首页 > 最新文献

Educational Technology Research and Development最新文献

英文 中文
The effect of combining emphasis manipulation and simplifying conditions sequencing method in gaining expertise while utilizing whole task sequencing 将强调操作和简化条件排序法结合起来对获得专业知识的影响,同时利用整体任务排序法
Pub Date : 2024-09-18 DOI: 10.1007/s11423-024-10421-6
Soonri Choi, Dongsik Kim, Jihoon Song

Despite the efforts of instructional design (ID) to solve real-life problems, it remains challenging to adapt and be flexible in such situations. In particular, problems that require simultaneous knowledge of multiple domains and contexts are more challenging to solve because real-life problems do not reconstruct the learned experience. This is generally thought to stem from differences between learning and real-life practice, but it also stems from instructional designs that fail to reflect the problem's structure and cognitive processes. This study is based on the 4C/ID model and proposes an instructional design for developing and connecting cognitive processes across multidimensional domains and contexts. It employs a simple-to-complex method that combines emphasis manipulation sequencing with simplifying condition sequencing, exposing students to the entire domain and context from the beginning of the learning process to develop a holistic cognitive process. A quasi-experiment was conducted with 34 sophomore college students majoring in education who were asked to create a lesson plan using different teaching styles. The groups consisted of students learning using emphasis manipulation sequencing and single sequencing (emphasis + condition), and the experimental procedure consisted of a total of five sessions, with between-group and within-group analyses of the effects of cognitive strategies and structural models. In the between-group analysis, cognitive strategies and structural models using the single sequencing method were effective from sessions 2 through 5, while in the within-group analysis, the development of cognitive strategies and structural models occurred from sessions 1 through 3, when the simplifying condition sequencing principle was maintained. While the proposed instructional designs are not a foolproof way to develop cognitive processes, a combined approach that considers the nature of the task provides a starting point that can enhance real-life training.

尽管教学设计(ID)为解决现实生活中的问题做出了努力,但在这种情况下如何适应和灵活运用仍然具有挑战性。特别是那些需要同时掌握多个领域和情境知识的问题,解决起来更具挑战性,因为现实生活中的问题并不能重构所学的经验。一般认为,这是由于学习与实际生活实践之间的差异造成的,但也是由于教学设计未能反映问题的结构和认知过程造成的。本研究以 4C/ID 模型为基础,提出了一种在多维领域和情境中发展和连接认知过程的教学设计。它采用了从简单到复杂的方法,将强调操作排序与简化条件排序相结合,让学生从学习过程的一开始就接触到整个领域和情境,从而形成一个整体的认知过程。我们对 34 名教育专业的大二学生进行了一次准实验,要求他们用不同的教学方式制作一份教案。实验组由使用强调操作排序和单一排序(强调+条件)学习的学生组成,实验过程共包括五个环节,对认知策略和结构模型的效果进行了组间和组内分析。在组间分析中,使用单一排序法的认知策略和结构模型从第 2 节到第 5 节均有效;而在组内分析中,在保持简化条件排序原则的情况下,认知策略和结构模型的发展从第 1 节到第 3 节均有效。虽然所提出的教学设计并不是发展认知过程的万无一失的方法,但考虑到任务性质的综合方法提供了一个起点,可以加强现实生活中的训练。
{"title":"The effect of combining emphasis manipulation and simplifying conditions sequencing method in gaining expertise while utilizing whole task sequencing","authors":"Soonri Choi, Dongsik Kim, Jihoon Song","doi":"10.1007/s11423-024-10421-6","DOIUrl":"https://doi.org/10.1007/s11423-024-10421-6","url":null,"abstract":"<p>Despite the efforts of instructional design (ID) to solve real-life problems, it remains challenging to adapt and be flexible in such situations. In particular, problems that require simultaneous knowledge of multiple domains and contexts are more challenging to solve because real-life problems do not reconstruct the learned experience. This is generally thought to stem from differences between learning and real-life practice, but it also stems from instructional designs that fail to reflect the problem's structure and cognitive processes. This study is based on the 4C/ID model and proposes an instructional design for developing and connecting cognitive processes across multidimensional domains and contexts. It employs a simple-to-complex method that combines emphasis manipulation sequencing with simplifying condition sequencing, exposing students to the entire domain and context from the beginning of the learning process to develop a holistic cognitive process. A quasi-experiment was conducted with 34 sophomore college students majoring in education who were asked to create a lesson plan using different teaching styles. The groups consisted of students learning using emphasis manipulation sequencing and single sequencing (emphasis + condition), and the experimental procedure consisted of a total of five sessions, with between-group and within-group analyses of the effects of cognitive strategies and structural models. In the between-group analysis, cognitive strategies and structural models using the single sequencing method were effective from sessions 2 through 5, while in the within-group analysis, the development of cognitive strategies and structural models occurred from sessions 1 through 3, when the simplifying condition sequencing principle was maintained. While the proposed instructional designs are not a foolproof way to develop cognitive processes, a combined approach that considers the nature of the task provides a starting point that can enhance real-life training.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"27 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142256443","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Education and technology: elements of a relevant, comprehensive, and cumulative research agenda 教育与技术:相关、全面和累积性研究议程的要素
Pub Date : 2024-09-17 DOI: 10.1007/s11423-024-10420-7
Jan Elen, Fien Depaepe

