become active. Finally, we implemented our proposed virtual fixture architecture on a mobile manipulator platform to investigate its effects on user's performance as they performed a simulated temperature scanning task. Overall, this work highlights the potential benefits of using CBF-based haptic virtual fixtures for conducting pHRI tasks.

由于缺乏深度感知和情境意识,远程操作移动机械手可能对认知要求很高。虽然虚拟夹具约束可用于提高远程操作性能,但确保这些夹具的安全性至关重要,以使其能够在物理人机交互(pHRI)任务中使用。在这项工作中,我们建议使用控制屏障函数(CBF)来设计一个虚拟夹具架构,使我们能够在性能和安全性之间进行权衡。我们设计的架构确保用户和机器人之间的跟踪性能保持在虚拟夹具冲突之外,同时确保机器人不会超调到约束中。我们对跟踪与安全之间的关系进行了分析,得出的结果表明,用于跟踪的控制增益与安全衰减率之间的比率决定了CBF滤波器和基于CBF的力反馈何时有效。最后,我们在移动机械手平台上实现了我们提出的虚拟夹具架构,以研究其在用户执行模拟温度扫描任务时对用户性能的影响。总的来说,这项工作强调了使用基于cbf的触觉虚拟夹具进行pHRI任务的潜在好处。
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引用次数: 0
Illusory Pulling Sensation in Older Adults Is Associated with Cognitive Function Beyond Somatosensory Sensitivity. 老年人的虚幻拉扯感与躯体感觉敏感性以外的认知功能有关。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-16 DOI: 10.1109/TOH.2026.3655079
Takeshi Tanabe, Hidekazu Kaneko

Illusory pulling sensations, induced by asymmetric vibrations applied to the fingertips, have attracted attention as a means to investigate sensorimotor processing and develop haptic interfaces. In addition, sensitivity to the illusory pulling sensation tended to decline in some older female participants, suggesting that factors related to aging and/or gender difference may be involved in this phenomenon. In this study, we aimed to clarify the contribution of somatosensory and cognitive functions to the illusory pulling sensation, focusing on aging and gender difference to examine these contributions. Sixty older participants aged 63 to 80 years (30 males, 30 females) completed seven assessments, covering sensitivity to the illusory pulling sensation and a range of somatosensory and cognitive functions from vibration detection thresholds to general cognitive ability assessed by the Mini-Mental State Examination (MMSE). Consistent with prior findings, older females exhibited significantly lower sensitivity to the illusion. Interestingly, although gender differences were observed in some of the assessment items, such as hand length and performance on the parallel-setting task, none of these factors mediated the gender effect on the illusion. While age itself did not have a direct effect on the illusion, an indirect effect was observed through general cognitive function as assessed by the MMSE. These findings suggest that the illusory pulling sensation tends to weaken not only with aging, but also particularly when aging is accompanied by cognitive decline. Overall, gender and cognitive function may play key roles in individual differences in the illusory pulling sensation.

由施加于指尖的不对称振动引起的虚幻牵拉感觉作为研究感觉运动加工和开发触觉界面的一种手段引起了人们的关注。此外,一些年龄较大的女性参与者对虚幻牵拉感的敏感性倾向于下降,这表明与年龄和/或性别差异有关的因素可能涉及这一现象。在本研究中,我们旨在阐明体感和认知功能对虚幻牵拉感的贡献,并着重于年龄和性别差异来研究这些贡献。60名年龄在63至80岁之间的老年参与者(30名男性,30名女性)完成了7项评估,包括对虚幻牵拉感觉的敏感性,以及从振动检测阈值到通过迷你精神状态检查(MMSE)评估的一般认知能力的一系列体感和认知功能。与先前的研究结果一致,老年女性对错觉的敏感度明显较低。有趣的是,尽管在一些评估项目中观察到性别差异,比如手的长度和在平行设置任务中的表现,但这些因素都没有介导性别对错觉的影响。虽然年龄本身对错觉没有直接影响,但通过MMSE评估的一般认知功能观察到间接影响。这些发现表明,幻觉牵拉感不仅随着年龄的增长而减弱,而且当衰老伴随着认知能力下降时,这种感觉也会减弱。总的来说,性别和认知功能可能在虚幻拉扯感觉的个体差异中起关键作用。
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引用次数: 0
Haptic Acuity during Shared Grasp Experiences in Virtual Reality. 虚拟现实中共享抓取体验中的触觉敏锐度。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-15 DOI: 10.1109/TOH.2026.3654548
Pijuan Yu, Gwilym Couch, Thomas K Ferris, M Cynthia Hipwell, Rebecca F Friesen

Wearable haptic gloves have the potential to greatly enhance active touch experiences in virtual reality (VR). However, it remains unclear how well people can interpret glove-enabled virtual touch experiences when experienced passively (for example, when they passively view a virtual hand perform autonomous actions while also feeling what the virtual hand feels via a haptic glove). Such a "haptic replay" scenario could enable people to share, revisit, or demonstrate touch-critical experiences, including medical palpation or fine manipulation of tools. This study explores a virtual user's ability to interpret one tactile feature, object size, when receiving touch feedback from a commercial haptic glove during either an active or passive grasp interaction. Although passive conditions resulted in poorer size acuity than during active touch, passive performance improved when participants mimicked the motion of the virtual hand, underscoring the role of proprioceptive feedback in grasp interpretation. Additionally, gender differences in performance suggest potential influences of glove ergonomics and size congruency between the real and virtual hand. Future research should investigate these variables and strive for balanced gender representation to assess generalization across VR applications.

可穿戴触觉手套有可能极大地增强虚拟现实(VR)中的主动触摸体验。然而,当人们被动地体验虚拟触摸体验时(例如,当他们被动地观看虚拟手执行自主动作时,同时也通过触觉手套感受虚拟手的感觉),人们对虚拟触摸体验的理解程度仍不清楚。这种“触觉回放”场景可以让人们分享、重访或展示触摸关键体验,包括医疗触诊或工具的精细操作。本研究探讨了虚拟用户在主动或被动抓取交互过程中,从商业触觉手套接收触摸反馈时,解释一个触觉特征(物体大小)的能力。虽然被动条件导致的尺寸敏锐度比主动触摸时差,但当参与者模仿虚拟手的运动时,被动表现得到改善,强调了本体感觉反馈在抓握解释中的作用。此外,表现的性别差异表明手套的人体工程学和真实手和虚拟手之间的大小一致性的潜在影响。未来的研究应该调查这些变量,并努力平衡性别代表性,以评估VR应用的泛化。
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引用次数: 0
Correction to “Cognitive and Physical Activities Impair Perception of Smartphone Vibrations” 更正“认知和身体活动损害智能手机振动的感知”。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-12 DOI: 10.1109/TOH.2025.3640484
K. T. Yoshida;J. X. Kiernan;R. A. G. Adenekan;S. H. Trinh;A. J. Lowber;A. M. Okamura;C. M. Nunez
In [1], Figs. 4, 5, 6, and 7 were incorrectly published. Below are the correct figures and their corresponding captions:
在2010年,图4、5、6和7发表错误。以下是正确的数字和相应的说明。
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引用次数: 0
期刊
IEEE Transactions on Haptics
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