Gamification and development of social skills in education

AG Salud Pub Date : 2024-03-23 DOI:10.62486/agsalud202458
Aaron Samuel Bracho Mosquera, Amarelys Román-Mireles, Aida Maygualida Rodríguez-Álvarez, Elizabeth del Carmen Ormaza Esmeraldas, Daniel Omar Nieves-Lizárraga, Denisse Viridiana Velarde-Osuna, Cynthia Michel Olguín-Martínez, Milagros Andrea Bracho Rivera, Rene Isaac Bracho Rivera, Rita Liss Ramos Perez, Juan Richar Villacorta Guzmán, Rafael Romero-Carazas, Bertha Silvana Vera Barrios, Mario Pedro Rodríguez Vásquez, Rogelio Buelna-Sánchez, María Teresa De Jesús De La Paz Rosales, Nancy Rosillo Suárez, José Gregorio Mora-Barajas
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Abstract

Introduction: gamification refers to techniques used in game design but used in other areas, not related to games, to promote the motivations of individuals.Objective: characterize the effects of gamification on the development of social skills in education.Method: a review of the bibliography was carried out using articles rescued from databases such as SciELO, Dialnet, Scopus, Researchgate, recovering a total of 16 reference articles from available literature related to the topic in question, included in the time frame. between 2019 and 2024.Results: this method makes the educational process become a meaningful experience based on factors such as motivation and social identification through play. Gamification is related to the development of skills, motivation and commitment. Furthermore, it does promote different social competencies in a more or less homogeneous way, generating in people more autonomy and a skill that is very necessary for their future.Conclusions: gamification constitutes an effective tool in the teaching and learning process by consolidating knowledge, social skills, as well as various capacities because it increases motivation in personal development activities, increases the degree of commitment, increases the acquisition of social skills since offers immediate feedback and opportunities for experimentation
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游戏化和培养教育中的社交技能
导言:游戏化是指在游戏设计中使用的技术,但也用于与游戏无关的其他领域,以促进个人的积极性。目的:描述游戏化对教育中社交能力培养的影响。方法:利用从SciELO、Dialnet、Scopus、Researchgate等数据库中抢救出来的文章,对书目进行了审查,从与相关主题有关的现有文献中,共检索出16篇参考文章,收录时间范围在2019年至2024年之间。结果:这种方法通过游戏使教育过程成为一种基于动机和社会认同等因素的有意义的体验。游戏化与技能、动机和承诺的发展有关。结论:游戏化是教学过程中的一种有效工具,可以巩固知识、社交技能以及各种能力,因为它可以提高个人发展活动的积极性,增加承诺程度,提高社交技能的获得,因为它提供了即时反馈和实验机会。
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