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ThermalTexture: Temperature-Integrated Surface Rendering Using Thermal Referral Induced by Texture Slip-Feedback. ThermalTexture:使用纹理滑动反馈诱导的热参照的温度集成表面渲染。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-03-23 DOI: 10.1109/TOH.2026.3676774
Donghyeon Kim, Chungman Lim, Gunhyuk Park

Thermal-vibration feedback has been reported to elicit the thermal referral phenomenon, offering new possibilities for enhancing user experience. Yet, little research has explored whether thermal referral occurs in the presence of texture-slip feedback. To address this, we developed a custom haptic device capable of delivering integrated thermal and slip feedback to the middle and distal phalanges of an index finger. We primarily estimated the thermal referral occurrence under passive and active touch conditions across two different perceptual experiments, while each further examined its impact on texture perceptions and user experiences (UX). In Perceptual Experiment 1 (passive), we observed the highest occurrence of thermal referral at 40°C (0.86 on a 0-1 scale), and found that referral increased the median of perceived roughness from 43.5 to 60 on a 0-100 scale. In Perceptual Experiment 2 (active), the kinesthetic cues significantly enhanced thermal referral, with the occurrence probability at 24°C increasing to 0.86 compared to 0.51 (0-1 scale) in the first study. In addition, high UX ratings demon strated the applicability of our device to temperature-integrated virtual texture interactions. Our findings expand the scope of thermal referral and highlight the potential for enabling VR users to interact with virtual surfaces that provide temperature cues.

据报道,热振动反馈引起热推荐现象,为增强用户体验提供了新的可能性。然而,很少有研究探讨是否热转介发生在存在的纹理滑移反馈。为了解决这个问题,我们开发了一种定制的触觉设备,能够向食指的中指骨和远指骨提供集成的热和滑动反馈。在两种不同的感知实验中,我们主要估计了被动和主动触摸条件下的热转介发生,同时进一步研究了其对纹理感知和用户体验(UX)的影响。在知觉实验1(被动)中,我们观察到在40°C时热转介的发生率最高(0-1量表为0.86),并发现转介将感知粗糙度的中位数从43.5提高到60(0-100量表)。在知觉实验2(主动)中,动觉线索显著增强了热转介,在24°C时的发生概率从第一项研究的0.51(0-1量表)增加到0.86。此外,高用户体验评级表明我们的设备适用于温度集成虚拟纹理交互。我们的研究结果扩大了热参考的范围,并强调了使VR用户能够与提供温度线索的虚拟表面进行交互的潜力。
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引用次数: 0
Sensory Feedback for Upper-limb Amputees by Noninvasive Electrical Stimulation and Its Performance Assessment. 无创电刺激上肢截肢者的感觉反馈及其性能评价。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-03-20 DOI: 10.1109/TOH.2026.3674482
Qiyun Tan, Yuxiang Zhang, Haotian Meng, Guanglin Li, Peng Fang

Most commercial prostheses lack a function of natural and intuitive sensory feedback, which is one of the reasons for their high rate of abandonment. Transcutaneous Electrical Nerve Stimulation (TENS) has been proved as an effective approach to evoke sensations for limb amputees. This paper aims to explore the impact of TENS parameters on sensation evoking and evaluate its performance based on behavioral response and EEG data, involving three transradial amputees and seven able-bodied subjects. Experimental results show that the sensation thresholds were predominantly influenced by stimulus amplitude and width, and the sensation intensity increased with the increase of either amplitude or width. Variation of stimulus frequency caused transitions between sensation types, where stimulating at 10 and 100 Hz could achieve stable vibration and pressure sensations for all subjects, respectively. A stimulation encoding strategy was thereupon proposed, where a pressure sensation was to simulate grasp force and the sensation intensity to encode force amplitude. The amputees could achieve a high accuracy rate above 94.4 and 77.8% for sensation type discrimination and intensity grading, respectively, with slightly longer response time than the able-bodied. The obvious cortical activation and clear ERP components demonstrated the reliability of TENS-based sensory feedback, where the N1 component could distinguish different sensation types and intensities (p≤0.05), and the amputees had slower discriminatory responses and weaker activation in sensorimotor cortices than the able-bodied (p≤0.05). This study promisingly confirmed TENS for restoring sensory feedback in limb-amputees, providing a support for closed-loop interactions in amputee-prosthesis systems and even bionic robots.

