PreVISE: an efficient virtual reality system for SEEG surgical planning.

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2025-01-01 Epub Date: 2024-12-26 DOI:10.1007/s10055-024-01088-8
Pascal Spiegler, Haitham Abdelsalam, Owen Hellum, Aristides Hadjinicolaou, Alexander G Weil, Yiming Xiao
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Abstract

Epilepsy is a neurological disorder characterized by recurring seizures that can cause a wide range of symptoms. Stereo-electroencephalography (SEEG) is a diagnostic procedure where multiple electrodes are stereotactically implanted within predefined brain regions to identify the seizure onset zone, which needs to be surgically removed or disconnected to achieve remission of focal epilepsy. This procedure is complex and challenging due to two main reasons. First, as electrode placement requires good accuracy in desired brain regions, excellent knowledge and understanding of the 3D brain anatomy is required. Second, as typically multiple SEEG electrodes need to be implanted, the positioning of intracerebral electrodes must avoid critical structures (e.g., blood vessels) to ensure patient safety. Traditional SEEG surgical planning relies on 2D display of multi-contrast volumetric medical imaging data, and places a high cognitive demand for surgeons' spatial understanding, resulting in potentially sub-optimal surgical plans and extensive planning time (~ 15 min per electrode). In contrast, virtual reality (VR) presents an intuitive and immersive approach that can offer more intuitive visualization of 3D data as well as potentially enhanced efficiency for neurosurgical planning. Unfortunately, existing VR systems for SEEG surgery only focus on the visualization of post-surgical scans to confirm electrode placement. To address the need, we introduce the first VR system for SEEG planning that integrates user-friendly and efficient visualization and interaction strategies while providing real-time feedback metrics, including distances to nearest blood vessels, angles of insertion, and the overall surgical quality scores. The system reduces the surgical planning time by 91%.

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precise: SEEG手术计划的高效虚拟现实系统。
癫痫是一种以反复发作为特征的神经系统疾病,可引起多种症状。立体脑电图(SEEG)是一种诊断方法,将多个电极以立体定向方式植入预定的大脑区域,以确定癫痫发作区域,需要通过手术切除或断开,以实现局灶性癫痫的缓解。由于两个主要原因,这个过程是复杂和具有挑战性的。首先,由于电极放置需要在所需的大脑区域具有良好的准确性,因此需要对3D大脑解剖结构有良好的了解和理解。其次,由于通常需要植入多个SEEG电极,因此脑内电极的定位必须避开关键结构(如血管),以确保患者安全。传统的SEEG手术计划依赖于二维多对比度体积医学成像数据的显示,并且对外科医生的空间理解提出了很高的认知要求,导致潜在的次优手术计划和广泛的计划时间(每个电极约15分钟)。相比之下,虚拟现实(VR)提供了一种直观和沉浸式的方法,可以提供更直观的3D数据可视化,并可能提高神经外科计划的效率。不幸的是,现有的用于SEEG手术的VR系统只关注术后扫描的可视化,以确认电极的放置。为了满足这一需求,我们推出了首个用于SEEG规划的VR系统,该系统集成了用户友好且高效的可视化和交互策略,同时提供实时反馈指标,包括到最近血管的距离、插入角度和整体手术质量评分。该系统将手术计划时间缩短了91%。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
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