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Beyond the story: Understanding the social media effects of celebrity advocacy on mental health stigma reduction 故事之外:了解名人宣传对减少心理健康污名化的社交媒体影响
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-06-28 DOI: 10.1016/j.chb.2024.108356
Hye Min Kim

Anti-stigma campaigns increasingly leverage personal narratives of celebrities or public figures through social media, yet little is known about what makes social media an effective storytelling tool. This study empirically tests their mental health stories in different media formats using a multiple message design. Through a pilot study, four celebrities were selected: Kristen Bell, Mariah Carey, Dwayne Johnson, and Kevin Love, who have disclosed their mental health struggles. An online between-subjects experiment was conducted with 389 participants who were randomly assigned to one of three conditions (social media vs. online article vs. no-message control). Results showed that participants who read the stories in a social media format felt a greater social presence, as if they were engaging in a real conversation with the celebrity, compared to those who read the same stories in an online article format. This, in turn, facilitated a stronger sense of transportation into the story, ultimately leading to persuasive outcomes such as positive attitudes toward help-seeking and increased intentions to seek both professional and informal help. Further analyses revealed that the effects of social presence and transportation on attitudes toward help-seeking were more pronounced among those with greater parasocial intimacy with the celebrity. The findings provide empirical support for the effectiveness of using social media as a storytelling channel for anti-stigma campaigns.

反污名化运动越来越多地通过社交媒体利用名人或公众人物的个人叙事,但人们对社交媒体如何成为有效的讲故事工具却知之甚少。本研究采用多重信息设计,对他们在不同媒体形式下的心理健康故事进行了实证测试。通过试点研究,我们选择了四位名人:克里斯汀-贝尔(Kristen Bell)、玛丽亚-凯莉(Mariah Carey)、德韦恩-约翰逊(Dwayne Johnson)和凯文-勒夫(Kevin Love)。我们对 389 名参与者进行了在线主体间实验,他们被随机分配到三种条件之一(社交媒体 vs. 网络文章 vs. 无信息对照)。结果显示,与那些以在线文章形式阅读相同故事的参与者相比,以社交媒体形式阅读故事的参与者感觉到了更大的社会存在感,就好像他们在与名人进行真正的对话。这反过来又促进了人们对故事更强烈的代入感,最终产生了积极的求助态度和更多寻求专业和非正式帮助的意愿等说服性结果。进一步的分析表明,社会存在和交通对求助态度的影响在那些与名人有更多寄生亲密关系的人群中更为明显。研究结果为利用社交媒体作为反污名化活动的讲故事渠道的有效性提供了实证支持。
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引用次数: 0
Selection of a smart and secure education school system based on the internet of things using entropy and TOPSIS approaches 利用熵法和 TOPSIS 法选择基于物联网的智能安全教育学校系统
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-06-21 DOI: 10.1016/j.chb.2024.108346
Habib Ullah Khan , Muhammad Abbas , Omar Alruwaili , Shah Nazir , Muhammad Hameed Siddiqi , Saad Alanazi

Context

The Internet of Things (IoT) is playing an important role in the development of cars, smart homes and schools. Schools are using IoT technology to enhance student learning, digitize traditional learning and improve academic performance. IoT is rapidly replacing the traditional school system with a modern, smart and safe school system. Several modern education systems are presented in the literature.

Problem statement

The difficulty of choosing a smart and safe school system while evaluating the respective merits of different school systems has long been a concern for educators.

Method

In this study we proposed a hybrid multi-criteria decision-making method (MCDM) to address the selection Problem. To rank the different smart school systems and evaluate the value of the required parameter, two MCDM-based methods are used: Entropy and TOPSIS (Technique for Preference Ordering by Similarity to an Ideal Solution).

Results

Twelve beneficial features were considered that represent the fundamental positive characteristics required to create an intelligent education system. Ten different educational systems are considered as alternatives in order to carry out an evaluation. Entropy is used to measure the importance of each criterion and TOPSIS is used to rank the school systems. In this paper, we propose how the concepts of Entropy and TOPSIS can be used to address the challenge of selecting a safe and smart school system based on IoT. Our investigation selected the IoT-based school system that was found to be the smartest and safest out of a set of schools. Finally, we discuss the evaluation of the proposed research.

