Empowering teachers’ professional development with e-textiles supported educational STEAM projects

IF 2 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH International Journal of Technology and Design Education Pub Date : 2024-04-18 DOI:10.1007/s10798-024-09892-8
Mustafa Sat, Kursat Cagiltay
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Abstract

The study aimed to investigate the dynamics of e-textile-supported STEAM activities, specifically focusing on the design and development process of e-textile projects. A professional development (PD) program with seven hands-on and design-based activities was developed and implemented in two camps involving 20 and 19 in-service science teachers. Design-based research was adopted, and interviews were triangulated with multiple forms of data from observations, camp evaluation forms, surveys, and design artifacts. Results indicated that the hands-on activities incorporate key design components with pros and cons, offering engaging, interactive, and collaborative learning experiences for science teachers. However, they involve significant challenges in coding, aesthetics, circuitry, sewing, design sketching, and materials. The study also offers ten design principles for individuals to make informed decisions about the design and development of STEAM projects using e-textile technology. This study has significant implications for educational designers who consider designing e-textile-supported STEAM activities for K–12 teachers/students and for teachers who are interested in integrating these activities into their science courses.

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利用电子纺织品支持 STEAM 教育项目促进教师专业发展
本研究旨在调查电子织物支持的 STEAM 活动的动态,特别关注电子织物项目的设计和开发过程。研究人员开发了一个专业发展(PD)项目,其中包括七项以实践和设计为基础的活动,并在两个营地实施,分别有 20 名和 19 名在职科学教师参加。该项目采用了基于设计的研究方法,通过观察、夏令营评估表、调查和设计作品等多种形式的数据对访谈进行了三角测量。结果表明,实践活动结合了关键的设计要素,有利有弊,为科学教师提供了参与性、互动性和协作性的学习体验。然而,这些活动在编码、美学、电路、缝纫、设计草图和材料方面都面临着巨大的挑战。本研究还提出了十项设计原则,供个人在使用电子织物技术设计和开发 STEAM 项目时做出明智的决定。这项研究对于考虑为 K-12 教师/学生设计由电子织物支持的 STEAM 活动的教育设计者以及有意将这些活动整合到科学课程中的教师具有重要意义。
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来源期刊
CiteScore
5.30
自引率
19.00%
发文量
61
审稿时长
>12 weeks
期刊介绍: The International Journal of Technology and Design Education seeks to encourage research and scholarly writing about any aspect of technology and design education. Critical, review, and comparative studies are particularly prominent, as are contributions which draw upon other literatures, such as those derived from historical, philosophical, sociological or psychological studies of technology or design, in order to address issues of concern to technology and design education. One of the most significant developments of recent years has been the emergence of technology and design education as an integral part of general education in many parts of the world. Its distinctive curriculum features are technological literacy and capability and it highlights the importance of `knowledge in action'', of `doing'' as well as `understanding''.
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