Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation.

IF 16.4 1区 化学 Q1 CHEMISTRY, MULTIDISCIPLINARY Accounts of Chemical Research Pub Date : 2024-08-01 Epub Date: 2024-03-12 DOI:10.1111/sjop.13010
Christian Bäcklund, Daniel Eriksson Sörman, Hanna M Gavelin, Orsolya Király, Zsolt Demetrovics, Jessica K Ljungberg
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Abstract

Introduction: The inclusion of Internet Gaming Disorder (IGD) in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) by the American Psychiatric Association and Gaming Disorder in the 11th revision of the International Classification of Diseases (ICD-11) by the World Health Organization requires consistent psychological measures for reliable estimates. The current study aimed to investigate the psychometric properties of the Gaming Disorder Test (GDT), the Ten-Item Internet Gaming Disorder Test (IGDT-10), and the Five-Item Gaming Disorder Test (GDT-5) and to compare the WHO and the APA frameworks of gaming disorder symptoms in terms of psychopathological symptoms, life satisfaction, and personality traits.

Methods: A sample of 723 Swedish gamers was recruited (29.8% women, 68.3% men, 1.9% other, Mage = 29.50 years, SD = 8.91).

Results: The results indicated notable differences regarding the estimated possible risk groups between the two frameworks. However, the association between gaming disorder symptoms and personality traits, life satisfaction, and psychopathological symptoms appeared consistent across the two frameworks. The results showed excellent psychometric properties in support of the one-factor model of the GDT, IGDT-10, and GDT-5, including good reliability estimates (McDonald's omega) and evidence of construct validity. Additionally, the results demonstrated full gender and age measurement invariance of the GDT, IGDT-10, and GDT-5, indicating that gaming disorder symptoms are measured equally across the subgroups.

Conclusion: These findings demonstrate that the IGDT-10, GDT-5, and GDT are appropriate measures for assessing gaming disorder symptoms and facilitating future research in Sweden.

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比较世界卫生组织和美国心理学会游戏障碍症状框架中的精神病理症状、生活满意度和人格特质:心理计量学调查。
导言:美国精神病学协会在第五版《精神疾病诊断与统计手册》(DSM-5)中将网络游戏障碍(IGD)纳入其中,世界卫生组织在第十一版《国际疾病分类》(ICD-11)中将游戏障碍纳入其中,这就要求采用一致的心理测量方法来进行可靠的估计。本研究旨在调查游戏障碍测试(GDT)、十项网络游戏障碍测试(IGDT-10)和五项游戏障碍测试(GDT-5)的心理测量特性,并从精神病理症状、生活满意度和人格特质方面比较世界卫生组织和美国精神病学协会的游戏障碍症状框架:方法:招募了 723 名瑞典游戏玩家(女性占 29.8%,男性占 68.3%,其他占 1.9%,年龄 = 29.50 岁,SD = 8.91):结果表明,两个框架在估计可能的风险群体方面存在明显差异。然而,游戏障碍症状与人格特质、生活满意度和精神病理症状之间的关联在两个框架中似乎是一致的。研究结果显示,GDT、IGDT-10 和 GDT-5 均具有良好的心理测量特性,支持单因素模型,包括良好的信度估计(麦当劳欧米茄)和建构效度证据。此外,研究结果还证明了 GDT、IGDT-10 和 GDT-5 在性别和年龄测量上的完全不变性,表明游戏障碍症状在不同的亚组中得到了同等的测量:这些研究结果表明,IGDT-10、GDT-5和GDT是评估游戏障碍症状的适当测量方法,有助于瑞典未来的研究。
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来源期刊
Accounts of Chemical Research
Accounts of Chemical Research 化学-化学综合
CiteScore
31.40
自引率
1.10%
发文量
312
审稿时长
2 months
期刊介绍: Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance. Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.
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