Stochastic Gradient Succeeds for Bandits

Jincheng Mei, Zixin Zhong, Bo Dai, Alekh Agarwal, Csaba Szepesvari, D. Schuurmans
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Abstract

We show that the \emph{stochastic gradient} bandit algorithm converges to a \emph{globally optimal} policy at an $O(1/t)$ rate, even with a \emph{constant} step size. Remarkably, global convergence of the stochastic gradient bandit algorithm has not been previously established, even though it is an old algorithm known to be applicable to bandits. The new result is achieved by establishing two novel technical findings: first, the noise of the stochastic updates in the gradient bandit algorithm satisfies a strong ``growth condition'' property, where the variance diminishes whenever progress becomes small, implying that additional noise control via diminishing step sizes is unnecessary; second, a form of ``weak exploration'' is automatically achieved through the stochastic gradient updates, since they prevent the action probabilities from decaying faster than $O(1/t)$, thus ensuring that every action is sampled infinitely often with probability $1$. These two findings can be used to show that the stochastic gradient update is already ``sufficient'' for bandits in the sense that exploration versus exploitation is automatically balanced in a manner that ensures almost sure convergence to a global optimum. These novel theoretical findings are further verified by experimental results.
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随机梯度成功解决强盗问题
我们证明,即使步长为 \emph{常数},匪算法也能以 $O(1/t)$ 的速度收敛到 \emph{全局最优}策略。值得注意的是,尽管随机梯度匪徒算法是已知适用于匪徒的古老算法,但它的全局收敛性以前从未被证实过。这一新结果是通过两个新的技术发现实现的:首先,梯度匪算法中随机更新的噪声满足一个强 "增长条件 "属性,即每当进展变小时,方差就会减小,这意味着没有必要通过减小步长来进行额外的噪声控制;其次,随机梯度更新自动实现了一种 "弱探索",因为它们阻止了行动概率的衰减速度超过 $O(1/t)$,从而确保每个行动都以 $1$的概率被无限次采样。这两项发现可以用来证明,随机梯度更新对于匪徒来说已经 "足够",因为探索与利用之间的关系会自动平衡,从而确保几乎肯定会收敛到全局最优。实验结果进一步验证了这些新颖的理论发现。
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