“The Sense of Wonder”: Gaming Capital and Nostalgia for Inexperience in Magic: The Gathering

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-02-29 DOI:10.1177/15554120241234399
Kyle W. Medlock
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Abstract

Popular culture media is a potent wellspring of nostalgia. From remakes and revivifications to perpetual production, aesthetics of nostalgia are commonplace among fan communities who continually encounter and experience both collective and personal pasts during engagement. Existing research has overlooked the role that fans’ gaming capital holds in the emergence of nostalgia, especially in leisure communities such as the trading card game, Magic: The Gathering. Drawing from qualitative interviews with Magic: The Gathering players in Australia, this paper applies the theory of gaming capital to illustrate how the continual acquisition of knowledge ultimately results in nostalgic attachment to times in which one knew very little. While the experience and knowledge gained by transitioning from novice to adept is seen positively, this paper argues it is nonetheless permeated by a pervading sense of loss. Paradoxically, gaming capital bifurcates into a parallel stream of value, specifically nostalgia for lost wonder and inexperience.
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"奇妙感":游戏资本与《魔法:收集》中的怀旧体验
大众文化媒体是怀旧的强大源泉。从重拍、复活到永久生产,怀旧美学在粉丝群体中司空见惯,他们在参与过程中不断遭遇和体验集体和个人的过去。现有的研究忽视了粉丝的游戏资本在怀旧情绪出现过程中所起的作用,尤其是在休闲社区,如交易卡游戏《魔法:收集》。本文通过对澳大利亚《魔法:集结》玩家的定性访谈,运用游戏资本理论来说明不断获取知识如何最终导致对所知甚少的时代产生怀旧情结。虽然从新手到高手所获得的经验和知识被积极地看待,但本文认为,这种经验和知识仍然弥漫着一种无处不在的失落感。矛盾的是,游戏资本分化为一种平行的价值流,特别是对失去的奇迹和经验的怀念。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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