背景物联网(IoT)在汽车、智能家居和学校的发展中发挥着重要作用。学校正在利用物联网技术来加强学生的学习,将传统学习数字化,并提高学习成绩。物联网正以现代化、智能化和安全的学校系统迅速取代传统的学校系统。在本研究中,我们提出了一种混合多标准决策方法(MCDM)来解决选择问题。为了对不同的智能学校系统进行排序并评估所需参数的值,我们使用了两种基于 MCDM 的方法:结果考虑了 12 个有利特征,它们代表了创建智能教育系统所需的基本积极特征。十种不同的教育系统被视为备选方案,以便进行评估。熵用于衡量每个标准的重要性,TOPSIS 用于对学校系统进行排序。在本文中,我们提出了如何利用熵和 TOPSIS 的概念来应对选择基于物联网的安全智能学校系统这一挑战。我们的调查从一组学校中选出了最智能、最安全的基于物联网的学校系统。最后,我们讨论了对拟议研究的评估。
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引用次数: 0
Leveraging artificial intelligence (AI) in English as a foreign language (EFL) classes: Challenges and opportunities in the spotlight 在英语作为外语(EFL)课程中利用人工智能(AI):聚焦挑战与机遇
IF 9 1区 心理学 Q1 Arts and Humanities Pub Date : 2024-06-20 DOI: 10.1016/j.chb.2024.108354
Kun Dai, Quanguo Liu

The widespread use of Artificial Intelligence (AI) in language education contexts has motivated several scholars around the world to uncover the advantages and disadvantages of AI and AI-powered instruments in different language classrooms. Yet, as the review of earlier investigations revealed, few inquiries have been carried out to divulge the pros and cons of leveraging AI in EFL classes. To narrow this gap, using the phenomenological approach, this inquiry investigated the opportunities and challenges of implementing AI in EFL classes from the perspective of Chinese EFL students. To do so, through the criterion sampling technique, a total of 45 EFL students was recruited from different educational institutions in China. To collect the dataset, participants were asked to complete an open-ended questionnaire. For the sake of triangulation, among the 45 participants, 15 were randomly selected to engage in a follow-up interview session. With the aid of MAXQDA software (version 2023), participants’ perceptions of AI opportunities and challenges were carefully analyzed. Overall, the analysis findings uncovered that leveraging AI in EFL classes can bring numerous opportunities for EFL students, including individualized learning, timely and immediate feedback, rich educational resources, and an interactive learning atmosphere. However, as demonstrated by the analysis outcomes, implementing AI in EFL courses may also face students with a range of challenges and problems. The research outcomes would be of great help to teachers and educational leaders in mitigating the challenges of leveraging AI in language classrooms.

人工智能(AI)在语言教育领域的广泛应用,促使世界各地的一些学者揭示人工智能和人工智能驱动的工具在不同语言课堂中的优缺点。然而,正如对早期研究的回顾所显示的那样,很少有研究揭示在 EFL 课堂中利用人工智能的利弊。为了缩小这一差距,本研究采用现象学方法,从中国 EFL 学生的视角出发,调查了在 EFL 课堂中实施人工智能的机遇和挑战。为此,通过标准抽样技术,我们从中国不同的教育机构共招募了 45 名 EFL 学生。为了收集数据集,参与者被要求填写一份开放式问卷。为了进行三角测量,在这 45 名参与者中随机抽取了 15 人进行后续访谈。借助 MAXQDA 软件(2023 版),我们仔细分析了参与者对人工智能机遇和挑战的看法。总体而言,分析结果表明,在 EFL 课堂上利用人工智能可以为 EFL 学生带来众多机遇,包括个性化学习、及时和即时的反馈、丰富的教育资源以及互动的学习氛围。然而,正如分析结果所示,在 EFL 课程中实施人工智能也会给学生带来一系列挑战和问题。这些研究成果将对教师和教育领导者减轻人工智能在语言课堂中的应用所带来的挑战有很大帮助。
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引用次数: 0
English speaking with artificial intelligence (AI): The roles of enjoyment, willingness to communicate with AI, and innovativeness 用人工智能(AI)说英语:乐趣、与人工智能交流的意愿和创新性的作用
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-06-20 DOI: 10.1016/j.chb.2024.108355
Fang Huang , Bin Zou

