{"title":"A tale of one city through three stories of ludic mobilities","authors":"","doi":"10.1080/17450101.2024.2316823","DOIUrl":null,"url":null,"abstract":"<div><p>Focusing on three ludic journeys through an autoethnographic account of Wellington, New Zealand, this paper explores how the performance of playful movements can alter the meaning, practice, and feeling of urban spaces. Attention is drawn to becoming hybrid, how technology mediates and augments the power to transform the everyday and support playful engagement with the city. These three ludic stories focus on e-scootering, cycling, and playing an augmented reality game, and highlight how play orientates our bodies through a sense of ‘with-ness’, with our environment and others. It also looks at orientations of ‘against-ness’, a leaning away from the materiality of objects, spaces, and events through play. This paper concludes by drawing on how space feels, and how it may open up the design potentials that these mediated practices offer.</p></div>","PeriodicalId":51457,"journal":{"name":"Mobilities","volume":"19 4","pages":"Pages 721-735"},"PeriodicalIF":2.9000,"publicationDate":"2024-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mobilities","FirstCategoryId":"90","ListUrlMain":"https://www.sciencedirect.com/org/science/article/pii/S1745010124000079","RegionNum":2,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"GEOGRAPHY","Score":null,"Total":0}
引用次数: 0
Abstract
Focusing on three ludic journeys through an autoethnographic account of Wellington, New Zealand, this paper explores how the performance of playful movements can alter the meaning, practice, and feeling of urban spaces. Attention is drawn to becoming hybrid, how technology mediates and augments the power to transform the everyday and support playful engagement with the city. These three ludic stories focus on e-scootering, cycling, and playing an augmented reality game, and highlight how play orientates our bodies through a sense of ‘with-ness’, with our environment and others. It also looks at orientations of ‘against-ness’, a leaning away from the materiality of objects, spaces, and events through play. This paper concludes by drawing on how space feels, and how it may open up the design potentials that these mediated practices offer.
期刊介绍:
Mobilities examines both the large-scale movements of people, objects, capital, and information across the world, as well as more local processes of daily transportation, movement through public and private spaces, and the travel of material things in everyday life. Recent developments in transportation and communications infrastructures, along with new social and cultural practices of mobility, present new challenges for the coordination and governance of mobilities and for the protection of mobility rights and access. This has elicited many new research methods and theories relevant for understanding the connections between diverse mobilities and immobilities.