Creativity Increment and GeoGebra Classroom Quality: Impact on Student Learning

Tri Sedya Febrianti, Dadan Dasari
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Abstract

Preliminary observation results highlight the importance of utilizing innovative learning media to stimulate students' creativity in both classroom and home-based learning. One interactive learning medium identified for this purpose is GeoGebra Classroom. This research aims to analyze the effect of using the GeoGebra Classroom on the increment of students’ creativity, the effect of the increment of students’ creativity on students’ learning Results, the effect of GeoGebra Classroom quality on students’ learning Results, and the interactivity between students’ creativity and the quality of GeoGebra Classroom learning media. By analyzing pre- and post-implementation learning processes with GeoGebra Classroom, we collected data on increased student creativity. In conclusion, GeoGebra Classroom effectively fosters increased student creativity. And from the process of analyzing the effect of students’ creativity increments, we get the result that the creativity increments give an effect on the learning result of quadratic function materials. Unfortunately, the quality of the learning media GeoGebra Classroom can’t give an effect on the learning result. The insights gained pave the way for future research efforts to delve deeper into the optimization of interactive learning media to improve educational outcomes in a variety of academic contexts.
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创造力增量与 GeoGebra 课堂质量:对学生学习的影响
初步观察结果凸显了在课堂和家庭学习中利用创新学习媒体激发学生创造力的重要性。为此,GeoGebra 课堂是一种互动学习媒体。本研究旨在分析使用 "吉格巴课堂 "对提高学生创造力的影响、提高学生创造力对学生学习成绩的影响、"吉格巴课堂 "质量对学生学习成绩的影响,以及学生创造力与 "吉格巴课堂 "学习媒体质量之间的互动关系。通过分析实施 GeoGebra 课堂前后的学习过程,我们收集到了学生创造力提高的数据。总之,GeoGebra 课堂有效地促进了学生创造力的提高。而在分析学生创造力提升效果的过程中,我们得到的结果是,创造力的提升对二次函数教材的学习效果产生了影响。遗憾的是,学习媒体 GeoGebra Classroom 的质量并不能对学习效果产生影响。所获得的启示为今后的研究工作铺平了道路,以便更深入地研究如何优化交互式学习媒体,从而提高各种学术背景下的教学效果。
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