M. Silitonga, M. Solihin, Muhammad Isnaini, H. Hutahaean
{"title":"Application of Learning Media in Improving Higher Order Thinking Skills in Electronics Teaching Materials","authors":"M. Silitonga, M. Solihin, Muhammad Isnaini, H. Hutahaean","doi":"10.29303/jppipa.v10i2.6256","DOIUrl":null,"url":null,"abstract":"This research aims to create a learning multimedia application that can be used by students in learning. The method used is development research from Jan Van De Akker with formative evaluation from Martin Tessmer. The research stage consists of four stages, namely the preliminary research stage, prototype, summative evaluation, and systematic reflection and documentation. Based on user assessment, the learning multimedia is practical to use with a practicality level of 83% and is included in the good category. The effectiveness of multimedia at the summative evaluation stage is based on the post-test results. The results of the student posttest stated that 9 out of 12 students scored ≥75, meaning that 75% of the participants passed and this multimedia is effective. The results showed that the learning multimedia application can improve the higher-order thinking skills of students.","PeriodicalId":31522,"journal":{"name":"Jurnal Penelitian Pendidikan IPA","volume":"29 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Penelitian Pendidikan IPA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29303/jppipa.v10i2.6256","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research aims to create a learning multimedia application that can be used by students in learning. The method used is development research from Jan Van De Akker with formative evaluation from Martin Tessmer. The research stage consists of four stages, namely the preliminary research stage, prototype, summative evaluation, and systematic reflection and documentation. Based on user assessment, the learning multimedia is practical to use with a practicality level of 83% and is included in the good category. The effectiveness of multimedia at the summative evaluation stage is based on the post-test results. The results of the student posttest stated that 9 out of 12 students scored ≥75, meaning that 75% of the participants passed and this multimedia is effective. The results showed that the learning multimedia application can improve the higher-order thinking skills of students.
本研究旨在创建一个可供学生学习使用的学习多媒体应用程序。采用的方法是 Jan Van De Akker 的开发研究和 Martin Tessmer 的形成性评价。研究阶段包括四个阶段,即初步研究阶段、原型、总结性评价以及系统反思和记录。根据用户评估,学习多媒体的实用性为 83%,属于良好类。在终结性评价阶段,多媒体的有效性基于后测结果。学生后测结果表明,12 名学生中有 9 人得分≥75 分,这意味着 75% 的学员通过了测试,该多媒体是有效的。结果表明,学习多媒体应用可以提高学生的高阶思维能力。