Design and assessment of a virtual reality learning environment for firefighters

S. G. Wheeler, S. Hoermann, S. Lukosch, Robert W. Lindeman
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Abstract

The use of virtual reality (VR) in firefighter training is promising because it provides cost-effective, safe environments that arouse similar behavioral responses to real-life scenarios. However, the pedagogical potential of VR and its impact on learning outcomes compared to traditional methods is currently an under-explored area. This research investigates how well VR can support learning compared to traditional methods in the context of training firefighters in combating vegetation fires. A VR learning environment was developed, informed by a “design for learning” framework providing a pedagogical underpinning. A between-subjects experiment was conducted with 40 participants to measure the knowledge transfer of the VR learning environment against the official textbook. In addition, VR's theorized learning benefits of intrinsic motivation, situational interest, and self-efficacy were compared with textbook-based learning. Lastly, the design quality of the learning environment was assessed based on its learning and user experience. We employed a primarily quantitative approach to data collection and analysis, using a combination of knowledge test results and questionnaires, with supporting qualitative data from semi-structured interviews and observation notes to answer our hypotheses. The results found a significant difference between the knowledge transfer of both conditions, with textbook-based learning more effectively transferring factual and conceptual knowledge than VR. No significant difference was found in reported self-efficacy between the two conditions but was found in reported levels of intrinsic motivation and situational interest, which were higher in the VR condition. The design was found to have facilitated a good user and learning experience, assessed via questionnaire responses. During interviews, VR participants reported high levels of satisfaction with the experience, praising the hands-on learning approach and interactivity, while reporting frustration with the lack of knowledge reinforcement and initial difficulties with the controls. A key finding was that presence was found to be negatively associated with knowledge transfer, which we theorize to be caused by the novelty of the realistic VR environment distracting participants from the more familiar lesson content. This research contributes to the body of work related to knowledge transfer within VR in this domain while highlighting key pedagogical and design considerations that can be used to inform future design implementations.
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为消防员设计和评估虚拟现实学习环境
在消防员培训中使用虚拟现实技术(VR)很有前景,因为它能提供成本效益高、安全的环境,引起与真实场景类似的行为反应。然而,与传统方法相比,VR 的教学潜力及其对学习成果的影响目前仍是一个探索不足的领域。本研究调查了在培训消防员扑灭植被火灾的背景下,与传统方法相比,VR 对学习的支持程度。以 "为学习而设计 "的框架为教学基础,开发了一个 VR 学习环境。对 40 名参与者进行了主体间实验,以衡量 VR 学习环境与官方教科书的知识传授效果。此外,还将 VR 的内在动机、情境兴趣和自我效能等理论学习优势与基于教科书的学习进行了比较。最后,我们根据学习和用户体验评估了学习环境的设计质量。我们主要采用定量方法来收集和分析数据,将知识测试结果和问卷调查结合起来,并通过半结构式访谈和观察记录来支持定性数据,以回答我们的假设。结果发现,两种条件下的知识传授存在显著差异,基于课本的学习比虚拟现实技术更有效地传授事实和概念知识。在报告的自我效能感方面,两种条件没有发现明显差异,但在报告的内在动机和情境兴趣水平方面,VR 条件下的内在动机和情境兴趣水平更高。通过问卷调查,发现该设计为用户提供了良好的学习体验。在访谈中,VR 参与者对体验的满意度很高,对动手学习方法和互动性大加赞赏,同时也对缺乏知识强化和最初的控制困难表示沮丧。一个重要发现是,存在感与知识转移呈负相关,我们推测这是由于逼真的 VR 环境的新奇感分散了参与者对更熟悉的课程内容的注意力。这项研究为这一领域的 VR 知识转移相关工作做出了贡献,同时强调了关键的教学和设计注意事项,可用于指导未来的设计实施。
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