The relationship between technology and educational processes is a complex one. At this moment, increased digitization as well as efforts to limit the use of digital tools can be observed. In view of (a) deepening our understanding of the relationship between technology and educational processes and (b) strengthening the productive educational use of technological tools, elements of a relevant and comprehensive agenda for educational technology research agenda are proposed. The agenda refers to the following elements: educational goals, learners, technological tools, a tripartite relationship learner-tool-teacher, context, and designing learning environments. Recognizing the need for diverse methods and consistent descriptive frameworks can help make the research agenda more cumulative and coherent.

技术与教育过程之间的关系错综复杂。目前,我们可以看到数字化程度的提高以及限制使用数字工具的努力。为了:(a) 加深对技术与教育过程之间关系的理解;(b) 加强技术工具在教育领域的有效利用,我们提出了教育技术研究议程的相关综合议程要素。该议程涉及以下要素:教育目标、学习者、技术工具、学习者-工具-教师三方关系、情境和学习环境设计。认识到需要多样化的方法和一致的描述框架,有助于使研究议程更具累积性和连贯性。
{"title":"Education and technology: elements of a relevant, comprehensive, and cumulative research agenda","authors":"Jan Elen, Fien Depaepe","doi":"10.1007/s11423-024-10420-7","DOIUrl":"https://doi.org/10.1007/s11423-024-10420-7","url":null,"abstract":"<p>The relationship between technology and educational processes is a complex one. At this moment, increased digitization as well as efforts to limit the use of digital tools can be observed. In view of (a) deepening our understanding of the relationship between technology and educational processes and (b) strengthening the productive educational use of technological tools, elements of a relevant and comprehensive agenda for educational technology research agenda are proposed. The agenda refers to the following elements: educational goals, learners, technological tools, a tripartite relationship learner-tool-teacher, context, and designing learning environments. Recognizing the need for diverse methods and consistent descriptive frameworks can help make the research agenda more cumulative and coherent.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"3 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142256442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analyzing the impact of basic psychological needs on student academic performance: a comparison of post-pandemic interactive synchronous hyflex and pre-pandemic traditional face-to-face instruction 分析基本心理需求对学生学业成绩的影响:大流行后互动式同步双语教学与大流行前传统面对面教学的比较
Pub Date : 2024-09-10 DOI: 10.1007/s11423-024-10417-2
Nathan Mentzer, Elnara Mammadova, Adrie Koehler, Lakshmy Mohandas, Shawn Farrington

