Informative and peripheral metaverse: Which leads to experience? An investigation from the viewpoint of self-concept

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Computers in Human Behavior Pub Date : 2024-04-04 DOI:10.1016/j.chb.2024.108223
Janarthanan Balakrishnan , Ronnie Das , Ali Abdallah Alalwan , Ramakrishnan Raman , Yogesh K. Dwivedi
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Abstract

The growth of the Metaverse has been massive in the last two years. However, limited evidence exists to understand how consumers perceive it as a potential retail space. This study investigates the effect of information (central route) and design (peripheral route) to experience and its subsequent impact on purchase intention and continuation intention in the Metaverse. The study also employed actual and ideal self-congruence to test its indirect effect on the model. This study was conducted using a simulated metaverse space by employing a 3x3 factorial design in which the data was collected from 354 participants. The results indicate that information and design are crucial in developing a metaverse experience, which builds positive purchase and continuation intentions in metaverse space. It was also found that ideal self-congruence with the Metaverse significantly creates an indirect relationship effect. The study extends theoretical knowledge of various theories and metaverse literature and suggests implications to managers.

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信息和外围的元宇宙:哪个能带来经验?从自我概念的角度进行研究
近两年来,Metaverse 的发展势头迅猛。然而,了解消费者如何将其视为潜在零售空间的证据却十分有限。本研究调查了信息(中心路径)和设计(外围路径)对体验的影响,以及其对元宇宙中购买意向和持续意向的后续影响。研究还采用了实际和理想的自我一致性来检验其对模型的间接影响。本研究采用 3x3 因式设计,在模拟的元宇宙空间中进行,收集了 354 名参与者的数据。研究结果表明,信息和设计对于开发元宇宙体验至关重要,而元宇宙体验则能在元宇宙空间中建立积极的购买和持续意向。研究还发现,理想自我与元宇宙的一致性会显著产生间接关系效应。该研究扩展了各种理论知识和元宇宙文献,并对管理者提出了启示。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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