Mapping Game Biopolitics

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-02-28 DOI:10.1177/15554120241233808
Michał Kłosiński
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Abstract

This article advances a framework for the analysis of digital game biopolitics that addresses 1) how games represent the governance of life, 2) how games, themselves, govern life, and 3) how games enable forms of player-driven biopolitics. I define two concepts — biopolitical markers and biopolitical paradigms — and provide a set of research questions to help identify and classify various game elements that indicate specific categories of biopolitics: biopower, thanatopolitics, community, and veillance. Ultimately, rather than produce a separate theory of game biopolitics, this article builds on work in other fields to construct a method for studying the governance of life in, by, and through games.
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绘制游戏生物政治地图
本文提出了一个分析数字游戏生物政治的框架,该框架涉及:1)游戏如何体现对生命的管理;2)游戏本身如何管理生命;3)游戏如何促成玩家驱动的生物政治形式。我定义了两个概念--生物政治标记和生物政治范式--并提出了一系列研究问题,以帮助识别和分类各种游戏元素,这些元素表明了生物政治的特定类别:生物权力(biopower)、比特政治(thanatopolitics)、社区(community)和监视(veillance)。归根结底,本文并没有提出单独的游戏生物政治学理论,而是以其他领域的工作为基础,构建了一种研究在游戏中、通过游戏以及通过游戏治理生命的方法。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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