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HyperSym: An Educational MATLAB Code for Hyperelasticity
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-25 DOI: 10.1002/cae.70037
Vinicius Oliveira Fontes, André Xavier Leitão, Anderson Pereira

Engineering students may find two challenges while studying finite element-based structural analysis: the transition from linear to nonlinear analysis theory and implementing finite element algorithms. Unlike damage and plasticity, which require often complex return mapping algorithms to update internal variables, introducing material nonlinearity with hyperelasticity is simpler as the stress tensor therein is computed explicitly from a deformation measure. To simplify the derivation process, we present HyperSym, an educational MATLAB-based tool that leverages symbolic differentiation to derive hyperelastic tensors from the strain energy density functional and automatically generate ready-to-use functions. We integrate these functions into the educational open-source finite element software NLFEA to illustrate the connection between user-defined subroutines and a finite element framework often found in commercial packages. This paper outlines HyperSym's core features and demonstrates its educational potential through numerical examples applicable to lecture and homework settings. Lastly, we explore potential extensions and customizations to HyperSym for further academic projects or research. The complete version of MATLAB implementation of HyperSym is available in a public repository, and some extensions and modifications are provided as Supporting Information.

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引用次数: 0
AI-Driven Personalized Microlearning Framework for Enhanced E-Learning
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-23 DOI: 10.1002/cae.70040
Sarah Almuqhim, Jawad Berri

There has been increased demand for personalized approaches for e-learning that seek to increase the learners' engagement and outcomes over the past years. This has been triggered by the availability of mobile technologies and the exigence for adaptive instructional models that tailor the learning content to the learner's needs and settings. Microlearning, as an emerging paradigm of e-learning, is an original instructional approach that delivers time-efficient content that is provided to learners on demand. Microlearning can benefit a great deal from AI techniques to adapt the learning content to a variety of learners. This study proposes AI-driven personalized microlearning e-courses for higher education, especially for computer science courses. In this study, we develop and evaluate AI algorithms to produce adaptive learning paths for individual students, according to the data from the Open University Learning Analytics Dataset. Unlike existing approaches that rely on static, one size fits all instructional platforms, AI algorithms learn dynamically, predict and react to specific student needs to a fidelity of over 98% as shown in the experiments done in this study where their performance reached 98.96% accuracy, 99% precision and 99% F1-Score, and actually point to the use of highly tailored learning experiences to enhance both engagement and academic success. This contribution to the body of research on AI applications in education and on the potential for AI in improving personalized learning in computer courses is pointed out. Additionally, the study paves the way to embed adaptive microlearning strategies within current Virtual Learning Environments to address the individual learning requirements of students in today's digital classrooms.

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引用次数: 0
Construction of Interactive Kinematic Spatial Mechanism and Robot Models Through GeoGebra Software
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-23 DOI: 10.1002/cae.70039
Ricardo García-García, José M. Rico, David B. Dooner, J. Jesús Cervantes-Sánchez, Mario A. García-Murillo

This study presents procedures and guidelines for using the popular Dynamic Geometry Software (DGE) GeoGebra to create highly interactive simulations of mechanisms and robots towards educational and research purposes. The goal is to introduce and demonstrate the tool to develop self-explanatory constructions designed to present important topics, namely, the spatial posture, the graphical solution of the position analysis of mechanisms of serial and parallel manipulators, the Denavit-Hartenberg (DH) proximal convention, the homogeneous transformation matrices, and the hypothetical closure link method for serial manipulators. Seven constructions are illustrated: the interactive coordinate system construction, the 1-degree of freedom (DOF) position analysis of a spherical four-bar mechanism, the inverse analysis of a 4-DOF Schönflies parallel platform with three universal-prismatic-universal legs, and four constructions for the 6-DOF General Electric P60 (GE-P60) serial robot. The first of these four constructions deals with the direct position analysis via the graphical method. The second one offers a detailed explanation of the DH parameters. The third one uses the DH parameters to obtain the homogeneous transformation matrices for solving its direct position analysis. Finally, the fourth construction solves the hypothetical closure link and the inverse position analysis of the serial robot. The results are interactive computer simulations accessible via hyperlinks, encouraging users to explore the constructions, to use them as a cornerstone for their own constructions, and enhance the topics comprehension. The authors envision these simulations as an effective tool to communicate the knowledge about mechanisms and robots.

