THE ROLE OF GAMES IN CONTEMPORARY EDUCATION: CHALLENGES FOR THE TEACHERS AND STUDENTS IN THE ERA OF BLENDED LEARNING – CORRELATION BETWEEN GRADES AND GAMES PERFORMANCE

Ani Atanasova
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Abstract

In recent years, there has been a surge in information and communications technology, propelled by the pandemic’s emphasis on remote learning. Interactive technologies like computers, tablets, and mobile phones hold promise for digitizing work and education, fostering creativity and immersion. Educators are increasingly exploring the integration of interactive and game-based tools into learning, inspired by the widespread popularity of gaming across age groups. Immersive game-based platforms, capable of integrating curricula and functioning in multiplayer settings, are emerging as a new trend in online learning, offering enhanced engagement for both students and teachers and improving test results. However, integrating games still presents challenges for teachers and students. Understanding the correlation between students’ grades and their performance in educational games is a significant challenge. While research suggests that game-based learning can positively impact academic achievement, further exploration is needed to grasp the nuanced relationship between in-game performance and traditional assessment metrics. Formative assessments through game-based solutions have gained popularity, but there is a lack of multiplayer classroom tools offering varied gameplay mechanics and content integration for creative learning. Research into the motivational aspects of multiplayer gaming, the impact of different gameplay dynamics on learning outcomes, and a comparison of multiplayer versus traditional approaches are areas for further exploration. Our study introduces a novel multiplayer game-based platform (Multiplayer Team Training Platform or MTT) addressing the challenges of uniform gameplay, offering a variety of gameplay dynamics and automated tracking of student performance in both single and multiplayer modes. A comparison between traditional assessment and game-based assessment in similar settings was undertaken with different classes, subjects, and age groups, and a comparative study was done to analyze the results of both experiments. The investigations showed that the Control Groups consistently outperformed, suggesting potential benefits of traditional teaching methods, especially under teacher’s supervision. However, it was also observed that repeated testing in the control groups did not necessarily result in enhanced retention of knowledge. Conversely, the game-based environment showed gradual improvement with gameplay repetition and reduced concerns about cheating among students. Strong positive correlations between subject grades and performance were found, indicating that higher-graded students excel in both environments, with lower-grade students showing a trend of better and continuous improvement, particularly in the game-based environment.
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游戏在当代教育中的作用:混合学习时代教师和学生面临的挑战 - 成绩与游戏表现之间的相关性
近年来,在强调远程学习的大流行推动下,信息和通信技术迅猛发展。电脑、平板电脑和手机等互动技术为工作和教育的数字化带来了希望,促进了创造力和沉浸感。受游戏在各年龄段广泛流行的启发,教育工作者正越来越多地探索将互动和游戏工具融入学习。身临其境的游戏平台能够整合课程并在多人环境中运行,正在成为在线学习的新趋势,既能提高学生和教师的参与度,又能提高考试成绩。然而,整合游戏仍给教师和学生带来挑战。了解学生的成绩与他们在教育游戏中的表现之间的相关性是一项重大挑战。虽然研究表明,基于游戏的学习可以对学业成绩产生积极影响,但要把握游戏中的表现与传统评估指标之间的细微关系,还需要进一步探索。通过基于游戏的解决方案进行形成性评估已越来越受欢迎,但目前还缺乏提供各种游戏机制和内容整合的多人课堂工具,以促进创造性学习。研究多人游戏的动机、不同游戏动态对学习效果的影响,以及比较多人游戏与传统方法,都是需要进一步探索的领域。我们的研究引入了一个新颖的基于多人游戏的平台(多人团队培训平台或 MTT),以应对统一游戏的挑战,提供各种游戏动态,并自动跟踪学生在单人和多人模式下的表现。在不同班级、科目和年龄组的类似环境中,对传统评估和基于游戏的评估进行了比较,并对两个实验的结果进行了对比研究分析。调查显示,对照组的成绩一直优于对照组,这表明传统教学方法的潜在优势,尤其是在教师的指导下。但同时也观察到,对照组的反复测试并不一定能提高知识的保持率。相反,在游戏环境中,随着游戏的重复进行,学生的成绩逐渐提高,对作弊的担忧也有所减少。研究发现,学科成绩和表现之间存在很强的正相关性,这表明成绩较好的学生在两种环境中都表现出色,而成绩较差的学生则表现出更好和持续进步的趋势,尤其是在游戏环境中。
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