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Performance of a Large‐Language Model in scoring construction management capstone design projects 大语言模型在建筑管理毕业设计项目评分中的表现
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-14 DOI: 10.1002/cae.22796
Gabriel Castelblanco, Laura Cruz‐Castro, Zhenlin Yang
Grading is one of the most relevant hurdles for instructors, diverting instructor's focus on the development of engaging learning activities, class preparation, and attending to students' questions. Institutions and instructors are continuously looking for alternatives to reduce educators' time required on grading, frequently, resulting in hiring teaching assistants whose inexperience and frequent rotation can lead to inconsistent and subjective evaluations. Large Language Models (LLMs) like GPT‐4 may alleviate grading challenges; however, research in this field is limited when dealing with assignments requiring specialized knowledge, complex critical thinking, subjective, and creative. This research investigates whether GPT‐4's scores correlate with human grading in a construction capstone project and how the use of criteria and rubrics in GPT influences this correlation. Projects were graded by two human graders and three training configurations in GPT‐4: no detailed criteria, paraphrased criteria, and explicit rubrics. Each configuration was tested through 10 iterations to evaluate GPT consistency. Results challenge GPT‐4's potential to grade argumentative assignments. GPT‐4's score correlates slightly better (although poor overall) with human evaluations when no additional information is provided, underscoring the poor impact of the specificity of training materials for GPT scoring in this type of assignment. Despite the LLMs' promises, their limitations include variability in consistency and reliance on statistical pattern analysis, which can lead to misleading evaluations along with privacy concerns when handling sensitive student data. Educators must carefully design grading guidelines to harness the full potential of LLMs in academic assessments, balancing AI's efficiency with the need for nuanced human judgment.
评分是教员面临的最大障碍之一,它分散了教员在开展有吸引力的学习活动、备课和回答学生问题方面的精力。院校和教师都在不断寻找替代方案,以减少教育工作者在评分上所需的时间,结果往往是聘用助教,而助教经验不足和频繁轮换可能会导致不一致和主观的评价。像 GPT-4 这样的大型语言模型(LLM)可以缓解评分难题;然而,在处理需要专业知识、复杂批判性思维、主观性和创造性的作业时,该领域的研究十分有限。本研究调查了 GPT-4 的评分是否与建筑毕业设计项目中的人工评分相关,以及 GPT 中标准和评分标准的使用如何影响这种相关性。项目由两名人工评分员评分,GPT-4 中有三种训练配置:无详细标准、解析标准和明确的评分标准。每种配置都经过了 10 次反复测试,以评估 GPT 的一致性。测试结果对 GPT-4 为论证性作业评分的潜力提出了质疑。在不提供额外信息的情况下,GPT-4 的评分与人类评价的相关性稍好一些(尽管总体上较差),这突出说明了培训材料的具体性对这类作业的 GPT 评分影响不大。尽管 LLMs 很有前途,但其局限性包括一致性不稳定和依赖于统计模式分析,这可能导致误导性评价,以及在处理敏感学生数据时的隐私问题。教育工作者必须精心设计评分指南,以充分发挥 LLM 在学术评估中的潜力,同时平衡人工智能的效率和人类细微判断的需要。
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引用次数: 0
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation 利用正交配置探索管式稳态层流反应器
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-07 DOI: 10.1002/cae.22795
André Von‐Held Soares, Lizandro de Sousa Santos, Housam Binous, Abdullah A. Shaikh, Ahmed Bellagi
The laminar flow reactor (LFR) is one of the most comprehensive problems in chemical reaction engineering, as its modeling involves mass, heat, and momentum conservation equations coupled with chemical reaction rate equations. It is relatively easy to grasp its basic operation, but the solution of the problem is far from trivial. Although there are analytical solutions that simplify the problem, students and tutors must use efficient numerical strategies to appropriately solve some LFR problems. In the present investigation, we solve several different cases of two‐dimensional cylindrical LFR, beginning with the isothermal case, as a benchmark. Calculations were performed using the Chebyshev orthogonal collocation technique by custom scripts in Scilab, Mathematica©, and Matlab®, and were compared with solutions available from the ECRE Version of COMSOL®, which was used as the reference, as well as available analytical solutions in the literature. After analyzing the case of the isothermal LFR with Newtonian fluid, we explored non‐Newtonian fluids, including Carreau and Bingham fluids, whose LFR results are not available in the preceding literature. For Newtonian fluids, besides (a) the isothermal case, we also explore other three nonisothermal design cases: (b) cooling jacket with a fixed heat exchange coefficient at the wall, (c) adiabatic operation, (d) nonisothermal LFR with isothermal wall. Through a performance criterion, the different operation models are compared and we show that nonisothermal design cases perform better than the isothermal case. Computation times, for different scenarios, are quite short and taking 25 nodal points or more suffice for an accurate and timely solution of the more complex problem Case (b). The numerical modeling approach is useful from a pedagogical standpoint, as one can compare numerical results with classical assumptions, and progress from a more restrictive conceptual model (segregated flow) to an array of different kinds of operation with the LFR in which one needs to consider diffusion and temperature distribution.
