How does gamification bring long-term sustainable effects on children’s learning? Implications from a crossover quasi-experimental study

Xiuhan Li, Yuqin Yang, Samuel Kai Wah Chu
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Abstract

Gamification is gaining popularity in education because of its positive effects on learning motivation and engagement. However, several studies have doubted the long-term sustainable effects of gamification pedagogy, arguing that it provides only short-term benefits. Therefore, the purpose of this work is to explore the sustainability of gamification effects in learning. A crossover quasi-experiment was designed to trace the change of the impact of a gamified reading tool on children’s reading over time. The results show that active participants’ reading habits, motivation, and interests increased sharply during the use of the gamification application and then decreased slightly after they ceased using the application but remained higher than before the intervention. A discussion of how to create the persistence and sustainability of the effects of gamification for learning is presented.

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游戏化如何为儿童学习带来长期可持续的影响?一项交叉准实验研究的启示
游戏化对学习动机和参与度有积极影响,因此在教育领域越来越受欢迎。然而,一些研究对游戏化教学法的长期可持续性效果表示怀疑,认为它只能带来短期效益。因此,这项工作的目的是探索游戏化教学效果的可持续性。我们设计了一个交叉准实验,追踪游戏化阅读工具对儿童阅读的影响随时间的变化。结果显示,在使用游戏化应用程序期间,积极参与者的阅读习惯、动机和兴趣急剧上升,停止使用后略有下降,但仍高于干预前。报告还讨论了如何使游戏化学习的效果持久和可持续。
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