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引用次数: 0
Topology Optimization With Quadrilateral Elements: A Comparative Study, Codes, and Tutorials
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-22 DOI: 10.1002/cae.70031
Swagatam Islam Sarkar, Prabhat Kumar

This paper offers a comparative study for topology optimization (TO) with quadrilateral family elements, for example, 4-noded (Q4), 8-noded (Q8), and 9-noded (Q9) elements for diverse problems. MATLAB codes are developed with Q8 and Q9 elements for three distinct design problems involving different physics, wherein we provide straightforward and efficient methods for generating connectivity matrices and for determining elemental stiffness matrices in terms of Poisson's ratio for these elements. To demonstrate the relative performances, the paper presents (i) Compliance minimization for stiff structures subjected to constant forces, (ii) Compliance minimization for load-bearing structures under design-dependent pressure loads, (iii) Compliant mechanism problems focused on maximizing desired output deformation. A volume constraint is applied to all problems. Q8 and Q9 finite elements produce optimized designs free of checkerboard patterns. Sensitivity and density filtering schemes are incorporated to ensure a minimum feature size of the optimized designs. An outline for implementing a Heaviside projection filter is also provided for achieving optimized solutions close to binary (0-1). The presented exhaustive comparative study, accompanied by codes and supporting materials, serves as both an educational tool for academia and a valuable resource for those new to the field. The relevant codes are included in the appendices.

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引用次数: 0
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-21 DOI: 10.1002/cae.70014
Ying Huang, Ying Zhou, Danyan Wu

Educational disparity in math performance remains a persistent challenge. With the development of AI, there is growing attention on educational data mining. This study applies explainable machine learning to uncover the complex factors contributing to the math performance gap between secondary-school boys and girls. Data from the Program for International Student Assessment, covering Hong Kong, Macao, Taipei, Singapore, Japan, and Korea (17,566 males and 16,929 females), underwent rigorous preprocessing and feature selection. Prediction models for boys and girls were constructed and optimized separately. The Shapley Additive Explanations method was used to explain the models and reveal key influences. Boys’ performance is mainly influenced by expected career status, math anxiety, and the number of math teachers. For girls, key factors are math self-efficacy, family economic, social, and cultural status, and competency grouping in math lessons. This comprehensive analysis explores student, family, and school factors affecting math performance and advances the application of explainable machine learning in educational data mining.

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引用次数: 0
Exploring Undergraduate Students' Computational Thinking Skills Across Engineering Design Processes
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-17 DOI: 10.1002/cae.70035
Gaoxia Zhu, Jason Fok Kow, Xiuyi Fan, Ibrahim H. Yeter, Lin Su Chit, Yew Soon Ong

Students with strong Computational Thinking (CT) skills possess a unique ability to analyze problems, devise efficient solutions, and navigate the intricacies of a rapidly evolving digital landscape. Given the conceptual overlapping between CT skills and engineering design competencies, engineering design processes provide students with a context for applying and developing CT skills. However, how to promote students to develop CT skills through pedagogical design in engineering education needs further research, especially in the formal higher education context. To address this gap, we constructed a model and designed a course that supports students in applying CT (i.e., decomposition, pattern recognition, abstraction, algorithm design, and troubleshooting/debugging) skills during multiple engineering design iterations. We collected 13 group design reports from 62 undergraduate students regarding their efforts in designing and solving mazes over three design iterations by applying CT skills. Using mixed methods, we examined what and how CT skills were demonstrated in the group reports, and what changes groups made between design iterations and why. We found that the participants demonstrated five CT skills with differing frequencies and needed more support in troubleshooting. When making changes between design iterations, groups mainly considered enabling users to apply CT skills, avoiding hard coding, adjusting the complexity of the mazes, considering design constraints to meet engineering design requirements, and enhancing user experience. The findings underscore the pressing need to equip students with the ability to navigate and resolve intricacies, particularly in troubleshooting, and groups' abilities to consider various elements when making engineering design decisions.

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引用次数: 0
Digital Simulation-Based Learning for Reaction Engineering: Activity Design and Student Metacognition
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-16 DOI: 10.1002/cae.70038
Manoj Ravi

This study investigates the integration of digital simulation-based learning (DSBL) with Legitimation Code Theory (LCT) and problem-based learning (PBL) for a first-year undergraduate chemical engineering course on reaction engineering. The DSBL activity was designed to facilitate semantic shifts across the axes of semantic gravity and semantic density, enabling students to move between abstract concepts and simulation-based applications of varying complexity. Novel to this study is the coupling of DSBL with LCT to create a dynamic learning environment that promotes critical thinking and problem-solving skills. Student reflection, collected through a survey and processed through reflexive thematic analysis, reveals the positive impact of the DSBL activity on level of understanding, critical thinking, and student confidence in reaction engineering concepts. This triangulation of pedagogical learning theory, DSBL activity design, and student metacognition addresses an important implementation gap offering practical implications for engineering educators.