During COVID, HyFlex gained popularity and became a "new normal" that educators need to consider as an effective instructional approach. Previous research offers conflicting findings related to the impact of HyFlex instruction on students' basic psychological needs and academic performance. Our investigation provides insight into a specific variation of HyFlex we call "Interactive Synchronous HyFlex" as it is situated in a highly collaborative active learning environment. The investigation aimed to clarify relationships between students' academic performance, basic psychological needs, and demographics of a pre-pandemic face-to-face offering of an undergraduate project-based design course and the same course using an Interactive Synchronous HyFlex approach at the end of the pandemic. Demographic data were collected from university databases; academic performance was measured by end-of-semester grades; and a survey measured basic psychological needs. The findings revealed that students in the HyFlex offering perceived their basic psychological needs as being met as effectively or significantly more so compared to students in the face-to-face offering. Significant predictors of student academic success were different for face-to-face environments compared to predictors that were significant in HyFlex environments. In the HyFlex environment, relatedness to the instructor was a significant predictor of academic success as was class rank and gender. These findings point to the importance of instructor presence as a key factor in student success in the HyFlex model. Overall, the results indicate that the HyFlex environment is a viable educational model for the post-pandemic era.

在 COVID 期间,HyFlex 得到了普及,并成为一种 "新常态",教育工作者需要将其视为一种有效的教学方法。关于 HyFlex 教学对学生基本心理需求和学习成绩的影响,以往的研究结果相互矛盾。我们的调查深入了解了 HyFlex 的一种特殊变体,我们称之为 "交互式同步 HyFlex",因为它是在高度协作的主动学习环境中进行的。调查旨在澄清大流行前以面对面方式提供的本科生项目式设计课程与大流行结束时使用交互式同步 HyFlex 方法提供的同一课程的学生学业成绩、基本心理需求和人口统计学之间的关系。人口统计学数据由大学数据库收集;学习成绩由学期末成绩衡量;基本心理需求由一项调查衡量。研究结果显示,与面对面授课的学生相比,参加 HyFlex 课程的学生认为他们的基本心理需求得到了同样有效的满足,甚至明显得到了更多的满足。与 HyFlex 环境中的重要预测因素相比,面授环境中学生学业成功的重要预测因素有所不同。在 HyFlex 环境中,与教师的关系是学业成功的重要预测因素,班级排名和性别也是如此。这些研究结果表明,在 HyFlex 模式中,教师的存在是学生取得成功的关键因素。总之,研究结果表明,HyFlex 环境是后流行病时代一种可行的教育模式。
{"title":"Analyzing the impact of basic psychological needs on student academic performance: a comparison of post-pandemic interactive synchronous hyflex and pre-pandemic traditional face-to-face instruction","authors":"Nathan Mentzer, Elnara Mammadova, Adrie Koehler, Lakshmy Mohandas, Shawn Farrington","doi":"10.1007/s11423-024-10417-2","DOIUrl":"https://doi.org/10.1007/s11423-024-10417-2","url":null,"abstract":"<p>During COVID, HyFlex gained popularity and became a \"new normal\" that educators need to consider as an effective instructional approach. Previous research offers conflicting findings related to the impact of HyFlex instruction on students' basic psychological needs and academic performance. Our investigation provides insight into a specific variation of HyFlex we call \"Interactive Synchronous HyFlex\" as it is situated in a highly collaborative active learning environment. The investigation aimed to clarify relationships between students' academic performance, basic psychological needs, and demographics of a pre-pandemic face-to-face offering of an undergraduate project-based design course and the same course using an Interactive Synchronous HyFlex approach at the end of the pandemic. Demographic data were collected from university databases; academic performance was measured by end-of-semester grades; and a survey measured basic psychological needs. The findings revealed that students in the HyFlex offering perceived their basic psychological needs as being met as effectively or significantly more so compared to students in the face-to-face offering. Significant predictors of student academic success were different for face-to-face environments compared to predictors that were significant in HyFlex environments. In the HyFlex environment, relatedness to the instructor was a significant predictor of academic success as was class rank and gender. These findings point to the importance of instructor presence as a key factor in student success in the HyFlex model. Overall, the results indicate that the HyFlex environment is a viable educational model for the post-pandemic era.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"2 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Evidence-based development of an instrument for the assessment of teachers’ self-perceptions of their artificial intelligence competence 以实证为基础开发教师人工智能能力自我认知评估工具
Pub Date : 2024-09-09 DOI: 10.1007/s11423-024-10418-1
Jan Delcker, Joana Heil, Dirk Ifenthaler

