Which internet content is often used and influenced behavior? A phenomenology about students in senior high school

Aris Martiana, S. Dwiningrum, Heri Retnawati, Caly Setiawan
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Abstract

At present, most students in the world, as well as Indonesia, especially senior high school students, have used the Internet for various purposes. Internet content presented on different platforms can now be accessed easily. Consciously or not, this media content influences their behavior. There is a lot of freely submitted content, which is worth knowing the impact. The question related to this study is which internet content is often used and affects high school students' behavior. Qualitative methods with phenomenology have informants from the western, central, and eastern parts of Indonesia. Data were collected using observation, Google Forms, and interviews for the selected. It uses a sampling technique of 39 informants. The validity of the research used is source triangulation in the next stage, namely analyzing data with Milles Huberman interactive analysis. Data analysis carried out is data collection, data reduction, data presentation, and conclusion. Content often used is entertainment and educational content, while content that can influence behavior is entertainment, education, health, food and cuisine, religious, beauty, motivational, art, and game content. The content is accessed through various platforms such as social media: YouTube, TikTok, Instagram, Twitter, podcasts, etc.
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哪些网络内容经常被使用并影响行为?关于高中学生的现象学研究
目前,世界上以及印度尼西亚的大多数学生,尤其是高中生,都已将互联网用于各种目的。现在可以很方便地访问不同平台上的互联网内容。这些媒体内容有意无意地影响着他们的行为。自由提交的内容很多,值得了解其影响。与本研究相关的问题是,哪些网络内容经常被使用并对高中生的行为产生影响。采用现象学的定性方法,调查对象来自印度尼西亚西部、中部和东部地区。通过观察、谷歌表单和访谈收集数据。研究采用了 39 位信息提供者的抽样技术。在下一阶段,即使用 Milles Huberman 交互式分析方法分析数据时,采用了来源三角测量法,以确保研究的有效性。数据分析包括数据收集、数据还原、数据展示和结论。经常使用的内容是娱乐和教育内容,而能够影响行为的内容是娱乐、教育、健康、美食、宗教、美容、励志、艺术和游戏内容。这些内容可通过各种平台获取,如社交媒体:YouTube、TikTok、Instagram、Twitter、播客等。
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20
审稿时长
12 weeks
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