Creating Apps for Community and Social Good: Preliminary Learning Outcomes from a Middle School Computer Science Curriculum

IF 3.2 3区 工程技术 Q1 EDUCATION, SCIENTIFIC DISCIPLINES ACM Transactions on Computing Education Pub Date : 2024-04-15 DOI:10.1145/3658674
Lijun Ni, Gillian Bausch, Elizabeth Thomas-Cappello, Fred Martin, Bernardo Feliciano
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Abstract

This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher-practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1) pre- and post- survey responses on their learning experiences and attitudes toward learning CS and creating community-serving apps; (2) the apps created by those students. The analysis of student apps indicated that students were able to create basic apps that connected with their personal interests, life experiences, school community, and the larger society. Students were significantly more confident in coding and creating community-focused apps after completing the course, regardless of gender, race/ethnicity, and grade. However, their interest in solving coding problems and continuing to learn CS decreased afterward. Analyses of students’ attitudes by gender, grade, and race/ethnicity showed significant differences among students in some groups. Seventh grade students rated more positively on their attitudes than eighth graders. Students identifying with different race/ethnicity groups indicated significantly different attitudes, especially students identifying as Southeast Asian, Black/African American, and Hispanic/Latino. Self-identified male students also reported stronger interest and more positive attitudes overall than self-identified female students. Students also reported positive experiences in learning how to create real apps serving their community, while there were disparities in their experiences with coding in general and some of the instructional tools used in the class.

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为社区和社会公益创建应用程序:初中计算机科学课程的初步学习成果
本研究考察了通过研究者与实践者合作(RPP)项目开发的初中计算机科学(CS)课程的学生学习成果。该课程以学生创建服务于社区和社会公益的移动应用程序为基础。我们从三个城市地区的 294 名学生那里收集了两组数据:(1) 关于他们学习 CS 和创建社区服务应用程序的学习经历和态度的前后调查反馈;(2) 这些学生创建的应用程序。对学生应用程序的分析表明,学生能够创建与个人兴趣、生活经历、学校社区和更广泛的社会相联系的基本应用程序。无论性别、种族/族裔和年级如何,学生在完成课程后,对编码和创建社区应用程序的信心明显增强。然而,他们对解决编码问题和继续学习 CS 的兴趣却在课程结束后有所下降。按性别、年级和种族/族裔对学生的态度进行的分析表明,某些组别的学生之间存在显著差异。七年级学生对自己态度的评价比八年级学生更积极。不同种族/族裔群体的学生,尤其是东南亚人、黑人/非洲裔美国人和西班牙裔/拉丁裔美国人,在态度上有明显差异。与自称为女生的学生相比,自称为男生的学生也表示出更浓厚的兴趣和更积极的态度。学生们还报告了在学习如何创建服务于社区的真实应用程序方面的积极体验,而他们在一般编码和课堂上使用的一些教学工具方面的体验则存在差异。
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来源期刊
ACM Transactions on Computing Education
ACM Transactions on Computing Education EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
6.50
自引率
16.70%
发文量
66
期刊介绍: ACM Transactions on Computing Education (TOCE) (formerly named JERIC, Journal on Educational Resources in Computing) covers diverse aspects of computing education: traditional computer science, computer engineering, information technology, and informatics; emerging aspects of computing; and applications of computing to other disciplines. The common characteristics shared by these papers are a scholarly approach to teaching and learning, a broad appeal to educational practitioners, and a clear connection to student learning.
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