The pervasive use of artificial intelligence (AI) among educational stakeholders has inevitably led to discussion around its influence on learning as well as users' continuance adoption. There is a dearth of studies that contextualize the use of AI in the English-speaking learning setting, and even fewer studies examined the roles of learners' emotions generated from AI usage in influencing their speaking practice. The current study was designed based on the Expectation Confirmation Model to investigate the impact of perceived enjoyment, willingness to communicate with AI, and innovativeness on influencing EFL learners' continuance learning intention with AI-enhanced tools, such as EAP Talk. Results from the structural equation modelling suggested EFL EAP Talk users perceived positively in AI affordances and wiliness to communicate with AI significantly influenced perceived usefulness and satisfaction, which further impacted their intentions to continue the usage. Moreover, the enjoyment they perceived is significantly associated with continuance intention, while the role of innovation was not suggested. The research model explained 88% of the variance for continuance behavioral intention. This study provides suggestions for policymakers, AI designers, and course instructors to innovate learning methods and strengthen supervision to enhance students’ language learning.

人工智能(AI)在教育领域的广泛应用不可避免地引发了有关其对学习的影响以及用户继续采用的讨论。将人工智能在英语学习环境中的使用背景化的研究很少,而研究学习者在使用人工智能时产生的情绪对其口语练习的影响的研究更是少之又少。本研究以期望确认模型为基础,探讨了感知到的乐趣、与人工智能交流的意愿和创新性对EFL学习者继续使用人工智能增强工具(如EAP Talk)的学习意向的影响。结构方程模型的结果表明,EFL EAP Talk 用户对人工智能可负担性的积极感知和与人工智能交流的意愿显著影响了感知有用性和满意度,从而进一步影响了他们继续使用的意愿。此外,他们所感知到的乐趣与继续使用的意愿有明显的关联,而创新的作用则没有被提出。研究模型解释了继续使用行为意向 88% 的方差。本研究为政策制定者、人工智能设计者和课程讲师提供了创新学习方法和加强监督以提高学生语言学习效果的建议。
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引用次数: 0
Using AI-driven chatbots to foster Chinese EFL students’ academic engagement: An intervention study 使用人工智能驱动的聊天机器人培养中国 EFL 学生的学术参与度:干预研究
IF 9 1区 心理学 Q1 Arts and Humanities Pub Date : 2024-06-20 DOI: 10.1016/j.chb.2024.108353
Yongliang Wang , Lina Xue

The present experimental research was an endeavor to assess the role of AI-driven chatbots in fostering Chinese EFL students' academic engagement. To do so, a sample of 113 EFL students was chosen from a national university in central China. Following that, through a random sampling method, students were allocated to the experimental and control groups. The experimental group (N = 57) was instructed through three AI-driven chatbots, whereas the control group (N = 56) received regular instructions without using AI-driven chatbots. To evaluate participants' level of academic engagement, a self-report scale was administered to them before and after the intervention. The study results indicated that the AI-driven chatbots positively influenced the academic engagement of students in Chinese EFL classrooms. Put it another way, the study outcomes revealed that AI-driven chatbots served as an important role in fostering Chinese EFL students’ behavioral, cognitive, and emotional engagement. The results of this intervention study may be illuminating for all language teachers working in L2 instructional contexts. Concerning the outcomes of this inquiry, AI-driven chatbots could be of great help to language teachers in enhancing the academic engagement of their students.

本实验研究旨在评估人工智能驱动的聊天机器人在促进中国 EFL 学生学术参与方面的作用。为此,研究人员从中国中部的一所国立大学选取了 113 名 EFL 学生作为样本。然后,通过随机抽样的方法,将学生分配到实验组和对照组。实验组(N = 57)通过三个人工智能驱动的聊天机器人接受指导,而对照组(N = 56)则接受不使用人工智能驱动的聊天机器人的常规指导。为了评估参与者的学术参与度,在干预前后对他们进行了自我报告量表。研究结果表明,人工智能驱动的聊天机器人对中国英语课堂教学中学生的学术参与度产生了积极影响。换句话说,研究结果表明,人工智能驱动的聊天机器人在促进中国 EFL 学生的行为、认知和情感参与方面发挥了重要作用。这项干预研究的结果可能会对所有从事第二语言教学的语言教师有所启发。就本次研究的结果而言,人工智能驱动的聊天机器人可以为语言教师提高学生的学术参与度提供极大的帮助。
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引用次数: 0
To beautify or uglify! The effects of augmented reality face filters on body satisfaction moderated by self-esteem and self-identification 美化还是丑化?增强现实面部滤镜对身体满意度的影响受自尊和自我认同的调节
IF 9.9 1区 心理学 Q1 Arts and Humanities Pub Date : 2024-06-18 DOI: 10.1016/j.chb.2024.108343
I.R. Dijkslag, L. Block Santos, G. Irene, P. Ketelaar

