What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality

Christopher You, Tabitha Peck, J. Stuart, Alexandre Gomes de Siqueira, Benjamin Lok
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Abstract

The immersion of virtual reality (VR) can impact user perceptions in numerous forms, even racial bias and embodied experiences. These effects are often limited to head-mounted displays (HMDs) and other immersive technologies that may not be inclusive to the general population. This paper investigates racial bias and embodiment on a less immersive but more accessible medium: desktop VR. A population of participants (n = 158) participated in a desktop simulation where they embodied a virtual avatar and interacted with virtual humans to determine if desktop embodiment is induced and if there is a resulting effect on racial bias. Our results indicate that desktop embodiment can be induced at low levels, as measured by an embodiment questionnaire. Furthermore, one’s implicit bias may actually influence embodiment, and the experience and perceptions of a desktop VR simulation can be improved through embodied avatars. We discuss these findings and their implications in the context of stereotype activation and existing literature in embodiment.
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我的偏见对我的体现意味着什么:基于桌面的虚拟现实中的虚拟体现调查
虚拟现实(VR)的沉浸感会以多种形式影响用户的感知,甚至是种族偏见和具身体验。这些影响通常仅限于头戴式显示器(HMD)和其他沉浸式技术,而这些技术对普通人群可能不具有包容性。本文通过一种沉浸感较低但更容易获得的媒介--桌面 VR--来研究种族偏见和具身体验。一群参与者(n = 158)参加了一个桌面模拟,他们化身为一个虚拟化身,与虚拟人进行互动,以确定桌面化身是否会诱发种族偏见,以及是否会对种族偏见产生影响。我们的研究结果表明,根据化身问卷的测量结果,桌面化身的诱导程度较低。此外,一个人的内隐偏见实际上可能会影响化身,而桌面 VR 模拟的体验和感知可以通过化身来改善。我们将结合刻板印象激活和现有的具身文献来讨论这些发现及其意义。
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