{"title":"Will the real faker please do a shoulder roll? Bodies, labor, and ideology in esports","authors":"George Pate","doi":"10.1111/jpcu.13321","DOIUrl":null,"url":null,"abstract":"<p>Esports and the broader professionalization of playing video games demonstrates the neoliberal project's continuing expansion across new horizons. By transforming leisure into labor and extracting value from play, major gaming and digital media companies extend the commodity life of video games beyond the sale of the games themselves and into the actual play and even spectatorship of the games. As these companies continue to reframe the actual playing and watching of video games as product, the physical performance of the players' bodies becomes increasingly troublesome, a physical disruption of the media corporations' digital feedback loop.</p>","PeriodicalId":46552,"journal":{"name":"Journal of Popular Culture","volume":"57 2","pages":"106-117"},"PeriodicalIF":0.2000,"publicationDate":"2024-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Popular Culture","FirstCategoryId":"90","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/jpcu.13321","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CULTURAL STUDIES","Score":null,"Total":0}
引用次数: 0
Abstract
Esports and the broader professionalization of playing video games demonstrates the neoliberal project's continuing expansion across new horizons. By transforming leisure into labor and extracting value from play, major gaming and digital media companies extend the commodity life of video games beyond the sale of the games themselves and into the actual play and even spectatorship of the games. As these companies continue to reframe the actual playing and watching of video games as product, the physical performance of the players' bodies becomes increasingly troublesome, a physical disruption of the media corporations' digital feedback loop.
期刊介绍:
The popular culture movement was founded on the principle that the perspectives and experiences of common folk offer compelling insights into the social world. The fabric of human social life is not merely the art deemed worthy to hang in museums, the books that have won literary prizes or been named "classics," or the religious and social ceremonies carried out by societies" elite. The Journal of Popular Culture continues to break down the barriers between so-called "low" and "high" culture and focuses on filling in the gaps that a neglect of popular culture has left in our understanding of the workings of society.