层流反应器(LFR)是化学反应工程中最复杂的问题之一,因为其建模涉及质量、热量和动量守恒方程以及化学反应速率方程。要掌握其基本操作相对容易,但问题的解决却绝非易事。虽然有简化问题的解析解,但学生和导师必须使用高效的数值策略才能恰当地解决一些 LFR 问题。在本研究中,我们首先以等温情况为基准,求解了二维圆柱形 LFR 的几种不同情况。计算是通过 Scilab、Mathematica© 和 Matlab® 中的自定义脚本使用切比雪夫正交配位技术进行的,并与作为参考的 COMSOL® ECRE 版本提供的解决方案以及文献中提供的分析解决方案进行了比较。在分析了牛顿流体的等温低温流体阻力分析之后,我们又研究了非牛顿流体,包括 Carreau 和 Bingham 流体,这些流体的低温流体阻力分析结果在之前的文献中没有出现过。对于牛顿流体,除了 (a) 等温情况外,我们还探讨了其他三种非等温设计情况:(b) 壁面热交换系数固定的冷却套,(c) 绝热运行,(d) 壁面等温的非等温低温循环流化床。通过性能标准,我们对不同的运行模式进行了比较,结果表明,非等温设计方案的性能优于等温方案。不同情况下的计算时间都很短,25 个节点或更多节点足以准确及时地解决更复杂的问题(b)。从教学角度来看,数值建模方法非常有用,因为人们可以将数值结果与传统假设进行比较,并从限制性较强的概念模型(隔离流)发展到一系列需要考虑扩散和温度分布的低温冷凝器的不同运行方式。
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引用次数: 0
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course 拼图式任务驱动学习对高中程序设计课程中学生学习动机、计算思维、协作技能和编程成绩的影响
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-04 DOI: 10.1002/cae.22793
Zehui Zhan, Tingting Li, Yaner Ye
Computer programming has emerged as an important field in K‐12 science, technology, engineering, and maths (STEM) education in the AI era. However, contemporary programming education is hindered by fragmented course content, high complexity, and difficulties in maintaining engagement, impeding smooth progress. More effective collaborative learning strategies need to be explored. This study constructed jigsaw‐integrated task‐driven learning (jigsaw‐TDL) in a high school Python programming course under a STEM curriculum and verified its teaching effectiveness on students’ learning motivation, computational thinking, collaborative skills, and programming performance both quantitatively and qualitatively. Nighty‐nine high school students were randomly assigned to a jigsaw‐TDL group and a general collaborative task‐driven learning group (collaborative‐TDL). During the experiment, a Python programming course was introduced over 7 weeks. Questionnaires, programming tasks, and semistructured interviews were comprehensively applied to examine students’ learning outcomes. Finally, the jigsaw‐TDL group showed significantly better performance than the collaborative‐TDL group in learning motivation, computational thinking, and collaborative skills. However, it only led to better programming performance in the less complex tasks. The majority of students held a positive attitude toward the jigsaw‐TDL model, acknowledging its benefits in group collaboration, programming knowledge acquisition, and application. This research provides empirical evidence and potential guidance for task organization and collaborative learning support in programming courses and STEM education.
