The Game-Like Experience of Virtual Reality Art: Sensational Players and Critical Audiences

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-04-15 DOI:10.1177/15554120241246840
Xinyang Zhao
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Abstract

This article delves into why audiences perceive virtual reality (VR) art as a game-like experience and how it impacts audiences’ reception of culture by examining two VR art pieces and their respective audience responses in focus group discussions. Through qualitative analysis, two factors are identified: the cognitive association of VR with gaming due to audiences’ preconceptions about VR, and the immersive environment of VR creating the “magic circle” that fosters the sense of play. The study argues that the intersection of VR and art generates the affordance allowing audiences to “play” with culture. However, the “not-serious” feature of play in VR may work against the norms and mores of a specific culture in the real world, especially when it relates to religious or ethnic culture. This article sheds light on the implications of the game-like experience in VR for creating VR applications beyond gaming, particularly in art and cultural heritage.
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虚拟现实艺术的游戏体验:感人的玩家和挑剔的观众
本文通过研究两部虚拟现实(VR)艺术作品及其各自受众在焦点小组讨论中的反应,深入探讨受众为何将虚拟现实(VR)艺术视为游戏般的体验,以及它如何影响受众对文化的接受。通过定性分析,研究发现了两个因素:一是观众对 VR 的先入为主的认知,将 VR 与游戏联系起来;二是 VR 的沉浸式环境创造了 "魔法圈",培养了游戏感。研究认为,VR 与艺术的交汇产生了让观众 "玩 "文化的能力。然而,VR 中 "不严肃 "的游戏特征可能会与现实世界中特定文化的规范和风俗相悖,尤其是当它与宗教或种族文化相关时。这篇文章揭示了 VR 中游戏般的体验对于创造游戏之外的 VR 应用的影响,尤其是在艺术和文化遗产方面。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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