Artificial intelligence (AI) competence in education is a set of skills that enable teachers to ethically and responsibly develop, apply, and evaluate AI for learning and teaching processes. While AI competence becomes a key competence for teachers, current research on the acceptance and use of AI in classroom practice with a specific focus on the required competencies of teachers related to AI is scarce. This study builds on an AI competence model and investigates predispositions of AI competence among N = 480 teachers in vocational schools. Results indicate that AI competence can be modeled as combining six competence dimensions. Findings suggest that the different competence dimensions are currently unequally developed. Pre- and in-service teachers need professional learning opportunities to develop AI competence.

教育领域的人工智能(AI)能力是一套使教师能够在学习和教学过程中以道德和负责任的方式开发、应用和评估人工智能的技能。虽然人工智能能力已成为教师的一项关键能力,但目前有关在课堂实践中接受和使用人工智能的研究,特别是有关教师在人工智能方面所需能力的研究还很少。本研究以人工智能能力模型为基础,调查了 N = 480 名职业学校教师的人工智能能力倾向。研究结果表明,人工智能能力模型可以将六个能力维度结合起来。研究结果表明,目前不同能力维度的发展并不均衡。职前和在职教师需要专业学习机会来发展人工智能能力。
{"title":"Evidence-based development of an instrument for the assessment of teachers’ self-perceptions of their artificial intelligence competence","authors":"Jan Delcker, Joana Heil, Dirk Ifenthaler","doi":"10.1007/s11423-024-10418-1","DOIUrl":"https://doi.org/10.1007/s11423-024-10418-1","url":null,"abstract":"<p>Artificial intelligence (AI) competence in education is a set of skills that enable teachers to ethically and responsibly develop, apply, and evaluate AI for learning and teaching processes. While AI competence becomes a key competence for teachers, current research on the acceptance and use of AI in classroom practice with a specific focus on the required competencies of teachers related to AI is scarce. This study builds on an AI competence model and investigates predispositions of AI competence among <i>N</i> = 480 teachers in vocational schools. Results indicate that AI competence can be modeled as combining six competence dimensions. Findings suggest that the different competence dimensions are currently unequally developed. Pre- and in-service teachers need professional learning opportunities to develop AI competence.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effect of cumulative eye movements’ guidance of experts on transition from novice to expert 专家的累积眼动引导对新手向专家过渡的影响
Pub Date : 2024-09-03 DOI: 10.1007/s11423-024-10414-5
Neslihan Yondemir Çalişkan, Emine Şendurur

Based on the assumptions of cognitive load theory, this study aims to utilize the eye movement data collected from multiple experts to scaffold novice graphic designers. The study has two main stages. In the first stage, eye tracking was used to record the eye movements of 7 experts, who covered eight topics explaining how to use Photoshop. The areas of interest and fixation durations were analyzed for each topic to extract the common patterns. Instructional videos were produced with the guidance of both eye movement patterns and multimedia design principles. In the second stage of this study, those videos were delivered to 30 university students. The experiment group watched the guided videos, whereas the control group watched straight videos, i.e., content without guidance. The guidance elements were reduced (faded) as students got familiar with the interface. All participants were assigned to perform tasks as soon as they completed the videos. The findings showed that the knowledge scores did not significantly differ between groups. Still, the average performance scores of the experiment group were considerably higher than that of the control group. Considering the transition process, the experiment group outperformed the others. The topics in which experts’ eye movements highly matched each other resulted in high-performance gaps among groups.

