CAMPUS: A mobile app for construction processes learning and teaching in higher education

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS ACS Applied Bio Materials Pub Date : 2024-04-09 DOI:10.1002/cae.22739
Carolina Valbuena-Bermúdez, Natalia E. Lozano-Ramírez, Alejandro Serrano-Sierra, César Granados-León
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Abstract

This article presents a descriptive, correlational, and quantitative study investigating the learning processes of undergraduate construction engineering and architecture students. The study aims to analyze the effectiveness of an alternative learning method compared to traditional approaches in engineering, architecture and construction education. The study focuses on the use of a mobile application (CAMPUS Javeriana) as a tool for experiential learning by using digital technologies, such as construction videos and photos, infographic images, building information modeling (BIM) models, virtual and augmented reality, among others, within the app. Forty-six architecture students participated in the study, divided into control and experimental groups within each of three undergraduate courses. Pretest and posttest questionnaires were administered to assess the students' learning outcomes, preferences, and perception of the importance of learning technologies. The test results were analyzed using scatter plots, and statistical analysis was conducted using the Jamovi package in R Studio. The students' perceived importance of the mobile app and their preference to use it in the future were also evaluated. Contextual factors such as student characteristics, available resources, and instructors' teaching style were taken into consideration. The study implemented rubrics based on the Expected Learning Results for each course to measure the overall academic performance. Furthermore, the study explores the concept of learning gain and its relationship with the obtained results, shedding light on experiences, perceptions, and academic performance in the specific context of construction education. Findings suggest a positive impact on learning outcomes and perception as a result of using a series of multi-media technologies in the mobile application.

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校园:用于高等教育建筑流程学习和教学的移动应用程序
本文介绍了一项描述性、相关性和定量研究,调查了建筑工程和建筑学本科生的学习过程。研究旨在分析在工程、建筑和施工教育中,与传统方法相比,另一种学习方法的有效性。研究重点是使用移动应用程序(CAMPUS Javeriana)作为体验式学习的工具,在应用程序中使用建筑视频和照片、信息图表图像、建筑信息建模(BIM)模型、虚拟现实和增强现实等数字技术。46 名建筑系学生参与了这项研究,他们在三门本科课程中分别被分为对照组和实验组。研究人员对学生进行了前测和后测问卷调查,以评估他们的学习成果、偏好以及对学习技术重要性的看法。测试结果使用散点图进行分析,并使用 R Studio 中的 Jamovi 软件包进行统计分析。此外,还评估了学生对移动应用程序重要性的感知以及今后使用移动应用程序的偏好。研究还考虑了学生特点、可用资源和教师教学风格等背景因素。研究根据每门课程的预期学习成果实施评分标准,以衡量学生的整体学习成绩。此外,研究还探讨了学习收获的概念及其与所获结果之间的关系,揭示了建筑教育特定背景下的经验、感知和学业成绩。研究结果表明,在移动应用中使用一系列多媒体技术对学习成果和认知产生了积极影响。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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