Application of VR technology in sports training in colleges and universities

IF 3.1 Q1 Mathematics Applied Mathematics and Nonlinear Sciences Pub Date : 2024-01-01 DOI:10.2478/amns-2024-0330
Bo Liu, De-an Tian
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Abstract

In this study, a digital human model was constructed using virtual reality (VR) technology to simulate sports training to reduce injuries caused by improper training. A distance likelihood-based probabilistic model was developed to capture and reconstruct sports training movement data by incorporating computer techniques to improve the quality of data capture. In addition, the study created an adaptive graph convolutional neural network to recognize the same movement under different viewpoints. Through experiments in taekwondo double flying kick training, it was demonstrated that the virtual simulation model could significantly improve the training effect, and the experimental group’s performance of high horizontal kick and double flying kick enhanced by 21.73% and 85.21%, respectively. Applying VR technology to sports training can not only avoid injuries but also significantly improve the training effect.
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VR 技术在高校体育训练中的应用
本研究利用虚拟现实(VR)技术构建了一个数字人体模型,用于模拟体育训练,以减少不当训练造成的伤害。研究开发了基于距离似然法的概率模型,通过结合计算机技术来捕捉和重建体育训练动作数据,从而提高数据捕捉的质量。此外,该研究还创建了一个自适应图卷积神经网络,以识别不同视角下的相同动作。通过跆拳道双飞腿训练实验证明,虚拟仿真模型能显著提高训练效果,实验组的高横踢和双飞腿成绩分别提高了 21.73% 和 85.21%。将 VR 技术应用于体育训练,不仅能避免损伤,还能显著提高训练效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Applied Mathematics and Nonlinear Sciences
Applied Mathematics and Nonlinear Sciences Engineering-Engineering (miscellaneous)
CiteScore
2.90
自引率
25.80%
发文量
203
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