基于认知负荷理论的假设,本研究旨在利用从多位专家那里收集到的眼动数据来帮助平面设计新手。研究分为两个主要阶段。在第一阶段,使用眼动跟踪技术记录了 7 位专家的眼动情况,他们讲解了如何使用 Photoshop 的 8 个主题。我们分析了每个主题的兴趣区域和固定持续时间,以提取共同的模式。在眼动模式和多媒体设计原则的指导下制作了教学视频。在本研究的第二阶段,这些视频被提供给 30 名大学生观看。实验组观看指导视频,而对照组则观看普通视频,即没有指导的内容。随着学生对界面的熟悉,引导元素逐渐减少(淡化)。所有参与者在看完视频后都要立即执行任务。研究结果表明,各组之间的知识得分没有明显差异。然而,实验组的平均成绩却大大高于对照组。考虑到过渡过程,实验组的表现优于其他组。专家眼动高度匹配的题目导致各组之间的成绩差距很大。
{"title":"The effect of cumulative eye movements’ guidance of experts on transition from novice to expert","authors":"Neslihan Yondemir Çalişkan, Emine Şendurur","doi":"10.1007/s11423-024-10414-5","DOIUrl":"https://doi.org/10.1007/s11423-024-10414-5","url":null,"abstract":"<p>Based on the assumptions of cognitive load theory, this study aims to utilize the eye movement data collected from multiple experts to scaffold novice graphic designers. The study has two main stages. In the first stage, eye tracking was used to record the eye movements of 7 experts, who covered eight topics explaining how to use Photoshop. The areas of interest and fixation durations were analyzed for each topic to extract the common patterns. Instructional videos were produced with the guidance of both eye movement patterns and multimedia design principles. In the second stage of this study, those videos were delivered to 30 university students. The experiment group watched the guided videos, whereas the control group watched straight videos, i.e., content without guidance. The guidance elements were reduced (faded) as students got familiar with the interface. All participants were assigned to perform tasks as soon as they completed the videos. The findings showed that the knowledge scores did not significantly differ between groups. Still, the average performance scores of the experiment group were considerably higher than that of the control group. Considering the transition process, the experiment group outperformed the others. The topics in which experts’ eye movements highly matched each other resulted in high-performance gaps among groups.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"28 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
DUDA: a digital didactic learning unit based on educational escape rooms and multisensory learning activities for primary school children during COVID-19 lockdown DUDA:以教育逃生室和多感官学习活动为基础,在 COVID-19 封锁期间为小学生设计的数字教学单元
Pub Date : 2024-09-03 DOI: 10.1007/s11423-024-10407-4
Walter Setti, Rebecca Tarello, Erica Volta, Lucia Ferlino, Monica Gori, Gualtiero Volpe

The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., “unità didattica di apprendimento digitale”, in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and game-based activities (e.g., the escape room) with a multisensory approach to designing and developing digital and multimodal technologies. D-UDA is divided into two parts: the first part consists of logic puzzles that adhere to the guidelines set by INVALSI (the Italian Istituto Nazionale per la Valutazione del Sistema educativo di Istruzione e di formazione) for mathematics learning, while the second part involves a series of multisensory games designed to promote the development of transversal competencies, such as cooperation and engagement. Moreover, D-UDA encourages children to create their own adventure using the same tools employed by the designers to develop the experience. The children who participated in testing D-UDA in June 2020 were asked to complete usability questionnaires after the experience. Preliminary results indicate the effectiveness of the educational intervention presented, which integrates recent pedagogical theories and teaching methodologies with a multisensory perspective and a technological design.