在人工智能时代,计算机编程已成为 K-12 科学、技术、工程和数学(STEM)教育的一个重要领域。然而,当代的编程教育却因课程内容零散、复杂度高、难以保持参与度等问题而阻碍了教学的顺利进行。需要探索更有效的协作学习策略。本研究在STEM课程下的高中Python编程课程中构建了拼图式任务驱动学习(jigsaw-TDL),并从定量和定性两个方面验证了其对学生学习动机、计算思维、协作技能和编程成绩的教学效果。九名高中生被随机分配到拼图-TDL 组和一般协作任务驱动学习组(协作-TDL)。在实验期间,学生们学习了为期 7 周的 Python 编程课程。综合运用问卷调查、编程任务和半结构式访谈来考察学生的学习成果。最后,拼图-TDL 组在学习动机、计算思维和协作技能方面的表现明显优于协作-TDL 组。然而,拼图-TDL 组仅在复杂度较低的任务中取得了更好的编程成绩。大多数学生对拼图-TDL 模式持积极态度,承认其在小组协作、编程知识学习和应用方面的优势。这项研究为编程课程和 STEM 教育中的任务组织和协作学习支持提供了经验证据和潜在指导。
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引用次数: 0
Teaching experience for process identification using first‐order‐plus‐time‐delay models 使用一阶加时延模型进行过程识别的教学经验
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-09-03 DOI: 10.1002/cae.22794
Nourdine Aliane
This paper introduces an instructional framework for process identification, combining theoretical concepts with practical laboratory exercises, focusing particularly on the identification of first‐order‐plus‐time‐delay models. Our methodology emphasizes guiding students through the various stages involved in the system identification process, namely mastering techniques, such as data acquisition and preprocessing, identification and validation stages, and method comparison. The laboratory assignment is structured into three distinct stages: an initial prelab task working with simulated data, the hands‐on work with laboratory equipment, and the assignment report writing and oral presentation. The assessment of students' learning outcomes is conducted using a detailed rubric. Feedback from a focus group interview indicates that the majority of students appreciated the well‐balanced content, highlighting a strong link between theoretical concepts and practical application.
本文介绍了过程识别的教学框架,将理论概念与实际实验练习相结合,尤其侧重于一阶加时延模型的识别。我们的方法强调引导学生完成系统识别过程中的各个阶段,即掌握数据采集和预处理、识别和验证阶段以及方法比较等技术。实验任务分为三个不同的阶段:使用模拟数据的初步预实验任务、使用实验设备的实践操作以及撰写作业报告和口头报告。对学生学习成果的评估采用详细的评分标准。焦点小组访谈的反馈表明,大多数学生对均衡的内容表示赞赏,并强调了理论概念与实际应用之间的紧密联系。
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引用次数: 0
Adaptivity or agency? Educational technology design for conceptual learning of materials science 适应性还是能动性?材料科学概念学习的教育技术设计
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-27 DOI: 10.1002/cae.22790
Nutnicha Nigon, Julie D. Tucker, Thomas W. Ekstedt, Brandon C. Jeong, Dana C. Simionescu, Milo D. Koretsky
As the use of computers in education increases, adaptive learning platforms are becoming more common. However, these adaptive systems are typically designed to support acquisition of declarative knowledge and/or procedural fluency but rarely address conceptual learning. In this work, we developed the Crystallography Adaptive Learning Module (CALM) for materials science to provide students a tool for individualized conceptual learning. We used a randomized quasi‐experimental design comparing two instructional designs with different levels of computer‐provided direction and student agency. Undergraduate students were randomly assigned to one of two different instructional designs; one design had students complete an individualized, adaptive path using the CALM (N = 80), and the other gave students the freedom to explore CALM's learning resources but with limited guidance (N = 85). Within these two designs, we also investigated students among different cumulative grade point average (GPA) groups. While there was no statistically significant difference in the measure of conceptual understanding between instructional designs or among the groups with the same GPA, there is evidence to suggest the CALM improves conceptual understanding of students in the middle GPA group. Students using CALM also showed increased participation with the interactive learning videos compared to the other design. The number of videos watched in each instructional condition aligns with overall academic performance as the low GPA group received the most assigned supplements but watched the least videos by choice. This study provides insight for technology developers on how to develop educational adaptive technology systems that provide a proper level of student agency to promote conceptual understanding in challenging STEM topics.