大多数商业假肢缺乏自然和直观的感官反馈功能,这是其遗弃率高的原因之一。经皮神经电刺激(TENS)已被证明是唤起肢体截肢者感觉的有效方法。本研究以3例经桡骨截肢者和7例健全人为研究对象,基于行为反应和脑电图数据,探讨TENS参数对感觉唤起的影响,并评价其表现。实验结果表明,感觉阈值主要受刺激幅度和宽度的影响,感觉强度随刺激幅度和宽度的增加而增加。刺激频率的变化导致感觉类型之间的转换,其中10和100 Hz的刺激分别可以使所有受试者获得稳定的振动和压力感觉。在此基础上提出了一种以压力感觉模拟抓握力,感觉强度编码抓握力幅度的刺激编码策略。截肢者对感觉类型判别和强度分级的正确率分别达到94.4%和77.8%以上,反应时间略长于健全人。其中N1分量能够区分不同的感觉类型和强度(p≤0.05),截肢者的区分反应较正常人慢,感觉运动皮层的激活较弱(p≤0.05)。这项研究很有希望地证实了TENS可以恢复四肢截肢者的感觉反馈,为截肢者-假肢系统甚至仿生机器人的闭环交互提供支持。
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引用次数: 0
A Direction-Dependent Mechanotransduction Model to Convert Fingertip Forces into Neural Spike Trains for Tactile Feedback. 一个方向依赖的机械转导模型将指尖力转化为触觉反馈的神经尖峰序列。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-03-20 DOI: 10.1109/TOH.2026.3676160
Hope O Shaw, John McBride, Liudi Jiang

Microneurography studies have shown that human mechanoreceptor (MR) activity is directionally sensitive to shear forces, enabling fine tactile perception and object manipulation. However, existing computational mechanotransduction models largely neglect this directional tuning, limiting their biological realism and effectiveness for tactile feedback systems such as prosthetic hands. This paper presents a Direction-Dependent Mechanotransduction Model (DDMM) that replicates the direction-specific encoding behavior observed in human tactile afferents. The model integrates multidirectional pressure and shear forces to modulate neural spiking according to the alignment between resultant shear vectors and neuron-specific attenuation profiles. Force inputs are first transformed into afferent-specific currents (SAI, RAI, RAII), which are then converted into spike trains using an Izhikevich neuron model. Simulated fingertip interactions produced directionally selective spiking frequencies ranging from 0 to 47.5 pulses per second, consistent with biological firing ranges. Directional tuning, quantified using the profile-resolved sensitivity index (PRSI), yielded values of 0.31-0.45 for selective and broad profiles, comparable with those experimentally measured directional sensitivity indices (DSI; 0.23 ± 0.18) as reported in the literature. Further experimental validation using triaxial force measurements from human fingertip press-push-lift actions confirm the model's directional sensitivity, with aligned neural attenuation profiles and shear force direction yielding a mean spiking frequency increase of approximately 350% relative to misaligned conditions. These findings establish the DDMM as a biologically inspired and computationally efficient framework for encoding tactile force direction, with potential applications in neuroprosthetics, robotic manipulation, and somatosensory modeling.

