Unlocking the potential of virtual reality to expand treatment frontiers for bulimia nervosa: a pilot study to explore the impact of virtual reality-enhanced cognitive-behavioral therapy

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-03-18 DOI:10.1007/s10055-024-00971-8
Maria Sansoni, Giorgia Varallo, Clelia Malighetti, Cosimo Tuena, Daniele Di Lernia, Gian Luca Cesa, Gian Mauro Manzoni, Gianluca Castelnuovo, Giuseppe Riva
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Abstract

The primary objective of this study is to assess the efficacy of a Virtual Reality (VR) intervention when compared to an integrated multimodal medically managed Inpatient Program (IP) in a cohort of 24 female patients diagnosed with Bulimia Nervosa (BN). Psychological measures (i.e., EDI-2) were assessed at three points: pre-treatment, post-treatment, and at 1-month follow-up. Behavioral measures (i.e., BMI) were evaluated at 6 different time points, instead (i.e., pre-treatment, post-treatment, 3, 6, 9, and 12 months from the discharge date). The VR treatment was more effective in improving the EDI subscales EDI-DT (i.e., drive for thinness) and EDI-BU (i.e., binging-purging behaviors). In particular, patients in the VR condition showed a reduced EDI-BU score at 1-month follow-up and post-test in comparison to the pre-test, as well as a lower EDI-DT score at 1-month follow-up compared to the pre-test. Conversely, no significant changes were noted in the IP group for either subscale. Regarding the behavioral measures, the group undergoing the VR condition reported the maintenance of the BMI in the long term compared to the IP. Specifically, in the VR group BMI decreased from the pre- to post-test, and from the pre-test to the 12-month follow-up. In the IP group, BMI improved from the pre- to the post-test, and from the pre-test to the 12-month follow-up. However, a relapse pattern was observed in the IP condition during the follow-up period, with a significant BMI increase from the post-test to the 9-month follow-up, from the 3 to the 9-month follow-up, from the 6 to the 9-month follow-up, and a decrease of BMI between the 9 and the 12-month follow-up. In conclusion, these results suggest that integrating VR treatment into the care of individuals with BN could enhance both immediate and sustained treatment outcomes. This may offer valuable insights for future studies to expand and delve deeper into the field of EDs.

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挖掘虚拟现实的潜力,拓展神经性贪食症的治疗领域:探索虚拟现实增强认知行为疗法影响的试点研究
本研究的主要目的是评估虚拟现实(VR)干预与综合多模式医疗管理住院计划(IP)相比,对 24 名被诊断为贪食症(BN)的女性患者的疗效。心理测量(即 EDI-2)在三个时间点进行评估:治疗前、治疗后和 1 个月的随访。行为测量(即体重指数)则在 6 个不同的时间点进行评估(即治疗前、治疗后、出院后 3 个月、6 个月、9 个月和 12 个月)。VR 治疗在改善 EDI 子量表 EDI-DT(即瘦身动力)和 EDI-BU(即进食-排便行为)方面更为有效。特别是,与测试前相比,VR 条件下的患者在 1 个月的随访和测试后的 EDI-BU 分数有所降低,而在 1 个月的随访中,EDI-DT 分数也低于测试前。相反,IP 组的两个分量表均无明显变化。在行为测量方面,与 IP 组相比,VR 组的 BMI 长期保持不变。具体来说,VR 组的体重指数从测试前到测试后,以及从测试前到 12 个月的随访期间都有所下降。在 IP 组中,BMI 从测试前到测试后,以及从测试前到 12 个月的随访都有所改善。然而,IP 组在随访期间出现了复发现象,从测试后到 9 个月随访期间、从 3 个月到 9 个月随访期间、从 6 个月到 9 个月随访期间,BMI 都有显著增加,而从 9 个月到 12 个月随访期间,BMI 则有所下降。总之,这些结果表明,将 VR 治疗融入 BN 患者的护理中可以提高即时和持续的治疗效果。这可能会为未来的研究提供有价值的见解,以拓展和深入研究 EDs 领域。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
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