Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2024-03-27 DOI:10.1016/j.compedu.2024.105042
Zack Carpenter, David DeLiema
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在益智类电子游戏中将认识论立场和解决问题与自信心联系起来
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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Editorial Board From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance Bridging computer and education sciences: A systematic review of automated emotion recognition in online learning environments Navigating elementary EFL speaking skills with generative AI chatbots: Exploring individual and paired interactions Investigating behavioral and cognitive patterns among high-performers and low-performers in Co-viewing video lectures
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