Efektivitas Media Pembelajaran Animaker Terhadap Peningkatan Pemahaman Materi Teks Eksplanasi Siswa Kelas 8 SMP Kartika 1-5 Pekanbaru

Nabila Nabila, Charlina Charlina, M. Sinaga
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Abstract

Learning media is one component that supports the effectiveness of learning, one of which is Indonesian language learning. Interesting learning media can attract students' interest and motivation to learn so that it is easier to understand the material. As technology advances, various interesting learning media innovations have emerged. However, the use of technology in designing learning media has not been utilized optimally and the practical use of learning media is often ignored. This research aims to analyze the effectiveness of using animaker learning videos as an interesting learning media solution. This research focuses on the differences in learning outcomes before and after using animaker learning videos in learning explanatory text. The method used in this research is Pre-Experimental Design with a One-Group Pretest-Posttest Design model. Data collection techniques are questionnaires and tests. The sampling technique used the Simple Random Sampling technique with the samples taken being class 8.2 of SMP Kartika 1-5 Pekanbaru. The research instruments were questionnaire validation questions and pretest and posttest multiple choice questions. Data analysis was carried out by tabulating and calculating the percentage of validation questionnaire scores. Test the pretest and posttest data with normality, homogeneity, and Paired Sample T Test with SPSS Statistics 16 for window if the data is normally distributed. If the research data is not normally distributed, a non-parametric test, namely the Wilcoxon test, is carried out. The results of the question validation obtained a percentage of 65% in the good category. The results of the research can be concluded that there are differences in student learning outcomes between learning explanatory texts without Animaker learning media and using Animaker media based on the Wilcoxon test of pretest and posttest data with Asymp values. Sig. (2-tailed) of 0.000 < 0.05.
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动画学习媒体对提高北干巴鲁SMP Kartika 1-5学校8年级学生理解说明性文字材料的效果
学习媒体是提高学习效率的一个组成部分,印尼语学习就是其中之一。有趣的学习媒体可以吸引学生的学习兴趣和动力,从而更容易理解教材。随着技术的进步,各种有趣的学习媒体创新层出不穷。然而,在设计学习媒体的过程中,技术的应用并没有得到充分利用,学习媒体的实际应用往往被忽视。本研究旨在分析使用动画制作学习视频作为有趣的学习媒体解决方案的有效性。本研究主要关注在学习说明性文字时,使用 animaker 学习视频前后学习效果的差异。本研究采用的方法是实验前设计(Pre-Experimental Design)和一组前测-后测设计(One-Group Pretest-Posttest Design)模式。数据收集技术为问卷调查和测试。抽样技术采用了简单随机抽样技术,抽取的样本为北干巴鲁 SMP Kartika 1-5 的 8.2 班。研究工具为问卷验证问题以及前测和后测选择题。数据分析通过制表和计算验证问卷得分的百分比进行。如果数据呈正态分布,则使用 SPSS 统计 16 窗口对前测和后测数据进行正态性、同质性和配对样本 T 检验。如果研究数据不呈正态分布,则进行非参数检验,即 Wilcoxon 检验。问题验证的结果显示,好的比例为 65%。根据前测和后测数据的 Wilcoxon 检验(Asymp 值),研究结果可以得出结论:在没有使用 Animaker 学习媒体和使用 Animaker 媒体的情况下,学生的学习效果存在差异。Sig. (2-tailed) of 0.000 < 0.05.
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