Algorithm and software implementation of real-time collaborative editing of graphical schemes using Socket.IO library

Aleksey N. Alpatov, Ilia Igorevich Iurov
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Abstract

In the modern world, teamwork is becoming more and more common. Different participants may be in different places, but they still need to work together on the same project, including graphic diagrams. An important aspect of this approach is the ability to observe changes made by other participants in real time. This allows, first of all, to reduce the frequency of conflicts when simultaneously editing the same schema element. However, existing solutions for sharing data in real-time collaborative editing of graphical diagrams face a number of problems, such as delays in data transmission. The subject of research in this article is the development of a minimum viable web application that allows users to perform collaborative graphical editing of a canvas in real time. The object of the study is a model of the process of collaborative editing in real time, taking into account the resolution of emerging conflicts. The research methodology is based on a theoretical approach to identifying mathematical formulas that describe changes in the state of a document when it is jointly edited by users. The characteristics of the use of the HTTP and WebSocket protocols in multi-user client-server applications are given. To use the WebSocket protocol, the Socket.IO library is used. The application server is built using the Express framework. The authors' main contribution to the topic is a model of the real-time collaborative editing process, as well as a mechanism for detecting conflicts for any number of users and a conflict resolution function for each pair of conflicting changes when online collaborative editing of documents. Within the framework of this study, an algorithm for collaborative editing of graphic schemes in real time is additionally proposed and its implementation in the form of a software system is given. The algorithm proposed as a result of the study in the JavaScript programming language can be used as a basis for developing more rich web applications using the Socket.IO library and be the object of future research affecting multi-user interaction and real-time conflict resolution.
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使用 Socket.IO 库实时协作编辑图形方案的算法和软件实现
在现代社会,团队合作越来越普遍。不同的参与者可能在不同的地方,但他们仍然需要共同完成同一个项目,包括图形图表。这种方法的一个重要方面是能够实时观察其他参与者所做的更改。这首先可以减少同时编辑同一模式元素时发生冲突的频率。然而,现有的图形图表实时协作编辑数据共享解决方案面临着许多问题,如数据传输延迟。本文的研究课题是开发一个最小可行的网络应用程序,允许用户对画布进行实时协作图形编辑。研究对象是实时协作编辑过程的模型,同时考虑到解决新出现的冲突。研究方法基于一种理论方法,即找出描述用户共同编辑文档时文档状态变化的数学公式。本文介绍了在多用户客户端-服务器应用程序中使用 HTTP 和 WebSocket 协议的特点。要使用 WebSocket 协议,需要使用 Socket.IO 库。应用服务器使用 Express 框架构建。作者在这一主题上的主要贡献是建立了一个实时协作编辑过程模型,以及一个检测任意数量用户冲突的机制和一个在线协作编辑文档时每对冲突变更的冲突解决函数。在这项研究的框架内,还提出了一种实时协同编辑图形方案的算法,并以软件系统的形式给出了其实现方法。本研究提出的 JavaScript 编程语言算法可作为使用 Socket.IO 库开发更丰富的网络应用程序的基础,并成为未来影响多用户交互和实时冲突解决的研究对象。
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