随着计算机在教育领域的应用越来越广泛,自适应学习平台也变得越来越普遍。然而,这些自适应系统通常旨在支持陈述性知识和/或程序流畅性的学习,却很少涉及概念学习。在这项工作中,我们为材料科学开发了晶体学自适应学习模块(CALM),为学生提供个性化概念学习工具。我们采用了随机准实验设计,比较了两种具有不同计算机指导水平和学生自主性的教学设计。本科生被随机分配到两种不同的教学设计中的一种;一种设计是让学生使用 CALM 完成个性化的自适应路径(N = 80),另一种设计是让学生自由探索 CALM 的学习资源,但只提供有限的指导(N = 85)。在这两种设计中,我们还对不同累积平均学分绩点(GPA)组别的学生进行了调查。虽然不同教学设计或相同 GPA 的组别之间在概念理解能力的测量上没有明显的统计学差异,但有证据表明,CALM 提高了中等 GPA 组别学生的概念理解能力。与其他设计相比,使用 CALM 的学生对互动学习视频的参与度也有所提高。在每种教学条件下观看视频的数量与总体学习成绩相一致,因为 GPA 低的组别获得了最多的指定补充,但选择观看的视频却最少。这项研究为技术开发人员提供了如何开发教育自适应技术系统的启示,该系统可提供适当程度的学生代理,以促进对具有挑战性的 STEM 主题的概念理解。
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引用次数: 0
Competency‐based TPACK approaches to computational thinking and integrated STEM: A conceptual exploration 基于能力的计算思维和综合 STEM TPACK 方法:概念探索
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-23 DOI: 10.1002/cae.22788
Vladimiras Dolgopolovas, Valentina Dagiene
In this conceptual study, we explore the incorporation of computational thinking (CT) within integrated Science, Technology, Engineering, and Mathematics (STEM) education, aiming to enhance the Technological Pedagogical Content Knowledge (TPACK) framework for teacher professional development. Despite the fundamental role of mathematics in K‐16 and engineering education, its theoretical and practical dimensions in a transdisciplinary STEM context and its interlinks with CT remain underexplored. This gap extends to the professional development of teachers in research‐oriented STEM environments, which presents significant challenges. The study aims to address these issues by repositioning cognitive‐adaptive competencies such as CT and design thinking (DT) as a crucial enabler for STEM teacher professional competency, advocating for a move beyond normative approaches. We comprehensively analyze the integration efforts of CT in STEM, which often rely on declarative definitions without substantive practical implications. The study poses questions on (1) how CT can be effectively integrated into STEM, (2) the characteristics of the normative‐adaptive model for teacher education, and (3) the development of a conceptual educational framework focused on mathematical modeling, simulation design, and student engagement in research. Drawing on innovative educational practices, we scrutinize the integration of CT and DT through examples from mathematics, emphasizing the importance of developing computational models and algorithms. Ultimately, we propose a competency‐centered normative‐adaptive‐context aware model of STEM integration (NACAMS)‐TPACK model that enhances the classical TPACK framework by interlinking computational, design, and general pedagogical competencies. This study is particularly relevant for educators, policymakers, and researchers involved in K‐16 STEM and engineering education.