Beautifying augmented reality face filters (AR-FF) have been linked to reduced body satisfaction, particularly in young women. Social comparison theory has been used to explain this negative effect through upward social comparisons against the beautified version of oneself. However, downward comparisons have received little attention, though their investigation could have critical theoretical and practical implications. This proof-of-concept study evaluated whether the type of face filter has an effect on body satisfaction in young female students (N = 76) by comparing uglifying (downwards) and beautifying (upwards) face filters in a between-subjects experiment. Additionally, the moderating roles of self-esteem and self-identification with a filtered depiction were investigated. Exposure to beautifying face filters decreased body satisfaction, while no significant effect was detected for uglifying face filters. Furthermore, the effect of beautifying face filters was moderated by self-esteem but not self-identification, while there were no interactions for uglifying face filters. Possible implications and future research opportunities are discussed.

美化增强现实人脸滤镜(AR-FF)与身体满意度下降有关,尤其是对年轻女性而言。社会比较理论通过与美化后的自己进行向上的社会比较来解释这种负面影响。然而,向下比较却很少受到关注,尽管对其进行调查可能会产生重要的理论和实践影响。这项概念验证研究通过在被试间实验中比较丑化(向下)和美化(向上)面部滤镜,评估了面部滤镜的类型是否会对年轻女学生(76 人)的身体满意度产生影响。此外,实验还研究了自尊和对滤镜描述的自我认同的调节作用。暴露于美化脸部滤镜会降低身体满意度,而暴露于丑化脸部滤镜则无明显影响。此外,美化脸部滤镜的影响受自尊而非自我认同的调节,而丑化脸部滤镜则没有交互作用。本文讨论了可能的影响和未来的研究机会。
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引用次数: 0
Evaluating privacy, security, and trust perceptions in conversational AI: A systematic review 评估对话式人工智能的隐私、安全和信任感:系统综述
IF 9 1区 心理学 Q1 Arts and Humanities Pub Date : 2024-06-18 DOI: 10.1016/j.chb.2024.108344
Anna Leschanowsky , Silas Rech , Birgit Popp , Tom Bäckström

Conversational AI (CAI) systems which encompass voice- and text-based assistants are on the rise and have been largely integrated into people’s everyday lives. Despite their widespread adoption, users voice concerns regarding privacy, security and trust in these systems. However, the composition of these perceptions, their impact on technology adoption and usage and the relationship between privacy, security and trust perceptions in the CAI context remain open research challenges. This study contributes to the field by conducting a Systematic Literature Review and offers insights into the current state of research on privacy, security and trust perceptions in the context of CAI systems. The review covers application fields and user groups and sheds light on empirical methods and tools used for assessment. Moreover, it provides insights into the reliability and validity of privacy, security and trust scales, as well as extensively investigating the subconstructs of each item as well as additional concepts which are concurrently collected. We point out that the perceptions of trust, privacy and security overlap based on the subconstructs we identified. While the majority of studies investigate one of these concepts, only a few studies were found exploring privacy, security and trust perceptions jointly. Our research aims to inform on directions to develop and use reliable scales for users’ privacy, security and trust perceptions and contribute to the development of trustworthy CAI systems.

对话式人工智能(CAI)系统包括基于语音和文本的助手,目前正呈上升趋势,并已在很大程度上融入了人们的日常生活。尽管它们被广泛采用,但用户对这些系统的隐私、安全和信任表示担忧。然而,这些观念的构成、它们对技术采用和使用的影响以及 CAI 环境中隐私、安全和信任观念之间的关系仍然是有待解决的研究难题。本研究通过进行系统性文献综述,对 CAI 系统背景下的隐私、安全和信任认知的研究现状提出了见解,从而为该领域的研究做出了贡献。综述涵盖了应用领域和用户群体,并揭示了用于评估的经验方法和工具。此外,它还深入分析了隐私、安全和信任量表的可靠性和有效性,并广泛调查了每个项目的子结构以及同时收集的其他概念。我们指出,根据我们确定的子结构,信任、隐私和安全感是相互重叠的。虽然大多数研究调查的是其中一个概念,但只有少数研究联合调查了隐私、安全和信任感知。我们的研究旨在为开发和使用可靠的用户隐私、安全和信任感量表的方向提供信息,并为开发值得信赖的 CAI 系统做出贡献。
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引用次数: 0
Gaming disorder: Unraveling the role of problematic affective, cognitive, and executive functioning - A systematic review and meta-analytic structural equation modeling 游戏障碍:揭示有问题的情感、认知和执行功能的作用--系统回顾和元分析结构方程模型
IF 9.9 1区 心理学 Q1 Arts and Humanities Pub Date : 2024-06-15 DOI: 10.1016/j.chb.2024.108348
Yinan Ji , Tony Ka Wah Leung , Xiaolu Dai , Nan Du , Daniel Fu Keung Wong