COVID-19 大流行加速了意大利学校系统的数字化、信息技术资源的获取和数字化融入。本文介绍了 D-UDA(即意大利语中的 "unità didattica di apprendimento digitale"),这是一个学习数学概念的数字教学单元。所介绍的方法将教学方法和游戏活动(如逃生室)与设计和开发数字和多模态技术的多感官方法相结合。D-UDA 分为两个部分:第一部分由逻辑谜题组成,这些谜题符合 INVALSI(意大 利国家教育评估研究所)为数学学习制定的指导方针;第二部分涉及一系列多感官游 戏,旨在促进合作和参与等横向能力的发展。此外,D-UDA 还鼓励儿童使用设计者在开发体验时使用的相同工具来创造自己的冒险。参与 2020 年 6 月 D-UDA 测试的儿童在体验后被要求填写可用性问卷。初步结果表明,所介绍的教育干预措施非常有效,它将最新的教学理论和教学方法与多感官视角和技术设计相结合。
{"title":"DUDA: a digital didactic learning unit based on educational escape rooms and multisensory learning activities for primary school children during COVID-19 lockdown","authors":"Walter Setti, Rebecca Tarello, Erica Volta, Lucia Ferlino, Monica Gori, Gualtiero Volpe","doi":"10.1007/s11423-024-10407-4","DOIUrl":"https://doi.org/10.1007/s11423-024-10407-4","url":null,"abstract":"<p>The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., “<i>unità didattica di apprendimento digitale</i>”, in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and game-based activities (e.g., the escape room) with a multisensory approach to designing and developing digital and multimodal technologies. D-UDA is divided into two parts: the first part consists of logic puzzles that adhere to the guidelines set by INVALSI (the Italian <i>Istituto Nazionale per la Valutazione del Sistema educativo di Istruzione e di formazione</i>) for mathematics learning, while the second part involves a series of multisensory games designed to promote the development of transversal competencies, such as cooperation and engagement. Moreover, D-UDA encourages children to create their own adventure using the same tools employed by the designers to develop the experience. The children who participated in testing D-UDA in June 2020 were asked to complete usability questionnaires after the experience. Preliminary results indicate the effectiveness of the educational intervention presented, which integrates recent pedagogical theories and teaching methodologies with a multisensory perspective and a technological design.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"74 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Evaluation of metaverse use intention in software education of university students: combining technology acceptance model with external variables 大学生软件教育中的元数据使用意向评估:将技术接受模型与外部变量相结合
Pub Date : 2024-08-26 DOI: 10.1007/s11423-024-10415-4
Kamil Çelik, Ahmet Ayaz

Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment, and education. Despite its growing relevance, there is a practical gap in understanding how management information systems students in Türkiye perceive the use of the metaverse for software education. This study aims to address this gap by exploring students’ perceptions and identifying the factors that influence their intentions to use the metaverse. The conceptual model includes adoption characteristics such as traibility, observability, compatibility, and complexity, as well as user satisfaction, personal innovativeness, and the structures of the technology acceptance model. The data of the study were obtained from 877 students, and the collected data were analyzed utilizing the structural equation modeling technique. The results indicate that personal innovativeness positively influences perceived usefulness and perceived ease of use. However, perceived observability, user compatibility, and perceived traibility did not significantly impact user satisfaction. Conversely, perceived usefulness, user satisfaction, and perceived ease of use positively affect students’ intentions to use the metaverse for software education. This study offers valuable contributions to the metaverse literature, educators, field experts, and researchers.

近年来,技术进步加速了信息和通信技术的发展,带来了众多创新。其中一项突出的创新就是元宇宙的概念,这一概念已经深入人心,并日益影响着经济、艺术、娱乐和教育等各个领域。尽管其相关性与日俱增,但在了解土耳其管理信息系统专业的学生如何看待在软件教育中使用元数据方面还存在实际差距。本研究旨在通过探索学生的看法和确定影响他们使用元海外意图的因素来弥补这一差距。概念模型包括可跟踪性、可观察性、兼容性和复杂性等采用特征,以及用户满意度、个人创新性和技术接受模型的结构。研究数据来自 877 名学生,并利用结构方程模型技术对收集到的数据进行了分析。结果表明,个人创新性对感知有用性和感知易用性有积极影响。然而,感知可观察性、用户兼容性和感知可跟踪性对用户满意度没有显著影响。相反,感知有用性、用户满意度和感知易用性会对学生使用元数据进行软件教育的意愿产生积极影响。本研究为元数据文献、教育工作者、领域专家和研究人员做出了宝贵贡献。
{"title":"Evaluation of metaverse use intention in software education of university students: combining technology acceptance model with external variables","authors":"Kamil Çelik, Ahmet Ayaz","doi":"10.1007/s11423-024-10415-4","DOIUrl":"https://doi.org/10.1007/s11423-024-10415-4","url":null,"abstract":"<p>Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment, and education. Despite its growing relevance, there is a practical gap in understanding how management information systems students in Türkiye perceive the use of the metaverse for software education. This study aims to address this gap by exploring students’ perceptions and identifying the factors that influence their intentions to use the metaverse. The conceptual model includes adoption characteristics such as traibility, observability, compatibility, and complexity, as well as user satisfaction, personal innovativeness, and the structures of the technology acceptance model. The data of the study were obtained from 877 students, and the collected data were analyzed utilizing the structural equation modeling technique. The results indicate that personal innovativeness positively influences perceived usefulness and perceived ease of use. However, perceived observability, user compatibility, and perceived traibility did not significantly impact user satisfaction. Conversely, perceived usefulness, user satisfaction, and perceived ease of use positively affect students’ intentions to use the metaverse for software education. This study offers valuable contributions to the metaverse literature, educators, field experts, and researchers.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"105 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175548","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring the impact of technology on foreign language learning: a multivariate meta–meta-analysis study 探索技术对外语学习的影响:一项多元元分析研究
Pub Date : 2024-08-12 DOI: 10.1007/s11423-024-10412-7
Suping Yi, Wenye Li, Yanyan Zhang, Rustam Shadiev