在这项概念性研究中,我们探讨了将计算思维(CT)纳入科学、技术、工程和数学(STEM)综合教育的问题,旨在加强教师专业发展的技术教学内容知识(TPACK)框架。尽管数学在 K-16 和工程教育中发挥着基础性作用,但其在跨学科 STEM 背景下的理论和实践维度及其与 CT 的相互联系仍未得到充分探索。这一空白延伸到以研究为导向的 STEM 环境中的教师专业发展,从而带来了重大挑战。本研究旨在解决这些问题,将 CT 和设计思维(DT)等认知适应能力重新定位为 STEM 教师专业能力的重要促进因素,倡导超越规范方法。我们全面分析了 STEM 中 CT 的整合工作,这些工作往往依赖于宣言性的定义,而没有实质性的实际意义。研究提出了以下问题:(1)如何将 CT 有效地融入 STEM;(2)教师教育的规范-适应模式的特点;以及(3)以数学建模、模拟设计和学生参与研究为重点的概念教育框架的发展。借鉴创新教育实践,我们通过数学实例仔细研究了 CT 和 DT 的整合,强调了开发计算模型和算法的重要性。最终,我们提出了一个以能力为中心的STEM整合规范-适应-情境意识模型(NACAMS)-TPACK模型,该模型通过将计算、设计和一般教学能力相互联系,增强了经典的TPACK框架。这项研究对于从事 K-16 STEM 和工程教育的教育工作者、政策制定者和研究人员尤为重要。
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引用次数: 0
FLIGBY for graduates' employability enhancement in Computer Engineering FLIGBY 提高计算机工程专业毕业生的就业能力
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-22 DOI: 10.1002/cae.22789
Fernando Almeida, Zoltan Buzady
Serious games can play a crucial role in developing competencies for the job market, offering an innovative and engaging approach to learning. This study uses FLIGBY to develop employability skills among computer engineering graduates. FLIGBY is a serious game that simulates a virtual company environment where players make strategic decisions, emphasizing the principles of flow and positive psychology. Immersion in realistic scenarios provides practical experience, contributing to the development of market‐ready skills. A quantitative methodology based on descriptive statistics and hypothesis testing was adopted to measure the development of competencies for the job market using the Systems Engineering Competency Framework. The results show that competence development occurs mainly in the professional and managerial dimensions. In contrast, there is no development of core and technical competencies. Furthermore, the perception of the development of these competencies occurs mainly for students with more years of professional experience. The experiential nature of FLIGBY allows users to develop practical knowledge, promoting adaptability and resilience. This gamified approach accelerates the learning curve, preparing individuals for real‐world challenges in the computer engineering workplace.
严肃游戏在培养就业市场能力方面可以发挥至关重要的作用,它提供了一种创新的、引人入胜的学习方法。本研究利用 FLIGBY 来培养计算机工程专业毕业生的就业技能。FLIGBY 是一款模拟虚拟公司环境的严肃游戏,玩家在游戏中做出战略决策,强调 "流动 "原则和积极心理学。沉浸在逼真的场景中可以获得实践经验,有助于培养适应市场的技能。我们采用了一种基于描述性统计和假设检验的定量方法,利用系统工程能力框架来衡量就业市场能力的发展情况。结果表明,能力发展主要体现在专业和管理方面。相反,核心能力和技术能力没有得到发展。此外,对这些能力发展的看法主要发生在具有较多年专业经验的学生身上。FLIGBY 的体验性质使用户能够发展实践知识,提高适应能力和应变能力。这种游戏化的方法加快了学习曲线,为个人应对计算机工程工作场所的实际挑战做好了准备。
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引用次数: 0
Learning beyond books: A hybrid model to learn real‐world problems 超越书本的学习:学习现实世界问题的混合模式
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-22 DOI: 10.1002/cae.22792
Zeeshan Anwar, Hammad Afzal, Naima Iltaf
There are several initiatives underway to improve the learning of software developers. These attempts include the integration of GitHub into software engineering classes, the creation of learning management systems, gamification approaches, and collaborative learning platforms. These initiatives have demonstrated promise in boosting students' collaborative growth and cooperation abilities, emphasizing their potential influence on improving learning experiences in practical areas. Books, on the other hand, remain basic in education, but their physical size limits their ability to explore all practical elements of a topic in depth. This limitation requires more research and application of theoretical information in real‐world circumstances. In this work, we address the issue of limited space in traditional books that frequently prevents complete presentation of practical elements of a topic. To address this issue, we propose an application that improves the reading experience and accelerates the learning process. To anticipate themes, we use a combination of latent Dirichlet allocation (LDA) algorithms and a generative pre‐trained transformer. First, utilizing LDA to find potential topic keywords inside the text and then leveraging generative pretrained transformer to predict topic names based on the LDA produced keywords. In addition, a query builder module produces and executes queries depending on the current page's topic, obtaining real‐world issues from Stack Overflow. The system classifies results by query‐title similarity, question‐answer ranking, and content quality before displaying them to users. This bridges the gap between theoretical knowledge and practical application. We illustrate the usefulness of suggested tool using simulations, comparison with existing tools and user studies. The majority of users provide favorable comments and find it interesting and helpful for improving the learning process.
