Bridge Babies and Rebuilding America: Reproductive Commodification in Death Stranding

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-03-20 DOI:10.1177/15554120241240101
Audrey Michelle Curry
{"title":"Bridge Babies and Rebuilding America: Reproductive Commodification in Death Stranding","authors":"Audrey Michelle Curry","doi":"10.1177/15554120241240101","DOIUrl":null,"url":null,"abstract":"Hideo Kojima's 2019 video game Death Stranding has sold over 10 million copies since 2022. The game's plot features a post-apocalyptic United States where female bodies become commodities to produce babies, which the government utilizes as equipment to rebuild the country. The purpose of this paper is to analyze how the government's, the terrorists’, and the player character's words and actions reinforce or reject traditional patriarchal views about reproduction. I first establish a background in post-apocalyptic narratives by synthesizing themes from The Handmaid's Tale, The Road, and The Walking Dead. Using feminist post-structuralism, I analyze how reproductive commodification is prioritized over ethics by the government, rejected in favor of general destruction to the greater good by the terrorists, and is used only when absolutely necessary by the player character. I finally argue that commodification narratives are typical within post-apocalyptic narratives, are harmful, and have the potential to influence real-world politics.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2024-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120241240101","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

Abstract

Hideo Kojima's 2019 video game Death Stranding has sold over 10 million copies since 2022. The game's plot features a post-apocalyptic United States where female bodies become commodities to produce babies, which the government utilizes as equipment to rebuild the country. The purpose of this paper is to analyze how the government's, the terrorists’, and the player character's words and actions reinforce or reject traditional patriarchal views about reproduction. I first establish a background in post-apocalyptic narratives by synthesizing themes from The Handmaid's Tale, The Road, and The Walking Dead. Using feminist post-structuralism, I analyze how reproductive commodification is prioritized over ethics by the government, rejected in favor of general destruction to the greater good by the terrorists, and is used only when absolutely necessary by the player character. I finally argue that commodification narratives are typical within post-apocalyptic narratives, are harmful, and have the potential to influence real-world politics.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
桥婴与重建美国》:死亡搁浅》中的生殖商品化
小岛秀夫 2019 年推出的电子游戏《死亡搁浅》自 2022 年以来已售出超过 1000 万份。游戏剧情讲述了末世后的美国,女性的身体成为生产婴儿的商品,政府利用这些婴儿作为重建国家的设备。本文旨在分析政府、恐怖分子和玩家角色的言行是如何强化或摒弃传统的父权生殖观的。我首先综合了《女仆的故事》、《路》和《行尸走肉》中的主题,建立了末世叙事的背景。我运用女性主义后结构主义,分析了生殖商品化如何被政府置于道德之上,如何被恐怖分子摒弃,转而为更大的利益而普遍破坏,以及玩家角色如何在绝对必要时才使用生殖商品化。最后,我认为商品化叙事是后启示录叙事的典型特征,是有害的,并有可能影响现实世界的政治。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
期刊最新文献
The Show, the Game, and the Old Gods: On the Ontological Reframing and the Fiction/Real Boundary I Play, Therefore I Think: Procedural Philosophy in Remedy Entertainment's Alan Wake 2 (2023) Addressing Toxicity and Extremism in Games: Conversations with the Video Game Industry From the Ontology of Video Games to the Epistemology of Digital Movements. Towards a Semiotics of Virtual Practices Analog Simulation and the Indian Wars: Encountering the Other Through Board Wargames
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1