Update on the use of gamified educational resources in the development of cognitive skills

AG Salud Pub Date : 2024-02-08 DOI:10.62486/agsalud202441
Javier González-Argote, William Castillo-González
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引用次数: 2

Abstract

Introduction: the use of game elements and game design techniques in content unrelated to the same is known as gamification. It is likely that gamified environments generate a fruitful scenario to evoke complex processes within higher nervous activity and thus develop cognitive skills. This facilitates its application for educational purposes. The objective was to characterize the use of gamified educational resources in the development of cognitive skills. Method: a total of 27 articles in Spanish and English were reviewed, from Pubmed, Scielo and Scopus; using as keywords: gamification, game, cognition, being more than 50% of the last five years.Result: gamification improves the services in which it is applied through playful experiences, it can positively influence aspects of the student experience such as level of interest, intellectual intensity and intrinsic motivation, by providing opportunities for autonomy, relationship and competition. There is a strong need for further exploration and experimentation to provide a gamified design that meets user preferences, tailored to individual characteristics. Conclusions: Gamified educational environments facilitate learning like a game. Through gamification it seems to increase motivation, commitment, active interaction, level of interest, critical thinking, intellectual intensity and intrinsic motivation. The effectiveness of gamification largely depends on the use of different game features and how they are implemented
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利用游戏化教育资源发展认知技能的最新情况
导言:在与游戏无关的内容中使用游戏元素和游戏设计技术被称为游戏化。游戏化环境可能会产生一种富有成效的情景,唤起高级神经活动的复杂过程,从而发展认知技能。这有助于将其应用于教育目的。本研究的目的是分析游戏化教育资源在发展认知技能方面的使用情况。结果:游戏化通过游戏体验改善了所应用的服务,通过提供自主、关系和竞争的机会,它可以对学生体验的各个方面产生积极影响,如兴趣水平、智力强度和内在动力。我们亟需进一步探索和实验,以提供符合用户偏好、适合个人特点的游戏化设计。结论游戏化教育环境能像游戏一样促进学习。通过游戏化,似乎可以提高学习动机、承诺、积极互动、兴趣水平、批判性思维、智力强度和内在动力。游戏化的效果在很大程度上取决于不同游戏功能的使用和实施方式。
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