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引用次数: 0
ScienSolar: Development of an Open-Source VBA-Excel Based Package to Model 3D Physics Problems Without Coding
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-12 DOI: 10.1002/cae.70036
Ariel R. Becerra Becerra, Alvaro Herrera Carrillo

This study presents a novel modular package developed in Visual Basic for Applications (VBA) that integrates into a macro-enabled MS Excel workbook. This package creates a three-dimensional coordinate system within the spreadsheet, allowing users to model various physics problems efficiently. Designed for users with basic knowledge of MS Excel and fundamental physics knowledge, the package enables rapid model development without the need for programming experience. Users can add vectors to the coordinate system, which can be transformed into other mathematical objects. The package features specialized cells that function as coordinates or time variables. It has been rigorously tested and includes 25 fundamental examples in disciplines such as electrodynamics, mechanics, thermodynamics, optics, and mathematics. This tool significantly simplifies the modeling process and provides an accessible approach to solving complex physics problems.

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引用次数: 0
Metaverse for Education: Developments, Challenges, and Future Direction 教育领域的 Metaverse:发展、挑战和未来方向
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-12 DOI: 10.1002/cae.70018
Vinay Chamola, Mritunjay Shall Peelam, Uday Mittal, Vikas Hassija, Anushka Singh, Ritawari Pareek, Poorvi Mangal, Devika Sangwan, Victor Hugo C. de Albuquerque, Mufti Mahmud, David J. Brown

The rapid advancements in digital technologies such as artificial intelligence (AI), virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (XR), and the internet of things (IoT) have revolutionized various sectors, including education. Metaverse, a convergence of these transformative technologies, offers immersive, personalized, and interactive experiences, making it a powerful tool in modern education. This paper explores the Metaverse's role in enhancing education by examining its architecture, types, and components while addressing practical implementation challenges, and follows a structured review protocol to ensure a comprehensive analysis, including systematic research, paper selection, and a critical examination of relevant studies from reputable databases such as Google Scholar, IEEE Xplore, ACM, and Springer. The research objectives focus on evaluating the Metaverse's applications in education, ethical challenges, technological limitations, and potential strategies for sustainable integration. Key research questions address the need for Metaverse adoption in education, its benefits, challenges, and future directions. The Metaverse cultivates essential skills such as empathy, ethical reasoning, and effective communication by providing students with customized, immersive learning environments. However, ethical concerns, technical barriers, and infrastructural costs pose significant obstacles to its widespread adoption. It discusses strategies to solve these barriers, explores applications in distance learning, and proposes future research directions to create scalable and sustainable educational models in the Metaverse. Through this structured inquiry, the paper establishes the Metaverse as a transformative force in education, blending technological innovation with instructional advancement.

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引用次数: 0
Gamification of Pharmaceutical Process Engineering: Undergraduate Academic Training for the Purification of Biologics Using Head-Mounted Virtual Reality
IF 2 3区 工程技术 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-04-11 DOI: 10.1002/cae.70033
Iris Perner-Nochta, Kristina Schleining, Birgit Roser, Robin Schiemer, Jan Müller, Jasmin Egner, Jürgen Hubbuch

Virtual reality (VR) provides the opportunity to deepen learning and experience learning situations in higher education that were previously inaccessible. Knowledge from theoretical classroom lectures is connected to scenarios from industrial practice and is thus experienced, consolidated, and anchored. VR allows students to immerse themselves in environments unattainable by university facilities, due to their temporal and spatial dimensions. The VR undergraduate academic training presented allows students to experience both an industrial scale and the regulations under which the production of biopharmaceutics is run, such as “Good Manufacturing Practice” (GMP) and safety regulations. A safety training on the virtual model of real laboratories—comprising six accident scenarios—continues in an environment based on reality with GMP-compliant dressing, a routine in the pharmaceutical industry usually not practised at universities. Main mental effort is afforded for the design of a purification process for one out of three biologics, using given parameter dependencies. After completion, students enter a large-scale downstream facility where they carry out their developed purification process. Students operate lifelike, large-scale devices rarely available at universities. Biologics are modern drugs, often produced in standardized so-called platform processes at large scale. Here, three classes of molecules, monoclonal antibody (mAb), fragment of an antibody (fab), and plasmid DNA (pDNA), are modeled. The task and challenge are to purify one of them according to product quality attributes such as yield, product concentration, and/or impurity levels. Calculations required for this run in the background of the program and are based on empirical experience and literature.

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引用次数: 0
期刊
Computer Applications in Engineering Education
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