微神经摄影研究表明,人类机械感受器(MR)活动对剪切力具有方向敏感性,从而实现精细的触觉感知和物体操纵。然而,现有的计算机械转导模型在很大程度上忽略了这种定向调谐,限制了它们在触觉反馈系统(如假手)中的生物真实性和有效性。本文提出了一个方向依赖的机械转导模型(DDMM),该模型复制了在人类触觉传入中观察到的方向特异性编码行为。该模型集成了多向压力和剪切力,根据合成剪切矢量和神经元特异性衰减曲线之间的对齐来调节神经尖峰。力输入首先转换为传入特定电流(SAI, RAI, RAII),然后使用Izhikevich神经元模型将其转换为尖峰序列。模拟指尖相互作用产生的定向选择性脉冲频率范围从0到47.5脉冲每秒,与生物射击范围一致。使用剖面分辨灵敏度指数(PRSI)对定向调谐进行量化,对于选择性和宽剖面,其结果为0.31-0.45,与文献报道的实验测量的定向灵敏度指数(DSI; 0.23±0.18)相当。进一步的实验验证使用了人类指尖按压-推举动作的三轴力测量,证实了模型的方向敏感性,与未对准的条件相比,神经衰减曲线和剪切力方向一致,平均峰值频率增加了约350%。这些发现表明DDMM是一种受生物学启发和计算效率高的框架,用于编码触觉力方向,在神经修复、机器人操作和体感建模方面具有潜在的应用前景。
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引用次数: 0
Psychophysical Effects of Grasping Conditions of a Handheld Device on Vibrotactile Perceptions. 手持设备抓取条件对振动触觉感知的心理物理影响。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-03-19 DOI: 10.1109/TOH.2026.3675945
Kazuto Imai, Shunsuke Yoshimoto, Akio Yamamoto

Tactile perception varies between individuals and the state of the grasp. To investigate the psychophysical effects on vibrotactile perceptions influenced by grasp type and strength of a handheld device, perceived intensities were tested against various grasp strengths and stimulus levels using 40 and 250 Hz vibrations under power grasp and precision grasp conditions. Grasp strength was measured with a pressure distribution sensor on the cylindrical device capable of presenting vibrations up to approximately 2.0 m/s$^{2}$. The analysis using a physical model supported the measured acceleration characteristics, indicating greater attenuation of low-frequency vibrations due to grasping. The psychophysical experiments indicated that the perceived intensity decreases with grasp strength at 40 Hz vibrations under power grasp, whereas the perceived intensity slightly increases with grasp strength at 250 Hz vibrations under precision grasp. On the other hand, small differences were observed for 40 Hz vibrations during precision grasp and 250 Hz vibrations during power grasp. This highlights the need for compensatory measures in low-frequency vibrations or the use of high-frequency vibrations to achieve consistent vibrotactile feedback in handheld devices across different grasping conditions.

触觉感知因个体和抓握状态而异。为了研究手持设备抓握类型和力度对振动触觉感知的心理生理影响,在功率抓握和精确抓握条件下,使用40和250 Hz振动测试了不同抓握强度和刺激水平下的感知强度。通过圆柱形装置上的压力分布传感器测量抓取强度,该传感器能够呈现高达约2.0 m/s$^{2}$的振动。使用物理模型的分析支持测量到的加速度特性,表明由于抓取引起的低频振动衰减更大。心理物理实验表明,在功率抓取下,在振动40 Hz时,感知强度随抓取强度的增大而减小,而在振动250 Hz时,感知强度随抓取强度的增大而增大。另一方面,在精确抓握过程中,40 Hz振动和250 Hz振动在动力抓握过程中观察到微小的差异。这突出了在低频振动或使用高频振动的补偿措施的需要,以在不同的抓取条件下在手持设备中实现一致的振动触觉反馈。
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引用次数: 0
Criterion for Quantifying Skin Mechanical Stimuli during Tactile Assessment of Ultra-Soft Materials such as Towels. 毛巾等超软材料触觉评估中皮肤机械刺激量化标准。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-03-10 DOI: 10.1109/TOH.2026.3672563
Shenglin Cui, Atsushi Sakuma, Asuka Nagai, Chao Lu, Tsuyoshi Morita, Hideo Matsui

The tactile sensation of towel fabrics, which originates from their pile structure, is strongly affected by the mechanical response under the low loads applied at the instant of contact. The pile structures formed from spun yarns create a graded surface with extremely low elasticity at the outermost layer, complicating the quantitative assessment of tactile properties. This study proposed a quantitative framework for evaluating the tactile performance of ultra-soft textiles using low-load indentation testing and finite element analysis (FEA). Mechanical responses of towel samples were measured through controlled indentation and incorporated into an FEA model simulating skin contact. Stress-based indices-including pressure, principal stresses, Tresca stress, and von Mises stress-were calculated to characterize mechanical stimuli applied to the skin. Correlations between these indices and the initial elastic modulus of the pile structure were examined to identify parameters reliably representing tactile performance. The results show that Tresca and von Mises stresses exhibit strong linear relationships with the structural modulus even under low-stress conditions, highlighting their potential as objective design metrics for developing textiles with targeted tactile qualities. This framework provides a systematic approach for quantitatively linking fabric microstructure to perceived tactile behavior, facilitating design optimization of ultra-soft materials.

