Spreadsheet-based application integrated with Virtual reality for teaching economic and environmental assessment of subsurface gasification and combustion for hydrogen production

IF 3.5 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Education for Chemical Engineers Pub Date : 2024-03-08 DOI:10.1016/j.ece.2024.03.001
Emma K. Smith, Sarah M. Barakat, Jude A. Okolie
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引用次数: 0

Abstract

Herein we developed an education game based on a spreadsheet- activity and virtual reality (VR) for teaching the fundamentals of gasification and combustion. The game could be used as a valuable resource to motivate students at the undergraduate and senior high school level to consider economic and environmental assessment including sustainability concerns as they design a hypothetical chemical product or process. The proposed game is intended to be incorporated into any sustainability course design or chemical engineering course. The game is suitable for both chemistry majors and non-chemistry majors as it introduces fundamental energy changes in chemical reactions and design principles. Additionally, the game can be adapted for high school outreach activities. The game is freely available and encourages students to think critically while considering several factors in making key industrial decisions about a product or process. Factors considered include the water availability, socioeconomic impact, environmental impact, and proximity of technological location to infrastructures. The game is designed to raise awareness about hydrogen as an energy carrier, including its economic aspects and its wide range of industrial applications. It could also be used as a means of recruiting students into chemical sciences and engineering degree programs.

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基于电子表格的应用程序与虚拟现实相结合,用于地下气化和燃烧制氢的经济和环境评估教学
在此,我们开发了一款基于电子表格活动和虚拟现实(VR)的教育游戏,用于气化和燃烧基础知识的教学。该游戏可作为宝贵的资源,激励本科生和高中生在设计假设的化工产品或工艺时,考虑经济和环境评估,包括可持续发展问题。建议的游戏可纳入任何可持续发展课程设计或化学工程课程。该游戏既适合化学专业学生,也适合非化学专业学生,因为它介绍了化学反应中的基本能量变化和设计原则。此外,该游戏还可用于高中推广活动。该游戏免费提供,鼓励学生进行批判性思考,同时考虑就产品或工艺做出关键工业决策的若干因素。考虑的因素包括水的可用性、社会经济影响、环境影响以及技术地点与基础设施的距离。该游戏旨在提高人们对氢作为能源载体的认识,包括其经济方面及其广泛的工业应用。该游戏还可用作化学科学和工程学位课程的招生手段。
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来源期刊
CiteScore
8.80
自引率
17.90%
发文量
30
审稿时长
31 days
期刊介绍: Education for Chemical Engineers was launched in 2006 with a remit to publisheducation research papers, resource reviews and teaching and learning notes. ECE is targeted at chemical engineering academics and educators, discussing the ongoingchanges and development in chemical engineering education. This international title publishes papers from around the world, creating a global network of chemical engineering academics. Papers demonstrating how educational research results can be applied to chemical engineering education are particularly welcome, as are the accounts of research work that brings new perspectives to established principles, highlighting unsolved problems or indicating direction for future research relevant to chemical engineering education. Core topic areas: -Assessment- Accreditation- Curriculum development and transformation- Design- Diversity- Distance education-- E-learning Entrepreneurship programs- Industry-academic linkages- Benchmarking- Lifelong learning- Multidisciplinary programs- Outreach from kindergarten to high school programs- Student recruitment and retention and transition programs- New technology- Problem-based learning- Social responsibility and professionalism- Teamwork- Web-based learning
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