目前有几项改善软件开发人员学习的计划正在进行中。这些尝试包括将 GitHub 整合到软件工程课程中、创建学习管理系统、游戏化方法和协作学习平台。这些举措在促进学生的协作成长和合作能力方面都取得了良好的效果,强调了它们对改善实践领域学习体验的潜在影响。另一方面,书籍仍然是教育的基础,但其物理尺寸限制了其深入探讨一个主题的所有实践要素的能力。这种局限性要求我们开展更多的研究,并将理论信息应用到实际环境中。在这项工作中,我们要解决的问题是,传统书籍的空间有限,经常无法完整地介绍一个主题的实际要素。为了解决这个问题,我们提出了一种应用程序,它可以改善阅读体验,加快学习进程。为了预测主题,我们结合使用了潜在 Dirichlet 分配(LDA)算法和生成式预训练转换器。首先,利用 LDA 找出文本中潜在的主题关键词,然后利用生成式预训练转换器根据 LDA 生成的关键词预测主题名称。此外,查询生成器模块会根据当前页面的主题生成并执行查询,从 Stack Overflow 获取现实世界中的问题。系统根据查询-标题相似度、问题-答案排名和内容质量对结果进行分类,然后再显示给用户。这在理论知识和实际应用之间架起了一座桥梁。我们通过模拟、与现有工具的比较和用户研究来说明所建议工具的实用性。大多数用户都给予了好评,认为它既有趣又有助于改善学习过程。
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引用次数: 0
New way to shaping India's academic environment: An assessment of the mechanism of integration of education 4.0 to industry‐centric learning 塑造印度学术环境的新途径:评估教育 4.0 与以产业为中心的学习相结合的机制
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-18 DOI: 10.1002/cae.22791
Shwetambara Verma, Somesh Sengupta
The world around us is evolving due to Industrial Revolution 4.0. This revolution is driving the present‐day education, that is, Education 3.0–creative education towards Education 4.0, that is, industry‐centric education. The present academic environment in India is in the process of developing an educational ecosystem, which will incorporate equal access to education for all stakeholders and promote critical thinking, digital literacy, global awareness and scientific reasoning to name a few. Accordingly, it has become prudent to develop and validate a mechanism for assessing the various steps being taken to realign students to Education 4.0. This study involved 300 undergraduate, postgraduate, and PhD students from eight different schools across diverse program and course outcomes, who were asked to respond to a questionnaire on their own accord. The Pearson product‐moment correlation test was used to statistically analyse the obtained responses. The test results showed that the questions were logical and valid, with a significance level of 0.0115. Furthermore, the reliability of the mechanism was also assessed using Cronbach's α score. This study indicated that three aspects—learning preferences, contribution of learning to knowledge, skills, and personal development, and time spent on learning and nonacademic activities—exhibited high reliability However, two aspects—the emphasis on mental functions and reading and writing—indicated to be of moderate reliability. Thus, it could be said that the questionnaire developed in this study was both reliable and valid for assessing the mechanism being undertaken to realign students to Education 4.0.