Objective

This study aims to critically analyze and synthesize mediating models that elucidate the complex interplay of variables associated with Gaming Disorder (GD), spanning affective, cognitive, and executive domains, to highlight significant mediation effects.

Methods

We reviewed 171 studies, involving 185,991 participants, exploring GD as the dependent variable and psychosocial variables as mediators. We utilized standard psychometric scales and reported effect sizes (e.g., Pearson correlation coefficients). Extensive database searches, from inception to August 10, 2023, included MEDLINE, PsycINFO, EMBASE, PubMed, Web of Science, CNKI, and Wanfang Data. Publication bias assessments and study quality evaluations were conducted. Pooled mediating effect sizes were determined using one-stage meta-analytic structural equation modeling (MASEM).

Results

We identified 13 crucial models through MASEM, with the impulsivity-delay discounting model displaying the most significant effect sizes, underscoring its pivotal role in elucidating the dynamics of GD. Eight models, including emotional problems-escapism models, underscore GD's multifaceted nature driven by mood-modifying and needs-fulfilling mechanisms. Among cognitive dimensions, avatar identification-oriented models emerged as significant mediators, emphasizing the importance of beliefs regarding in-game characters. Sensitivity analysis confirmed the robustness of results against outliers and publication bias.

Conclusion

The synthesized models shed light on the mechanisms underpinning GD, showcasing the dynamic interplay among affective, cognitive, and executive factors. Strategies including reducing delay discounting, addressing emotional underpinnings, and reshaping thoughts tied to avatars and gaming behaviors hold promise for effective GD intervention. However, limitations, including reliance on cross-sectional data and limited studies for mediational models, warrant consideration.

本研究旨在批判性地分析和归纳中介模型,以阐明与游戏障碍(GD)相关的变量之间复杂的相互作用,这些变量横跨情感、认知和执行领域,以突出显著的中介效应。方法我们回顾了 171 项研究,涉及 185991 名参与者,这些研究以 GD 为因变量,以社会心理变量为中介变量。我们采用了标准的心理测量量表并报告了效应大小(如皮尔逊相关系数)。从开始到 2023 年 8 月 10 日,我们进行了广泛的数据库检索,包括 MEDLINE、PsycINFO、EMBASE、PubMed、Web of Science、CNKI 和万方数据。进行了发表偏倚评估和研究质量评价。结果我们通过结构方程模型(MASEM)确定了 13 个关键模型,其中冲动性-延迟折现模型的效应最显著,突出了其在阐明 GD 动力学中的关键作用。包括情绪问题-逃避主义模型在内的八个模型强调了 GD 在情绪调节和需求满足机制驱动下的多面性。在认知维度中,以化身认同为导向的模型成为重要的中介因素,强调了对游戏中角色的信念的重要性。敏感性分析证实了研究结果对异常值和发表偏差的稳健性。 结论:综合模型揭示了 GD 的基本机制,展示了情感、认知和执行因素之间的动态相互作用。包括减少延迟贴现、解决情绪基础问题以及重塑与头像和游戏行为相关的想法在内的策略有望对 GD 进行有效干预。然而,包括依赖横断面数据和有限的中介模型研究在内的局限性值得考虑。
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引用次数: 0
The growth of problematic media use over early childhood: Associations with long-term social and emotional outcomes 问题媒体使用在幼儿期的增长:与长期社会和情感结果的关系
IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-06-14 DOI: 10.1016/j.chb.2024.108350
Sarah M. Coyne , Jane Shawcroft , Hailey Holmgren , Chenae Christensen-Duerden , Sarah Ashby , Adam Rogers , Peter J. Reschke , Rachel Barr , Sarah Domoff , Megan Van Alfen , Madeleine Meldrum , Chris L. Porter

