Efforts to Increase Mathematics Learning Activities and Achievements Through the Application of Game Methods in Class VI of SD Negeri 327 Sinunukan, Sinunukan District

Torang Siregar, Almira Amir
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Abstract

This research was carried out for 2 months using the game method in an effort to increase activity and mathematics learning performance for class VI students at SDN 327 Sinunukan, Sinunukan. The research was carried out in two cycles. The data collection technique is through observation sheets at each meeting by observers to see data about learning activities, while data about learning outcomes is obtained through daily test scores and student mathematics learning achievements in cycles 1 and 2. The results obtained from PTK through the game method model, show The increase in student activity results, especially in activities for preparing places, materials and tools, was 55.56%, activities for expressing ideas were 66.67%, activities for reading game rules and books were 74.04%. Based on student mathematics achievement data, the class average score in cycle I was 69.62, increasing to 73.51 in cycle II. The percentage of students who achieved the completion standard also increased in cycle I by 88.88% (Good Category), increasing to 100% (Special Category) in cycle II.
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通过在西努努干区SD Negeri 327 Sinunukan六年级应用游戏方法提高数学学习活动和成绩的努力
本研究采用游戏法进行,为期两个月,旨在提高西努努干 SDN 327 学校六年级学生的活动能力和数学学习成绩。研究分两个周期进行。数据收集技术是通过观察员在每次会议上的观察表来了解学习活动的数据,而学习成果的数据则是通过第一和第二周期的每日考试成绩和学生的数学学习成绩来获得。通过游戏法模式开展的 PTK 所获得的结果显示,学生的活动成绩,尤其是准备场所、材料和工具的活动成绩提高了 55.56%,表达想法的活动成绩提高了 66.67%,阅读游戏规则和书籍的活动成绩提高了 74.04%。从学生的数学成绩数据来看,第一周期的班级平均成绩为 69.62 分,第二周期增加到 73.51 分。达到完成标准的学生比例在第一周期也增加了 88.88%(良好类),在第二周期增加到 100%(特殊类)。
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