Sparring with technology: collaborating with coaches, mentors, and academic staff to develop culturally responsive computing education for a youth boxing program

Michael Lachney, Briana Green, Aman Yadav, Matt Drazin, Madison C. Allen Kuyenga, Andre Harris
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Abstract

In the United States, culturally responsive computing is a framework that aims to support broadening the participation of racially and linguistically diverse children in computing and technology education through bottom-up interventions that are community-oriented, technology rich, and culturally dynamic. Despite the important role that youth sports play in many local neighborhoods and communities across demographic groups there is only a small amount of research on developing culturally responsive computing education that incorporates these activities. We report findings from a culturally responsive computing collaboration between computing education researchers and coaches, mentors, and academic staff who ran a youth boxing program that predominantly served African American children. The purpose of the collaboration was to learn about and represent the adults’ expertise and knowledge in the co-development of culturally responsive computing activities. Using an emergent mixed methods research design, we collected qualitative data (i.e., interviews and group discussions) and quantitative data (i.e., pre- and post-surveys) throughout the collaboration. We analyzed these data to study how coaches, mentors, and staff members brought their knowledge and expertise to bear on the co-development of culturally responsive computing activities for the youth boxing program. Our findings show how the coaches, mentors, and academic staff used their expertise and knowledge in ways that leveraged boxing culture to go beyond boxing itself in the co-development of the activities. In addition, even when connections between computing and boxing did not appear authentically motivated this did not negate the adults’ engagement with the culturally responsive computing project. These findings have implications for anti-deficit theorizing about authenticity and inauthenticity in the co-development of culturally responsive computing in youth sports contexts. The construction of authenticity in culturally responsive computing might be less understood as a direct translation from community into education and more so as a negotiation between locally defined demarcations of what is considered authentic and inauthentic.

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与技术比拼:与教练、导师和教职员工合作,为青少年拳击项目开发适应文化的计算机教育
在美国,顺应文化的计算是一个框架,旨在通过以社区为导向、技术丰富和文化动态的自下而上的干预措施,支持扩大种族和语言多元化儿童对计算和技术教育的参与。尽管青少年体育在许多地方社区和不同人口群体的社区中发挥着重要作用,但有关结合这些活动开展文化顺应性计算教育的研究却很少。我们报告了计算教育研究人员与教练、辅导员和学术人员合作开展的文化顺应型计算研究的结果,这些人员负责管理一项主要服务于非裔美国儿童的青少年拳击项目。合作的目的是在共同开发具有文化响应性的计算活动中,了解并体现成年人的专长和知识。我们采用新兴混合方法研究设计,在整个合作过程中收集了定性数据(即访谈和小组讨论)和定量数据(即事前和事后调查)。我们对这些数据进行了分析,以研究教练、辅导员和工作人员如何将他们的知识和专长用于共同开发针对青少年拳击项目的文化响应型计算活动。我们的研究结果表明,在共同开发活动的过程中,教练、导师和教职员工是如何利用他们的专业知识和知识,在拳击文化的影响下超越拳击本身的。此外,即使计算机与拳击之间的联系并不是出于真正的动机,这也并不影响成年人参与具有文化响应性的计算机项目。这些发现对在青少年体育背景下共同开发具有文化响应性的计算活动中的真实性和非真实性的反缺陷理论具有启示意义。在促进文化发展的计算机项目中,真实性的构建可能不会被理解为从社区到教育的直接转化,而更多的是在当地界定的真实性和非真实性界限之间的协商。
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