Achieving Interactive Shooting Training: Mathematical Modeling of Gun-launched Missile Ballistic Trajectories in LVC Architecture

Dongqing Li, Yin Zhu, Yuanwu Zhu, Xinyu Wu, Hongmei Zhang, Yuan Liu
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Abstract

Gun-launched missiles play a significant role in land battlefields. However, simulating its physical properties realistically within training environments remains a persistent challenge, particularly when it comes to replicating the dynamic characteristics between virtual and real interactions. To address this challenge, we propose an extensive framework of theoretical methods aimed at achieving precision strikes on arbitrary moving targets in three-dimensional space based on the three-point method. Firstly, we establish the external ballistic kinematics and dynamics equations of the gun-launched missile. Then, we conduct the overall structural design and three-dimensional modeling of the missile, taking the ‘9K120’ gun-launched missile as the reference model. Next, we compute the aerodynamic coefficients and the aerodynamic moment coefficients of the gun-launched missile. Finally, we establish a simulation model of the gun-launched missile and analyze the curves of the external ballistic trajectory and flight attitude change over time when the missile strikes the target, and we finish mathematical modeling of gun-launched missile ballistic trajectories in LVC architecture. The results demonstrate that our theoretical method effectively solves the simulation modeling problem of the gun-launched missile in the simulation training environment, enabling accurate strikes on moving targets in three-dimensional space and achieving interactive shooting training.
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实现交互式射击训练:LVC 架构中的枪射导弹弹道数学建模
炮射导弹在陆地战场上发挥着重要作用。然而,在训练环境中逼真地模拟其物理特性仍然是一个长期存在的挑战,特别是在复制虚拟和真实互动之间的动态特性时。为了应对这一挑战,我们提出了一个广泛的理论方法框架,旨在基于三点法实现对三维空间中任意移动目标的精确打击。首先,我们建立了炮射导弹的外部弹道运动学和动力学方程。然后,以 "9K120 "炮射导弹为参考模型,进行导弹的总体结构设计和三维建模。接着,计算炮射导弹的气动系数和气动力矩系数。最后,我们建立了炮射导弹的仿真模型,分析了导弹打击目标时的外弹道和飞行姿态随时间变化的曲线,完成了 LVC 架构下炮射导弹弹道的数学建模。结果表明,我们的理论方法有效解决了仿真训练环境下炮射导弹的仿真建模问题,实现了对三维空间运动目标的精确打击,达到了交互式射击训练的目的。
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