Are serious games seriously good at preparing students for clinical practice?: A randomized controlled trial.

IF 3.3 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Medical Teacher Pub Date : 2025-01-01 Epub Date: 2024-03-09 DOI:10.1080/0142159X.2024.2323179
Janaya Elizabeth Perron, Penelope Uther, Michael Jonathon Coffey, Andrew Lovell-Simons, Adam W Bartlett, Ashlene McKay, Millie Garg, Sarah Lucas, Jane Cichero, Isabella Dobrescu, Alberto Motta, Silas Taylor, Sean Edward Kennedy, Chee Yee Ooi
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Abstract

Purpose: Serious games (SGs) have great potential for pediatric medical education. This study evaluated the efficacy of a SG in improving learner satisfaction, knowledge, and behavior.

Materials and methods: This was an investigator-blinded randomized controlled trial (RCT) comparing a SG against two controls: (i) adaptive tutorial (AT), and (ii) low-stimulus control (LSC). SG is a highly immersive role-playing game in a virtual hospital. AT delivers interactive web-based lessons. LSC is paper-based clinical practice guidelines. Metropolitan senior medical students at UNSW were eligible. A total of 154 enrolled and were block randomized to one intervention. Participants had access to one intervention for 8 weeks which taught pediatric acute asthma and seizure assessment and management. Satisfaction was assessed with Likert-scale responses to 5 statements and 2 free-text comments. Knowledge was assessed with 10 multiple-choice questions (MCQs). Clinical behavior was assessed during a 30-point simulated clinical management scenario (CMS). Primary analysis was performed on a modified intention-to-treat basis and compared: (1) SG vs. AT; and (2) SG vs. LSC.

Results: A total of 118 participants were included in the primary analysis (modified intention-to-treat model). No significant differences in MCQ results between the SG and control groups. SG group outperformed the LSC group in the CMS, with a moderate effect (score out of 30: 20.8 (3.2) vs. 18.7 (3.2), respectively, d = 0.65 (0.2-1.1), p = 0.005). No statistically significant difference between SG and AT groups in the CMS (score: 20.8 (3.2) vs. 19.8 (3.1), respectively, d = 0.31 (-0.1 to 0.8), p = 0.18). A sensitivity analysis (per-protocol model) was performed with similar outcomes.

Conclusions: This is the first investigator-blinded RCT assessing the efficacy of a highly immersive SG on learner attitudes, knowledge acquisition, and performance in simulated pediatric clinical scenarios. The SG demonstrated improved translation of knowledge to a simulated clinical environment, particularly compared to LSC. SGs show promise in pediatric medical education.

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严肃游戏真的能帮助学生为临床实践做好准备吗?随机对照试验。
目的:严肃游戏(SG)在儿科医学教育中具有巨大潜力。本研究评估了严肃游戏在提高学习者满意度、知识和行为方面的效果:这是一项研究者盲法随机对照试验(RCT),将 SG 与两种对照进行比较:(i) 适应性教程(AT)和 (ii) 低刺激对照(LSC)。SG 是一款虚拟医院中的高度沉浸式角色扮演游戏。AT 提供基于网络的互动课程。LSC 是基于纸张的临床实践指南。新南威尔士大学的大都会高年级医学生符合条件。共有 154 人报名参加,并被随机分配到一种干预措施中。参与者可接受为期 8 周的干预,学习儿科急性哮喘和癫痫发作的评估和管理。满意度通过对 5 个陈述和 2 个自由文本评论的李克特量表回答进行评估。知识评估包括 10 道选择题 (MCQ)。在 30 分模拟临床管理情景 (CMS) 中对临床行为进行评估。主要分析以修改后的意向治疗为基础,比较:(1) SG 与 AT;(2) SG 与 LSC:共有 118 名参与者参与了主要分析(修正的意向治疗模型)。SG 组与对照组的 MCQ 结果无明显差异。SG 组在 CMS 中的表现优于 LSC 组,效果适中(满分 30 分:分别为 20.8 (3.2) vs. 18.7 (3.2),d = 0.65 (0.2-1.1),p = 0.005)。SG组和AT组在CMS方面的差异无统计学意义(得分:分别为20.8(3.2)与19.8(3.1),d = 0.31(-0.1至0.8),p = 0.18)。进行了敏感性分析(按协议模式),结果相似:这是第一项研究者盲法 RCT,评估了高度沉浸式 SG 在模拟儿科临床场景中对学习者态度、知识获取和表现的影响。与 LSC 相比,SG 更好地将知识转化到模拟临床环境中。SG在儿科医学教育中大有可为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Medical Teacher
Medical Teacher 医学-卫生保健
CiteScore
7.80
自引率
8.50%
发文量
396
审稿时长
3-6 weeks
期刊介绍: Medical Teacher provides accounts of new teaching methods, guidance on structuring courses and assessing achievement, and serves as a forum for communication between medical teachers and those involved in general education. In particular, the journal recognizes the problems teachers have in keeping up-to-date with the developments in educational methods that lead to more effective teaching and learning at a time when the content of the curriculum—from medical procedures to policy changes in health care provision—is also changing. The journal features reports of innovation and research in medical education, case studies, survey articles, practical guidelines, reviews of current literature and book reviews. All articles are peer reviewed.
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