毛巾织物的触感来源于其绒毛结构,在接触瞬间施加的低载荷作用下,其机械响应对触感的影响很大。由纺纱形成的绒毛结构在最外层形成了一个极低弹性的渐变表面,使触觉性能的定量评估复杂化。本研究提出了一种利用低负荷压痕测试和有限元分析(FEA)来评估超软纺织品触觉性能的定量框架。通过控制压痕测量毛巾样品的力学响应,并将其纳入模拟皮肤接触的有限元模型。基于应力的指数——包括压力、主应力、特雷斯卡应力和冯米塞斯应力——被计算来表征施加在皮肤上的机械刺激。研究了这些指标与桩结构初始弹性模量之间的相关性,以确定可靠地代表触觉性能的参数。结果表明,即使在低应力条件下,Tresca和von Mises应力也与结构模量表现出很强的线性关系,突出了它们作为开发具有目标触觉质量的纺织品的客观设计指标的潜力。该框架为织物微观结构与感知触觉行为的定量联系提供了系统的方法,促进了超软材料的设计优化。
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引用次数: 0
Lightweight Wearable Fingertip Haptic Device with 3-DOF Directional Force Feedback based on Fingernail Stimulation. 基于指甲刺激的3自由度方向力反馈轻量级可穿戴指尖触觉装置。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-25 DOI: 10.1109/TOH.2026.3668127
Yunxiu Xu, Siyu Wang, Shoichi Hasegawa

Wearable haptic devices face a trade-off between providing rich feedback and preserving natural fingertip sensation. Current multi-DOF systems encumber the fingerpad, interfering with fingerpad sensory capabilities, while lightweight devices offer limited 1-DOF feedback. To address this, we present a 5.24 g, three-degree-of-freedom (3-DOF) haptic device that stimulates mechanoreceptors around the fingernail, leaving the fingerpad unobstructed. It uses two string-pulling motors for distal-proximal feedback and an arc-shaped pin motor for radial-ulnar stimulation to generate directional force vectors. This approach is grounded in the physiology of directionally-sensitive slowly adapting type 2 (SA2) mechanoreceptors. Experimental results demonstrate that the proposed 3-DOF approach improves weight and friction discrimination over single-DOF pressure feedback. Moreover, it delivers directional cues during static contact, a capability absent in vibrotactile systems, and achieves higher overall user satisfaction. By preserving fingertip sensation, the proposed device enables simultaneous interaction with virtual and physical objects, making it suitable for mixed reality applications.

可穿戴式触觉设备面临着提供丰富反馈和保持自然指尖感觉之间的权衡。目前的多自由度系统阻碍了指板,干扰了指板的感知能力,而轻量级设备提供有限的1-DOF反馈。为了解决这个问题,我们提出了一个5.24 g,三自由度(3-DOF)的触觉装置,可以刺激指甲周围的机械感受器,使指板不受阻碍。它使用两个拉绳马达进行远端和近端反馈,使用一个弧形销马达进行径向和尺骨刺激,以产生定向力矢量。这种方法是基于方向敏感缓慢适应型2 (SA2)机械感受器的生理学。实验结果表明,与单自由度压力反馈相比,该方法改善了重量和摩擦判别。此外,它在静态接触时提供方向线索,这是振动触觉系统所缺乏的能力,并实现更高的整体用户满意度。通过保留指尖的感觉,该设备可以同时与虚拟和物理对象进行交互,使其适合混合现实应用。
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引用次数: 0
Keeping It Smooth: The Role of Haptic Feedback in Shaping Motor Performance. 保持平滑:触觉反馈在塑造运动性能中的作用。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-23 DOI: 10.1109/TOH.2026.3666867
Lianne R Johnson, Ziqin Zhu, Charles R Weeks, Michael D Byrne, Marcia K O'Malley