The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta–meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening, speaking, reading, writing and vocabulary, and explore how factors like educational level and technology type influenced these impacts. The researchers conducted a meta-analysis of 10 studies published prior to May 2023, using both qualitative and quantitative methods. They analyzed the descriptive and methodological characteristics of each study, and found a statistically significant overall effect size (g = .068, p < .001 with a 95% confidence interval of .595–.860) indicating that technology positively impacted language learning outcomes compared to traditional learning methods. The researchers identified educational level and technology type as important factors contributing to the variability in effect size. Specifically, both higher education and K-12 settings, as well as VR tools and computing resources, had positive impacts on students’ foreign language learning. Overall, the results suggest that using technology is an effective way to improve foreign language learning for students, and provide valuable recommendations for future research and practical applications in this area.

本研究的目的是分析技术对学生外语学习的影响,因为在过去几十年中,技术已被广泛用于提高语言教学效果。这项多元元分析研究旨在考察技术对听力、口语、阅读、写作和词汇等语言学习各个方面的影响,并探讨教育水平和技术类型等因素如何影响这些影响。研究人员采用定性和定量方法对 2023 年 5 月之前发表的 10 项研究进行了元分析。他们分析了每项研究的描述性特征和方法学特征,发现总体效应大小(g = .068,p < .001,95% 置信区间为 .595-.860)具有统计学意义,表明与传统学习方法相比,技术对语言学习效果产生了积极影响。研究人员发现,教育水平和技术类型是造成效应大小差异的重要因素。具体来说,高等教育和 K-12 环境以及 VR 工具和计算资源都对学生的外语学习产生了积极影响。总之,研究结果表明,使用技术是改善学生外语学习的有效方法,并为该领域的未来研究和实际应用提供了宝贵的建议。
{"title":"Exploring the impact of technology on foreign language learning: a multivariate meta–meta-analysis study","authors":"Suping Yi, Wenye Li, Yanyan Zhang, Rustam Shadiev","doi":"10.1007/s11423-024-10412-7","DOIUrl":"https://doi.org/10.1007/s11423-024-10412-7","url":null,"abstract":"<p>The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta–meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening, speaking, reading, writing and vocabulary, and explore how factors like educational level and technology type influenced these impacts. The researchers conducted a meta-analysis of 10 studies published prior to May 2023, using both qualitative and quantitative methods. They analyzed the descriptive and methodological characteristics of each study, and found a statistically significant overall effect size (g = .068, p &lt; .001 with a 95% confidence interval of .595–.860) indicating that technology positively impacted language learning outcomes compared to traditional learning methods. The researchers identified educational level and technology type as important factors contributing to the variability in effect size. Specifically, both higher education and K-12 settings, as well as VR tools and computing resources, had positive impacts on students’ foreign language learning. Overall, the results suggest that using technology is an effective way to improve foreign language learning for students, and provide valuable recommendations for future research and practical applications in this area.</p>","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"39 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A computational thinking course for all preservice K-12 teachers: implementing the four pedagogies for developing computational thinking (4P4CT) framework 面向所有 K-12 职前教师的计算思维课程:实施培养计算思维的四种教学法(4P4CT)框架
Pub Date : 2024-08-12 DOI: 10.1007/s11423-024-10406-5
Noa Ragonis, Rinat B. Rosenberg-Kima, Orit Hazzan

Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the Four Pedagogies for Developing Computational Thinking (4P4CT) framework, which relies on active learning, project-based learning, product-based learning, and context-based learning, and advocates implementing computational thinking across all the education system in all subject matters at all ages by all teachers. The framework is presented and its implementation in an academic course for preservice K-12 teachers, taught so far in 16 classes attended by 409 preservice K-12 teachers, is described in detail. To support the effective development of the expected competences among preservice teachers, two types of empirical qualitative evidence, related to student outcomes, are presented: (a) simulations of computational processes, and (b) reflections that indicate a change in preservice teachers' perceptions and the application of computational thinking in their future teaching work.

Graphical abstract

如今,计算思维已被视为 21 世纪所需的认知和社交技能的集合。本文介绍了计算思维的概念,其中包括概念、解决问题的技能、应用技能和社交技能。为了传授这些概念和技能,论文提出了 "发展计算思维的四种教学法(4P4CT)"框架,该框架依赖于主动学习、基于项目的学习、基于产品的学习和基于情境的学习,并倡导所有教师在所有年龄段的所有学科教育系统中实施计算思维。本文介绍了该框架,并详细描述了该框架在 K-12 职前教师学术课程中的实施情况,迄今已有 409 名 K-12 职前教师参加了 16 个班的教学。为了支持有效培养职前教师的预期能力,介绍了与学生成果相关的两类经验性定性证据:(a) 计算过程模拟,以及 (b) 表明职前教师的观念发生变化并在未来教学工作中应用计算思维的反思。
{"title":"A computational thinking course for all preservice K-12 teachers: implementing the four pedagogies for developing computational thinking (4P4CT) framework","authors":"Noa Ragonis, Rinat B. Rosenberg-Kima, Orit Hazzan","doi":"10.1007/s11423-024-10406-5","DOIUrl":"https://doi.org/10.1007/s11423-024-10406-5","url":null,"abstract":"<p>Computational thinking is accepted today as a collection of cognitive and social skills required for functioning in the 21st century. The paper presents a conceptual view at computational thinking that encompass concepts, problem-solving skills, application skills, and social skills. To impart those perceptions and skills the paper proposes the Four Pedagogies for Developing Computational Thinking (4P4CT) framework, which relies on active learning, project-based learning, product-based learning, and context-based learning, and advocates implementing computational thinking across <i>all</i> the education system in <i>all</i> subject matters at <i>all</i> ages by <i>all</i> teachers. The framework is presented and its implementation in an academic course for preservice K-12 teachers, taught so far in 16 classes attended by 409 preservice K-12 teachers, is described in detail. To support the effective development of the expected competences among preservice teachers, two types of empirical qualitative evidence, related to student outcomes, are presented: (a) simulations of computational processes, and (b) reflections that indicate a change in preservice teachers' perceptions and the application of computational thinking in their future teaching work.</p><h3 data-test=\"abstract-sub-heading\">Graphical abstract</h3>\u0000","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142175551","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Hierarchical clustering of groups’ collaborative discourses during the computer-supported collaborative concept mapping process 在计算机支持的协作概念图绘制过程中对小组的协作论述进行分层聚类
Pub Date : 2024-08-08 DOI: 10.1007/s11423-024-10413-6
Ouyang Fan, Luyi Zheng, Xinyu Dai, Weiqi Xu, Pengcheng Jiao
{"title":"Hierarchical clustering of groups’ collaborative discourses during the computer-supported collaborative concept mapping process","authors":"Ouyang Fan, Luyi Zheng, Xinyu Dai, Weiqi Xu, Pengcheng Jiao","doi":"10.1007/s11423-024-10413-6","DOIUrl":"https://doi.org/10.1007/s11423-024-10413-6","url":null,"abstract":"","PeriodicalId":501584,"journal":{"name":"Educational Technology Research and Development","volume":"19 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141925787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Educational Technology Research and Development
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1