VR interactive input system based on INS and binocular vision fusion

Hongxia Zhao, Bei Wang
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Abstract

In virtual reality interactive input systems, real-time and accurate spatial position and pose measurement is key to achieving a natural user interface. This study explores the application of inertial measurement units and binocular vision fusion technology in virtual reality interactive input systems, with the aim of improving the tracking accuracy of the system through optimized pose models and visual algorithms. A virtual reality measurement technology that integrates inertial measurement units and binocular vision is proposed by using an improved Kalman filtering algorithm to process inertial measurement units data, and combining it with the SURF algorithm optimized binocular vision system. Experimental results showed that fusion technology could reduce sensor noise and bias, improve the accuracy of pose estimation, and promote stable and robust motion tracking in virtual reality systems. In the angle range of -90 ° to 90 °, the average absolute error of the fusion system compared to the simple inertial measurement units pose calculation decreased from 3.371 ° to 1.369 ° In the experiment of measuring distance with a binocular vision system, the average absolute error value decreased to 1.532 mm, and the error range of the marker within the distance range of 500 mm to 650 mm was controlled within -1.3 mm to 1.2 mm. This study provides an effective solution for achieving high-precision virtual reality interactive input systems and is meaningful for the advancement of virtual reality technology.

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基于 INS 和双目视觉融合的 VR 交互式输入系统
在虚拟现实交互式输入系统中,实时准确的空间位置和姿态测量是实现自然用户界面的关键。本研究探讨了惯性测量单元和双目视觉融合技术在虚拟现实交互式输入系统中的应用,旨在通过优化姿势模型和视觉算法提高系统的跟踪精度。通过使用改进的卡尔曼滤波算法处理惯性测量单元数据,并结合 SURF 算法优化双目视觉系统,提出了一种融合惯性测量单元和双目视觉的虚拟现实测量技术。实验结果表明,融合技术可以降低传感器噪声和偏差,提高姿态估计的准确性,促进虚拟现实系统中稳定和鲁棒的运动跟踪。在-90°到90°的角度范围内,融合系统与简单惯性测量单元姿态计算相比,平均绝对误差从3.371°下降到1.369°。在用双目视觉系统测量距离的实验中,平均绝对误差值下降到1.532毫米,在500毫米到650毫米的距离范围内,标记的误差范围控制在-1.3毫米到1.2毫米之内。这项研究为实现高精度虚拟现实交互式输入系统提供了有效的解决方案,对虚拟现实技术的发展具有重要意义。
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