Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorption

Raphael Palombo, Sebastian Weber, Marc Wyszynski, Björn Niehaves
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Abstract

Introduction: Using our own hands allows humans to interact with the real world, as we learn from an early age. Virtual reality (VR) gloves allow a similar interaction in VR by transferring hand movements through natural mapping. Research outside the VR domain has already shown that this process creates a high level of presence and perceived naturalness. Research in the VR context, on the other hand, is still in an early stage and lacks explorative qualitative research following a human-centered approach and including the direct perceptions of users on mapped controls in system design. Against that background, this research investigates natural mapping in the VR context qualitatively. The study examines how participants experience VR input devices with different degrees of natural mapping (VR gloves, a Valve index controller, and an HTC Vive controller) on perceived naturalness, spatial presence, embodiment, and cognitive absorption.Methods: A focus group (N = 20 aged 22–36) did the VR experience with the devices and was asked about their experience in semi-structured interviews. Questions focused on perceived naturalness, spatial presence, cognitive absorption, and embodiment with the three devices. Data were analyzed using qualitative content analysis.Results: Feedback on spatial presence was widely positive for the VR glove due to the highly natural perceived movement capabilities. Mapping with the partly mapped index controller was also seen as natural and immersing if the movement matched the operated actions in the system. Participants mainly perceived the highest degree of cognitive absorption and embodiment while doing the task with the VR glove.Discussion: The findings indicate that the natural mapping capabilities of VR input devices strongly influence spatial presence. The VR glove stands out while being able to induce a feeling of embodiment in most cases. Furthermore, participants reported a connection between natural mapping and perceived cognitive absorption in the task.
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手套与控制器:虚拟现实手套和控制器对临场感、体现和认知吸收的影响
简介人类从小就学会用自己的双手与现实世界进行互动。虚拟现实(VR)手套可以通过自然映射传递手部动作,从而在 VR 中实现类似的互动。虚拟现实领域以外的研究已经表明,这一过程可以产生高度的临场感和自然感。另一方面,VR 领域的研究仍处于早期阶段,缺乏以人为本的探索性定性研究,也没有将用户对映射控制的直接感知纳入系统设计中。在此背景下,本研究对 VR 环境中的自然映射进行了定性研究。该研究考察了参与者如何体验具有不同自然映射程度的 VR 输入设备(VR 手套、Valve index 控制器和 HTC Vive 控制器)的自然感知、空间临场感、体现和认知吸收:一个焦点小组(N = 20,年龄在 22-36 岁之间)使用这些设备进行了 VR 体验,并在半结构化访谈中询问了他们的体验情况。问题主要集中在三种设备的自然感知、空间临场感、认知吸收和体现。数据采用定性内容分析法进行分析:结果:由于VR手套具有高度自然的感知运动能力,因此对其空间感的反馈普遍积极。如果动作与系统中的操作动作相匹配,那么使用部分映射的索引控制器进行映射也被视为自然且令人沉浸其中。在使用 VR 手套完成任务时,参与者的认知吸收和体现程度最高:讨论:研究结果表明,VR 输入设备的自然映射能力对空间临场感有很大影响。在大多数情况下,VR 手套都能让人产生身临其境的感觉。此外,参与者还报告了自然映射与任务中感知到的认知吸收之间的联系。
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