Training for complex motor tasks, such as those encountered in minimally invasive surgery, benefits from effective performance feedback mechanisms to accelerate skill acquisition and ensure retention. Prior work has demonstrated that haptic feedback based on movement smoothness quantified by the metric spectral arc length (SPARC), when provided in real-time as trainees perform complex motor tasks, can cause beneficial changes in task completion strategies resulting in faster completion times without loss of accuracy. The concept of movement smoothness is abstract, however, and more intuitive measures of movement smoothness like idle time and average velocity can be good alternatives to SPARC. Here, we demonstrate the effect of real-time objective performance feedback of movement smoothness, conveyed through a vibrotactile cue encoding alternative measures of movement smoothness, compared to feedback based on SPARC. Subjects receiving smoothness-based feedback based on average velocity performed the task fastest, but their accuracy was lower than the other two groups. We evaluated the effect of removing feedback for additional trials, and showed that performance improvements ceased. After training, the three groups were indistinguishable from each other.

复杂运动任务的训练,如微创手术中遇到的训练,受益于有效的表现反馈机制,以加速技能获得并确保保留。先前的工作已经证明,当练习生执行复杂的运动任务时,实时提供基于度量谱弧长(SPARC)量化的运动平滑度的触觉反馈,可以导致任务完成策略的有益变化,从而在不损失准确性的情况下更快地完成任务。然而,运动平顺性的概念是抽象的,更直观的运动平顺性度量,如空闲时间和平均速度,可以很好地替代SPARC。在这里,我们展示了运动平滑度的实时客观表现反馈的效果,通过振动触觉线索编码运动平滑度的替代测量来传达,与基于SPARC的反馈相比。接受基于平均速度的平滑反馈的受试者完成任务的速度最快,但他们的准确率低于其他两组。我们评估了取消额外试验反馈的效果,结果表明性能改善停止了。经过训练,这三组人彼此无法区分。
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引用次数: 0
Representing Egocentric Directions With Torso-Applied Vibrotactile Stimuli. 用躯体振动触觉刺激表示自我中心方向。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-23 DOI: 10.1109/TOH.2026.3667214
Junwoo Kim, Jaejun Park, Chaeyong Park, Junseok Park, Seungmoon Choi

This paper investigates egocentric directional perception of azimuth and elevation in response to torso-based vibrotactile stimuli for both stimulus identification and direction association under a common experimental framework. We conducted four perceptual experiments that examined the two tasks for azimuth and elevation, using real vibrations and illusory stimuli generated by the funneling illusion. The results demonstrated that adding illusory stimuli effectively conveyed directional information with fewer tactors than using only real stimuli. Azimuth perception revealed a lateral bias, whereas elevation perception exhibited a downward bias on the dorsal torso, particularly in the upper back. However, both azimuth and elevation cues were generally consistent across vertical and horizontal torso locations. Additionally, we estimated regression models for both egocentric angles and showed that perceived directions could be estimated from actual stimulus positions. Correlation analysis revealed a weak relationship between azimuth and elevation perceptual errors, suggesting that these dimensions are processed with near-independence. Across all findings, azimuth cues proved to be more effective than elevation cues in conveying directional information. This study provides a comprehensive understanding of egocentric directions and offers practical insights for the design of torso-based vibrotactile displays.

