Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness

IF 3 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Advances in Health Sciences Education Pub Date : 2024-04-02 DOI:10.1007/s10459-024-10327-1
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, Tobias Raupach
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Abstract

Serious games, as a learning resource, enhance their game character by embedding game design elements that are typically used in entertainment games. Serious games in its entirety have already proven their teaching effectiveness in different educational contexts including medical education. The embedded game design elements play an essential role for a game’s effectiveness and thus they should be selected based on evidence-based theories. For game design elements embedded in serious games used for the education of medical and healthcare professions, an overview of theories for the selection lacks. Additionally, it is still unclear whether and how single game design elements affect the learning effectiveness. Therefore, the main aim of this systematic review is threefold. Firstly, light will be shed on the single game design elements used in serious games in this area. Second, the game design elements’ underlying theories will be worked out, and third, the game design elements’ effectiveness on student learning outcome will be assessed. Two literature searches were conducted in November 2021 and May 2022 in six literature databases with keywords covering the fields of educational game design, serious game, and medical education. Out of 1006 initial records, 91 were included after applying predefined exclusion criteria. Data analysis revealed that the three most common game design elements were points, storyline, and feedback. Only four underlying theories were mentioned, and no study evaluated specific game design elements. Since game design elements should be based on theories to ensure meaningful evaluations, the conceptual GATE framework is introduced, which facilitates the selection of evidence-based game design elements for serious games.

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医疗和保健专业教育中严肃游戏的游戏设计元素:对基本理论和教学效果的混合方法系统回顾。
严肃游戏作为一种学习资源,通过植入通常用于娱乐游戏的游戏设计元素来增强其游戏特性。包括医学教育在内的各种教育环境已经证明了整个严肃游戏的教学效果。嵌入的游戏设计元素对游戏的有效性起着至关重要的作用,因此应根据循证理论来选择这些元素。对于用于医疗和保健专业教育的严肃游戏中嵌入的游戏设计元素,目前还缺乏有关选择理论的概述。此外,单一的游戏设计元素是否会影响学习效果以及如何影响学习效果,目前还不清楚。因此,本系统综述的主要目的有三个方面。首先,将阐明该领域严肃游戏中使用的单一游戏设计元素。第二,研究游戏设计元素的基础理论;第三,评估游戏设计元素对学生学习效果的影响。我们于 2021 年 11 月和 2022 年 5 月在六个文献数据库中进行了两次文献检索,关键词涵盖教育游戏设计、严肃游戏和医学教育领域。在 1006 条初始记录中,采用预定义的排除标准后纳入了 91 条。数据分析显示,最常见的三个游戏设计元素是点数、故事情节和反馈。只有四项基础理论被提及,没有研究对具体的游戏设计元素进行评估。由于游戏设计元素应以理论为基础,以确保进行有意义的评估,因此介绍了概念性 GATE 框架,该框架有助于为严肃游戏选择以证据为基础的游戏设计元素。
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来源期刊
CiteScore
6.90
自引率
12.50%
发文量
86
审稿时长
>12 weeks
期刊介绍: Advances in Health Sciences Education is a forum for scholarly and state-of-the art research into all aspects of health sciences education. It will publish empirical studies as well as discussions of theoretical issues and practical implications. The primary focus of the Journal is linking theory to practice, thus priority will be given to papers that have a sound theoretical basis and strong methodology.
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