People's Intentions to Use Metaverse Technology: Investigating the Role of Gratifications and Perceptions

Brahim Zarouali
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Abstract

The aim of the Metaverse is to become a major achievement in the realm of cyberspace, envisioning a significant advancement towards a more immersive and interactive internet experience. Given the potential impact of this new development, a thorough understanding of people's intentions to use this technology is warranted. Drawing on the theoretical tenets of Uses and Gratification theory and I-P-R framework, a research model was developed that incorporates three types of gratification (hedonic, utilitarian, and social) and three psychological perceptions (immersion, telepresence, and realism) that are related to people's behavioral intentions. Structural equation modeling was used as an analytical strategy based on a representative sample of 617 respondents. Results showed that all three gratifications and perceptions were positively associated with people's intentions to use Metaverse technology. In conclusion, this model offers a relevant starting point towards establishing a timely research line on users' perceptions and engagements with Metaverse technology.
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人们使用 Metaverse 技术的意愿:探究满足感和认知的作用
Metaverse 的目标是成为网络空间领域的一项重大成就,为人们提供更加身临其境的互动互联网体验。鉴于这一新发展的潜在影响,有必要深入了解人们使用这一技术的意图。借鉴 "使用与满足 "理论和 "I-P-R "框架的理论原则,我们建立了一个研究模型,其中包含三种满足类型(享乐型、功利型和社会型)和三种与人们行为意图相关的心理感知(沉浸感、远程呈现感和真实感)。基于 617 名受访者的代表性样本,采用了结构方程模型作为分析策略。结果表明,所有三种满足感和感知都与人们使用 Metaverse 技术的意愿呈正相关。总之,该模型为及时建立有关用户对 Metaverse 技术的看法和参与的研究路线提供了一个相关的起点。
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