Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment

Aranka Bijl, Bernard P. Veldkamp, Saskia Wools, Sebastiaan de Klerk
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Abstract

The systematic literature review (1) investigates whether ‘serious games’ provide a viable solution to the limitations posed by traditional high-stakes performance assessments and (2) aims to synthesize game design principles for the game-based performance assessment of professional competencies. In total, 56 publications were included in the final review, targeting knowledge, motor skills and cognitive skills and further narrowed down to teaching, training or assessing professional competencies. Our review demonstrates that serious games are able to provide an environment and task authentic to the target competency. Collected in-game behaviors indicate that serious games are able to elicit behavior that is related to a candidates’ ability level. Progress feedback and freedom of gameplay in serious games can be implemented to provide an engaging and enjoyable environment for candidates. Few studies examined adaptivity and some examined serious games without an authentic environment or task. Overall, the review gives an overview of game design principles for game-based performance assessment. It highlights two research gaps regarding authenticity and adaptivity and concludes with three implications for practice.

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高风险评估背景下的严肃游戏:对基于游戏的有效绩效评估的游戏设计原则的系统性文献综述
这篇系统性文献综述(1)探讨了 "严肃游戏 "是否为传统的高风险绩效评估所带来的局限性提供了可行的解决方案,(2)旨在总结基于游戏的专业能力绩效评估的游戏设计原则。最终评审共收录了 56 篇出版物,主要针对知识、运动技能和认知技能,并进一步缩小了教学、培训或专业能力评估的范围。我们的综述表明,严肃游戏能够提供与目标能力相符的环境和任务。收集到的游戏中的行为表明,严肃游戏能够激发与候选人能力水平相关的行为。严肃游戏中的进度反馈和自由游戏可以为考生提供一个引人入胜和令人愉快的环境。很少有研究考察了适应性,有些研究考察了没有真实环境或任务的严肃游戏。总之,本综述概述了基于游戏的成绩评估的游戏设计原则。综述强调了真实性和适应性方面的两个研究空白,最后提出了对实践的三点启示。
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