由于工业革命 4.0,我们周围的世界正在发生变化。这场革命正在推动当今的教育(即教育 3.0--创造性教育)向教育 4.0(即以工业为中心的教育)发展。印度目前的学术环境正处于发展教育生态系统的过程中,该系统将为所有利益相关者提供平等的受教育机会,并促进批判性思维、数字素养、全球意识和科学推理等。因此,开发和验证一种机制,用于评估为使学生适应教育 4.0 而采取的各种措施,已变得十分谨慎。这项研究涉及来自八个不同学校的 300 名本科生、研究生和博士生,他们的课程和学习成果各不相同,要求他们主动回答问卷。研究采用了皮尔逊积矩相关检验对所获得的回答进行统计分析。检验结果表明,问题具有逻辑性和有效性,显著性水平为 0.0115。此外,还使用 Cronbach's α 分数评估了该机制的可靠性。研究结果表明,学习偏好、学习对知识、技能和个人发展的贡献以及用于学习和非学术活动的时间这三个方面表现出较高的信度,但强调心智功能和阅读与写作这两个方面表现出中等的信度。因此,可以说本研究编制的问卷在评估学生适应教育 4.0 的机制方面既可靠又有效。
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引用次数: 0
Design of a two‐degrees‐of‐freedom robotic arm for monitoring applications for teaching robotics and artificial intelligence technology 设计用于监控机器人和人工智能技术教学应用的二自由度机械臂
IF 2.9 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-08-15 DOI: 10.1002/cae.22786
Fausto A. Valenzuela‐Domínguez, Laura F. Munguía‐Martínez, Sofía Meléndez‐Tiznado, Zuneth Guzmán‐Limón, Victor H. Benitez, Luis C. Félix‐Herrán
This manuscript proposes a methodology for teaching undergraduate engineering students fundamental concepts of artificial intelligence and robotics applicable in Industry 4.0 using a project‐based learning strategy. A low‐cost prototype of a two‐degrees‐of‐freedom robotic arm was designed and implemented for monitoring applications, integrating the Internet of Things and artificial intelligence technology. Inverse and direct kinematics are applied in the robotic arm design, enabling the execution of desired trajectories by the robot's end effector. The robot, capable of following user‐programmed trajectories, uses two servo motors with a 180° mobility range, integrated into a 3D printed structure made from polylactic materials, whereas the programmable logic was accomplished using an ESP32 microcontroller. Furthermore, the robot is controlled through a MATLAB GUI (Graphical User Interface), designed to obtain detailed process information such as activity status, trajectory type, and quality. The results demonstrate the feasibility of integrating various cutting‐edge technologies to teach fundamental concepts of Industry 4.0. The proposed methodology could allow educators to design a robotics course where students are motivated by practical experience implementing impactful technologies beyond the academic realm.
本手稿提出了一种方法,采用基于项目的学习策略,向工科本科生传授适用于工业 4.0 的人工智能和机器人技术的基本概念。我们设计并实现了一个低成本的两自由度机械臂原型,用于监控应用,将物联网和人工智能技术相结合。在机械臂设计中应用了逆运动学和直接运动学,使机器人的末端效应器能够执行所需的轨迹。该机器人能够按照用户编程的轨迹运行,它使用了两个移动范围为 180° 的伺服电机,集成在一个由聚乳酸材料制成的 3D 打印结构中,而可编程逻辑则是通过 ESP32 微控制器实现的。此外,机器人通过 MATLAB GUI(图形用户界面)进行控制,旨在获取详细的过程信息,如活动状态、轨迹类型和质量。研究结果证明了整合各种尖端技术来教授工业 4.0 基本概念的可行性。所提出的方法可以让教育工作者设计一门机器人课程,让学生通过实际体验实施具有影响力的技术,从而激发他们的学习兴趣。
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引用次数: 0
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Computer Applications in Engineering Education
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