Problematic media use (PMU) tends to be related to significant social, emotional, and behavioral problems throughout life. Little research, however, has examined the development of PMU during early childhood, where media habits begin to form. The current longitudinal study examines the growth of PMU across early childhood (between 2.5 and 5.5 years of age) with a focus on predictors and outcomes (social, emotional, and parenting) of the intercept and slope of PMU over time. Participants (N = 269 children and their parents; 4.9% Asian American, 8.2% Black, 21% Hispanic or Latino, 63% White, 7% Mixed or Other race) completed questionnaires assessing PMU, media parenting, parental warmth and connection, and child social and emotional problems. Results indicated slight overall increases in PMU from ages 2.5 to 5.5. Emotional reactivity, aggression, and overall TV time predicted initial levels of PMU. Additionally, initial levels of PMU were related to social and emotional problems four years later. An increasing trajectory of PMU was associated with later aggression in childhood, even when controlling for initial levels of aggression. Implications for parents and prevention efforts aimed at reducing PMU are discussed.

有问题的媒体使用(PMU)往往与一生中重大的社会、情感和行为问题有关。然而,很少有研究对幼儿期(媒体习惯开始形成的时期)的问题媒体使用发展情况进行研究。目前的纵向研究考察了幼儿期(2.5 岁至 5.5 岁)PMU 的增长情况,重点是 PMU 随时间变化的截距和斜率的预测因素和结果(社会、情感和养育)。参与者(N = 269 名儿童及其父母;4.9% 为亚裔美国人,8.2% 为黑人,21% 为西班牙裔或拉丁裔,63% 为白人,7% 为混血或其他种族)填写了评估 PMU、媒体养育、父母温暖和联系以及儿童社会和情感问题的问卷。结果表明,从 2.5 岁到 5.5 岁,PMU 总体略有上升。情绪反应性、攻击性和总体看电视时间预测了 PMU 的初始水平。此外,最初的 PMU 水平与四年后的社交和情绪问题有关。即使控制了最初的攻击性水平,PMU 的增加轨迹也与后来的儿童攻击性有关。本文讨论了旨在减少PMU的父母和预防工作的意义。
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引用次数: 0
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming 全面分析元宇宙游戏中的临场感、无缝性和玩家反应
IF 9.9 1区 心理学 Q1 Arts and Humanities Pub Date : 2024-06-13 DOI: 10.1016/j.chb.2024.108345
Hyeon Jo , Jae Kwang Lee

This study delves into the complex world of gaming metaverses to explore the psychological factors shaping user experience and engagement. Amidst increasing interest in virtual gaming worlds, it examines the roles of presence, seamlessness, and psychological responses in influencing user satisfaction and continuance intention. Utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM), the research analyzes responses from 273 gaming metaverse users. The results highlight that presence significantly boosts vicarious satisfaction, escapism, and self-expression. While seamlessness enhances vicarious satisfaction, it doesn't markedly affect escapism or self-expression. Vicarious satisfaction contributes to hedonic benefits, albeit not to immersion. Both escapism and self-expression positively influence hedonic benefits and immersion. Hedonic benefits positively impact immersiona, satisfaction, and continuance intention. Immersion directly affects satisfaction and indirectly influences continuance intention through satisfaction. These findings challenge established ideas in gaming psychology and provide actionable insights for metaverse developers, emphasizing the importance of balanced game design for optimal user engagement and satisfaction. The research lays the groundwork for further studies, particularly in qualitative analysis and specific gaming genres.

本研究深入复杂的游戏元世界,探索影响用户体验和参与度的心理因素。随着人们对虚拟游戏世界的兴趣与日俱增,本研究探讨了临场感、无缝性和心理反应在影响用户满意度和持续意向方面的作用。研究利用偏最小二乘法结构方程模型(PLS-SEM),分析了 273 名游戏虚拟世界用户的反应。研究结果表明,存在感能显著提升代入感、逃避感和自我表达感。虽然无缝性会增强代入感,但对逃避现实和自我表达并无明显影响。替代性满足感会带来享乐性收益,但不会带来沉浸感。逃避现实和自我表现都会对享乐效益和沉浸感产生积极影响。享乐性收益对沉浸感a、满意度和持续意向有积极影响。沉浸感直接影响满意度,并通过满意度间接影响持续意向。这些发现挑战了游戏心理学的既有观点,为元宇宙开发者提供了可操作的见解,强调了平衡游戏设计对于优化用户参与度和满意度的重要性。这项研究为进一步的研究奠定了基础,尤其是在定性分析和特定游戏类型方面。
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引用次数: 0
期刊
Computers in Human Behavior
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