Learning analytics and the Universal Design for Learning (UDL): A clustering approach

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2024-03-02 DOI:10.1016/j.compedu.2024.105028
Marvin Roski , Ratan Sebastian , Ralph Ewerth , Anett Hoppe , Andreas Nehring
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Abstract

In the context of inclusive education, Universal Design for Learning (UDL) is a framework used worldwide to create learning opportunities accessible to all learners. While much research focused on the design and students' perceptions of UDL-based learning settings, studies on students’ usage patterns in UDL-guided elements, particularly in digital environments, are still scarce. Therefore, we analyze and cluster the usage patterns of 9th and 10th graders in a web-based learning platform called I3Learn.

The platform focuses on chemistry learning, and UDL principles guide its design. We collected the temporal usage patterns of UDL-guided elements of 384 learners in detailed log files. The collected data includes the time spent using video and/or text as a source of information, working on learning tasks with or without help and working on self-assessments. We used Exploratory Factor Analysis (EFA) to identify relevant factors in the observed usage behaviors. Based on the factor loadings, we extracted features for k-means clustering and named the resulting groups based on their usage patterns and learner characteristics. The EFA revealed four factors suggesting that learners remain consistent in selecting UDL-guided elements that require a decision (video or text, tasks with or without help). Based on these four factors, the cluster analysis identifies six different groups. We discuss these results as a starting point to provide individualized learning support through further artificial intelligence applications and inform educators about learner activity through a dashboard.

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学习分析和通用学习设计(UDL):聚类方法
在全纳教育的背景下,通用学习设计(UDL)是一个全球通用的框架,旨在为所有学习者创造无障碍的学习机会。虽然许多研究都集中在基于 UDL 的学习环境的设计和学生感知方面,但有关学生在 UDL 引导下的使用模式的研究,尤其是在数字环境中的使用模式的研究,仍然很少。因此,我们对九年级和十年级学生在一个名为 I3Learn 的网络学习平台中的使用模式进行了分析和聚类。该平台以化学学习为重点,UDL 原则是其设计的指导原则。我们在详细的日志文件中收集了 384 名学习者使用 UDL 指导元素的时间使用模式。收集到的数据包括使用视频和/或文本作为信息来源、在有帮助或无帮助的情况下完成学习任务以及进行自我评估所花费的时间。我们使用探索性因子分析(EFA)来确定观察到的使用行为中的相关因子。根据因子载荷,我们提取了用于 k-means 聚类的特征,并根据使用模式和学习者特征命名了所产生的组别。EFA 发现了四个因素,表明学习者在选择需要做出决定的 UDL 引导元素(视频或文本、有帮助或无帮助的任务)时保持一致。基于这四个因素,聚类分析确定了六个不同的组别。我们将这些结果作为一个起点进行讨论,以便通过进一步的人工智能应用提供个性化学习支持,并通过仪表板向教育工作者通报学习者的活动情况。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
期刊最新文献
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