Development and usability testing of a cognitive-behavioral therapy-guided self-help mobile app and social media group for the post-acute treatment of anorexia nervosa
Agatha A. Laboe , Claire G. McGinnis , Molly Fennig , Kianna Zucker , Ellis Wu , Jillian Shah , Julie Levitan , Marie-Laure Firebaugh , Anna M. Bardone-Cone , Kathleen M. Pike , C. Barr Taylor , Denise E. Wilfley , Ellen E. Fitzsimmons-Craft
{"title":"Development and usability testing of a cognitive-behavioral therapy-guided self-help mobile app and social media group for the post-acute treatment of anorexia nervosa","authors":"Agatha A. Laboe , Claire G. McGinnis , Molly Fennig , Kianna Zucker , Ellis Wu , Jillian Shah , Julie Levitan , Marie-Laure Firebaugh , Anna M. Bardone-Cone , Kathleen M. Pike , C. Barr Taylor , Denise E. Wilfley , Ellen E. Fitzsimmons-Craft","doi":"10.1016/j.eatbeh.2024.101865","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective</h3><p>Anorexia nervosa (AN) is often treated in the acute setting, but relapse after treatment is common. Cognitive-behavioral therapy (CBT) is useful in the post-acute period, but access to trained providers is limited. Social support is also critical during this period. This study utilized a user-centered design approach to develop and evaluate the usability of a CBT-based mobile app and social networking component for post-acute AN support.</p></div><div><h3>Method</h3><p>Participants (<em>N</em> = 19) were recently discharged from acute treatment for AN. Usability testing of the intervention was conducted over three cycles; assessments included the System Usability Scale (SUS), the Usefulness, Satisfaction, and Ease of Use Questionnaire (USE), the Mobile Application Rating Scale (MARS), a social media questionnaire, and a semi-structured interview.</p></div><div><h3>Results</h3><p>Interview feedback detailed aspects of the app that participants enjoyed and those needing improvement. Feedback converged on three themes: Logistical App Feedback, boosting recovery, and Real-World App/Social Media Use. USE and MARS scores were above average and SUS scores were “good” to “excellent” across cycles.</p></div><div><h3>Conclusion</h3><p>This study provides evidence of feasibility and acceptability of an app and social networking feature for post-acute care of AN. The intervention has potential for offering scalable support for individuals with AN in the high-risk period following discharge from acute care.</p></div>","PeriodicalId":2,"journal":{"name":"ACS Applied Bio Materials","volume":null,"pages":null},"PeriodicalIF":4.6000,"publicationDate":"2024-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Bio Materials","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1471015324000242","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATERIALS SCIENCE, BIOMATERIALS","Score":null,"Total":0}
引用次数: 0
Abstract
Objective
Anorexia nervosa (AN) is often treated in the acute setting, but relapse after treatment is common. Cognitive-behavioral therapy (CBT) is useful in the post-acute period, but access to trained providers is limited. Social support is also critical during this period. This study utilized a user-centered design approach to develop and evaluate the usability of a CBT-based mobile app and social networking component for post-acute AN support.
Method
Participants (N = 19) were recently discharged from acute treatment for AN. Usability testing of the intervention was conducted over three cycles; assessments included the System Usability Scale (SUS), the Usefulness, Satisfaction, and Ease of Use Questionnaire (USE), the Mobile Application Rating Scale (MARS), a social media questionnaire, and a semi-structured interview.
Results
Interview feedback detailed aspects of the app that participants enjoyed and those needing improvement. Feedback converged on three themes: Logistical App Feedback, boosting recovery, and Real-World App/Social Media Use. USE and MARS scores were above average and SUS scores were “good” to “excellent” across cycles.
Conclusion
This study provides evidence of feasibility and acceptability of an app and social networking feature for post-acute care of AN. The intervention has potential for offering scalable support for individuals with AN in the high-risk period following discharge from acute care.
目的:神经性厌食症(AN)通常在急性期接受治疗,但治疗后复发的情况很常见。认知行为疗法(CBT)对急性期后的治疗很有帮助,但获得训练有素的治疗师的机会有限。在此期间,社会支持也至关重要。本研究采用以用户为中心的设计方法,开发并评估基于 CBT 的移动应用程序和社交网络组件的可用性,以提供急性期后 AN 支持:方法:参与者(N = 19)最近刚从急性自闭症治疗中出院。在三个周期内对干预措施进行了可用性测试;评估包括系统可用性量表(SUS)、有用性、满意度和易用性问卷(USE)、移动应用评分量表(MARS)、社交媒体问卷和半结构化访谈:访谈反馈详细说明了参与者喜欢和需要改进的应用程序方面。反馈意见集中在三个主题上:后勤应用程序反馈、促进康复和真实世界应用程序/社交媒体使用。各周期的 USE 和 MARS 分数均高于平均水平,SUS 分数从 "良好 "到 "优秀 "不等:本研究证明了应用和社交网络功能用于急性营养不良症后期护理的可行性和可接受性。该干预措施有望在急性期护理出院后的高风险期为 AN 患者提供可扩展的支持。