在一个共同的实验框架下,研究了基于躯干的振动触觉刺激对自我中心的方位和高度方向感知的刺激识别和方向关联。我们进行了四个感知实验,使用真实的振动和漏斗错觉产生的虚幻刺激来检查方位角和仰角这两个任务。结果表明,与仅使用真实刺激相比,添加虚幻刺激能有效地以较少的因素传递方向信息。在躯干背部,尤其是上背部,方位角感知显示出侧向偏倚,而仰角感知显示出向下偏倚。然而,在躯干的垂直和水平位置上,方位角和仰角线索总体上是一致的。此外,我们估计了两个自我中心角度的回归模型,并表明感知方向可以从实际刺激位置估计出来。相关分析显示,方位感知误差与高程感知误差之间存在较弱的相关性,表明方位感知误差与高程感知误差的加工具有近似独立性。在所有研究结果中,方位线索被证明比仰角线索更有效地传达方向信息。本研究提供了对自我中心方向的全面理解,并为基于躯干的振动触觉显示器的设计提供了实用的见解。
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引用次数: 0
From Sight to Touch: Haptic Sensory Integration Can Facilitate Multi-Limb Coordination. 从视觉到触觉:触觉感觉整合促进多肢协调。
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-02-16 DOI: 10.1109/TOH.2026.3665126
Kihun Hong, Ada Kanapskyte, Harshavardhana T Gowda, Leila Harper, Manya Murali, Wilsaan M Joiner, Lee M Miller, Stephen K Robinson, Richard S Whittle, Sanjay S Joshi, Jonathon S Schofield

Humans possess an innate ability to seamlessly coordinate movement across multiple limbs, whether driving a motor vehicle, playing a musical instrument, or performing other daily tasks. Here, supplemental sensory information, such as haptic feedback, can enhance this coordination in applications ranging from controlling teleoperated robots to prosthetic limbs and collaborative robotics. Yet, a critical gap remains in our understanding of how visual and haptic information are integrated within sensorimotor feedback systems, as well as the extent to which these sensory channels may serve as substitutes for one another. To address this gap, we conducted an experiment investigating how sensory feedback can be incorporated in a multi-limb coordination task. To determine the degree to which visual or haptic feedback dominates in multi-limb coordination, 25 participants performed a virtual cursor-to-target task using both upper limbs (via a joystick controller) and one lower limb (via a foot pedal controller). Throughout the task, we systematically manipulated visual and haptic feedback, using a vibrotactile haptic feedback algorithm that delivered task-relevant information to all three limbs. We assessed participants' task performance measures relating to trial success rates, completion times, ability to move their limbs in coordination, and overall movement efficiency. Additionally, participants completed a cognitive workload questionnaire to evaluate their perceived task difficulty level and cognitive demands. Our findings indicate that haptic feedback can effectively substitute for one degree of visual information (cursor movement along one axis). We found no significant difference between conditions where all visual cues were presented in the task and the condition where one aspect of visual feedback was replaced by haptic feedback. These results suggest that haptic feedback can, to an extent, serve as a viable alternative to visual feedback in multi-limb coordination tasks.

无论是驾驶汽车、演奏乐器还是执行其他日常任务,人类都拥有一种天生的能力,可以无缝地协调跨多个肢体的运动。在这里,补充的感官信息,如触觉反馈,可以在控制远程操作机器人、假肢和协作机器人等应用中增强这种协调。然而,对于视觉和触觉信息是如何在感觉运动反馈系统中整合的,以及这些感觉通道在多大程度上可以相互替代,我们的理解仍然存在一个关键的空白。为了解决这一差距,我们进行了一项实验,研究如何将感觉反馈纳入多肢协调任务。为了确定视觉或触觉反馈在多肢协调中占主导地位的程度,25名参与者使用两个上肢(通过操纵杆控制器)和一个下肢(通过脚踏板控制器)执行虚拟光标到目标的任务。在整个任务过程中,我们系统地操纵视觉和触觉反馈,使用振动触觉反馈算法将任务相关信息传递给所有三个肢体。我们评估了参与者的任务表现指标,包括试验成功率、完成时间、肢体协调能力和整体运动效率。此外,参与者还完成了一份认知工作量问卷,以评估他们的感知任务难度水平和认知需求。我们的研究结果表明,触觉反馈可以有效地替代一个程度的视觉信息(光标沿一个轴移动)。我们发现,在任务中呈现所有视觉线索的情况下,与用触觉反馈代替视觉反馈的情况下,没有显著差异。这些结果表明,在一定程度上,触觉反馈可以作为多肢协调任务中视觉反馈的可行替代方案。
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引用次数: 0
2025 Index IEEE Transactions on Haptics 2025索引IEEE触觉学报
IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2026-01-22 DOI: 10.1109/TOH.2026.3657309
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引用次数: 0
期刊
IEEE Transactions on Haptics
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